SPLINTERLANDS: SHARE YOUR BATTLE WEEKLY CHALLENGE! (ft. PELACOR ARBALEST)
How is it going, folks? @kaylerfaye here and I hope this blog finds you well. Today's blog will be another entry to the "Share Your Battle Weekly Challenge! brought to us by @splinterlands, this time featuring the Pelacor Arbalest. I'll start by sharing the lore of the card with you then we will talk about its stats, and showcase some battles. I'm also going to give some strategies on the rulesets in play during the matches. So why don't we dive right in to know more about this card let's go!
Pelacor Arbalests are armed with powerful crossbows enchanted to fire bolts at extremely long distances. They are trained to wield a crossbow in each hand and can fire both simultaneously with deadly accuracy. Compounded with the Pelacor's excellent eyesight and nimble dexterity, these sharpshooters are extremely useful as snipers on the battlefield.
Pelacor Arbalest is a 6-mana Rare Tier Card that was added to the Life deck after the release of Chaos Legion Edition. At level 1 he gets 2 Ranged attacks, 2 Speed & 2 HP, and Double Stike ability right off the bat, which is to me pretty decent for Silver Leagues and below. Leveling him up to 5 unlocks the Flying ability and when maxed out gets 3 Range attack, 3 Speed, 5 HP, and the abilities; Double Stike & Flying. Now let's showcase some battles. Although you can compete in any league with level 1 cards as long as you have the Collection Power to move the ranks. Having the cards at their optimum level for the current league you are in is a must. Watch my face against almost similar team compositions with Pelacor Arbalest in it and since my opponents used level 1 cards, there's no way they could win the battle. Despite matching against a magic heavy team. This one is a no-doubt win for me, because my opponent plays level 1 cards. What we can learn from this match though is that having Double Stike monsters can help take down tanky taunt faster. The 4 damage output of Pelacor Arbalest helped set up the kill for Venari Crystalsmith at R1/T13 and from then on it was an easy peasy lemon squeezy win. Playing with Range monster is really not my style but I still find success in matches showcased above where I'm left with Lil options it's just disappointing that those battles ended up against opponents using mostly level 1 deck but it is what it is. Pelacor Arbalest is a good offensive monster, especially when paired with General Sloan + Double Strike now it deals 8 damage. But despite the high damage potential, he's squishy and on the slower side. Be sure to buff his speed with the Swiftness ability to reduce miss attacks. He's vulnerable when Noxious Fumes ruleset is in play so better watch out for that. But he excels well on the Earthquake ruleset in Gold Leagues and above because that's where he unlocks the Flying ability. Overall he's a good card to have but unless you're a master of Range team composition I believe you would rarely use him making Pelacor Arbalest a niche card on my deck. There you have it guys, my entry for this week's challenge. As always, if I missed out on something or you have some thoughts or suggestions you wanna share kindly do comment it down below or simply comment "Up" just to let me know that people read this. Also, if you find this article helpful or entertaining, a like & follow would be awesome. Upvotes will also be very much appreciated 😍😘. May God bless us all. Thank you and I'll catch you on the next one. Are you new to Splinterlands? You can use any of my referral links below to register for the game. I would gladly send some DEC to my referrals to help you get started. https://splinterlands.com?ref=calmocean26Double Strike
Monsters with this ability attack twice each round.
Flying
Monsters with this ability attack twice each round.
BATTLE #001
Battle 1.1
Rise of the Commons
Only Common and Rare Monsters may be used in battles.
RULESET TIPS
Battle 1.2
Stampede
The Trample ability can trigger multiple times per attack if the trampled Monster is killed.
RULESET TIPS
Trample
ability whenever possible to maximize the effect of this ruleset.
Dispel
ability.
Melee Mayhem
Melee attack Monsters can attack from any position.
RULESET TIPS
Thorns
, Inspire
, Blast
, Retaliate
, Double Stike
, & Protect
work very well in this ruleset.
Battle 1.3
Super Sneak
All Melee attack Monsters have the Sneak ability. Enabling them to target the last Monster on the enemy team instead of the first Monster. Unless the Taunt ability is in-play.
RULESET TIPS
Shield
- Reduced damage taken from Melee and Ranged attacks in half (rounded up). This ability also reduces Thorn's damage by 1 and cancels out the damage from the Redemption ability.Thorns
- When hit with a Melee attack, deal 2 melee damage back to the attacker.Retaliate
- When hit with a Melee attack, monsters with this ability have a 50% chance of attacking back their attacker, with the possibility of a chain sequence with attack-type abilities.Heal
- Restores 1/3 of the Monster's HP (rounded down) each round if the monster with this ability is not stunned or debuffed by the Affliction ability.
War Chaang
, The Vigilator
, Oaken Behemoth
, & Kralus
if possible.
Double Strike
ability.
Rise of the Commons
Only Common and Rare Monsters may be used in battles.
RULESET TIPS
BATTLE 1.1
Battle 1.4
Spreading Fury
All Monsters have the Enrage ability. Enrage monsters will have increased Melee attack and Speed when damaged. Values are multiplied by 1.5 (rounded up)
RULESET TIPS
Sneak
& Opportunity
abilities. If their enrage gets activated, these monsters will deal tons of damage to your opponent's backline.
Piercing
ability too as it will allow your enraged melee monster to pierce thru armor.
BATTLE #002
Spreading Fury
All Monsters have the Enrage ability. Enrage monsters will have increased Melee attack and Speed when damaged. Values are multiplied by 1.5 (rounded up)
RULESET TIPS
BATTLE 1.4
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Thanks for sharing! - @mango-juice
really liked your overall quality, keep growing
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