Warhammer 40k - Unit Review Library 118 - Deathwatch, Indomitor Kill Team
Hello everyone! Zak Ludick here from Cape Town, South Africa and this is a Warhammer 40k - The Great Unit Review Wheel! post!
Now known as the Unit Review Library!
What is it all about? It is not there to just give a stat. It is there to give MY review of the unit!
Also this has become quite the Challenge! With so many units to review in the game the consensus in the hobby community is that I will not have enough time to review all of the Datasheets before the new edition of Warhammer 40,000 came out.
I should have started when 10th edition launched!
430 days since the start of 10th Edition.
This is Review #118, I am 312 reviews behind!
Not picking randomly at the moment, need to finish Imperial Agents and Deathwatch before they change as explained Here
Deathwatch, Indomitor Kill Team
10th Edition Index
The Indomitor Kill Team is another one of those Deathwatch specials where there is a mix of units that would normally be in separate squads.
This one is based on Gravis Armor and is based on all the different Space Marine units that you wear that armour. The Base of the unit is Heavy Intercessors and the rest is filled up with Agressors, Eliminators and Inceptors.
Its 135pts for just 5 Heavy Intercessors or 270 for a 10 man Squad.
The Squad can be up to 10 models made up of the following:
5-10 Heavy Intercessors
0-2 Aggressors
0-2 Eliminators
0-2 Inceptors
Let's start with their base stats.
Stats
Movement 5"
Toughness 6
Save 3+(armor/invul/Feel No Pain)
Wounds 3
Ld 6+
OC 1
Weapons
Its best I do the weapons loadout per type of guy:
Heavy Intercessors
They are armed with a Heavy Bolt Rifle, Bolt Pistol and Close Combat Weapon.
For every 5 models in the unit, a Intercessor can exchange their Bolt Rifle for a Heavy Bolter
Ranged:
Bolt Pistol
Range 12", 1 Attack, Hitting on 3+, S4, Ap 0, 1 Damage each
Pistol (Can be fired while in engagement range of enemy units as long as you shoot that unit.)
Heavy Bolt Rifle
Range 30", 2 Attacks, Hitting on 3+, S5, Ap -1, 1 Damage each
Heavy (Plus 1 to Hit if the units remains stationary)
Assault (This weapon can be fired even if the unit Advanced)
Heavy Bolter
Range 36", 3 Attacks, Hitting on 3+, S5, Ap -1, 2 Damage each
Heavy (Plus 1 to Hit if the units remains stationary)
Assault (This weapon can be fired even if the unit Advanced)
Sustained Hits 1 (Rolls of a 6 to Hit score an additional hit)
Melee:
Close Combat Weapon
3 Attacks, Hitting on 3+, S4, Ap 0, 1 Damage each
"Heavy Intercessors with power fists" or Aggressors
These can either be flamestorm Aggressors with powerfists or exchange the flamestorme for Boltstorm plus Fragstorm grenade launchers.
Ranged:
Flamestorm gauntlets
Range 12", D6+1 Attacks, Auto Hits, S4, Ap 0, 1 Damage each
Ignores Cover (The enemy does not get Benefit of Cover against this weapon)
Torrent (This weapon automatically hits, just roll for the number of attacks)
Twin-Linked (This weapon can re-roll the Wound roll)
Auto boltstorm gauntlets
Range 18", 3 Attacks, Hits on 3+, S4, Ap 0, 1 Damage each
Twin-Linked (This weapon can re-roll the Wound roll)
Fragstorm grenade launcher
Range 18", D6 Attacks, Hits on 3+, S4, Ap 0, 1 Damage each
Blast (For every 5 models in target unit rounding down, gain Plus 1 Attack)
Melee:
Power fists
3 Attacks, Hitting on 4+, S8, Ap -2, 2 Damage each
Twin-Linked (This weapon can re-roll the Wound roll)
"Heavy Intercessors with melta rifle" or Eradicators
If you take 2, they both start with Melta Rifles but one of them can take a Multi-Melta instead. These also carry Bolt Pistols.
Ranged:
Melta Rifle
Range 18", 1 Attack, Hitting on 3+, S9, Ap -4, D6 Damage each
Heavy (Plus 1 to Hit if the units remains stationary)
Melta 2 (If Shooting at a target at half range of 9" then add 2 to the Damage roll result.
Melta Multi
Range 18", 2 Attacks, Hitting on 3+, S9, Ap -4, D6 Damage each
Heavy (Plus 1 to Hit if the units remains stationary)
Melta 2 (If Shooting at a target at half range of 9" then add 2 to the Damage roll result.
Bolt Pistol
Range 12", 1 Attack, Hitting on 3+, S4, Ap 0, 1 Damage each
Pistol (Can be fired while in engagement range of enemy units as long as you shoot that unit.)
Melee:
Close Combat Weapon
3 Attacks, Hitting on 3+, S4, Ap 0, 1 Damage each
"Heavy Intercessors with jump packs" or Eradicators
These can either have Assault bolters or Plasma Exterminators.
Assault bolters
Range 18", 3 Attacks, Hitting on 3+, S5, Ap -1, 2 Damage each
Pistol (Can be fired while in engagement range of enemy units as long as you shoot that unit.)
Twin-Linked (This weapon can re-roll the Wound roll)
Assault (This weapon can be fired even if the unit Advanced)
Sustained Hits 2 (Rolls of a 6 to Hit score 2x additional hits)
Plasma exterminators - Standard Firing Option
Range 18", 2 Attacks, Hitting on 3+, S7, Ap -2, 2 Damage each
Pistol (Can be fired while in engagement range of enemy units as long as you shoot that unit.)
Twin-Linked (This weapon can re-roll the Wound roll)
Assault (This weapon can be fired even if the unit Advanced)
Plasma exterminators - Supercharge Firing Option
Range 18", 2 Attacks, Hitting on 3+, S8, Ap -3, 3 Damage each
Pistol (Can be fired while in engagement range of enemy units as long as you shoot that unit.)
Twin-Linked (This weapon can re-roll the Wound roll)
Assault (This weapon can be fired even if the unit Advanced)
Hazardous (After using this weapon, each model must roll a dice, on a 1 this model takes 3 Mortal Wounds.
Melee:
Close Combat Weapon
3 Attacks, Hitting on 3+, S4, Ap 0, 1 Damage each
Abilities
Indomitor Doctrines
This unit gets +1 to Hit when below starting Strength and +1 to Wound when below Half.
Thoughts
This is a really tough unit. Their unit Ability makes them perform better as members in the unit die, this helps cover the losses.
If it were up to me, I would build the squad as follows:
3x Heavy Intercessors with Bolt Rifles
2x Heavy Intercessors with Heavy Bolters
1x Eradicator with Multi-Melta
2x Aggressors with Fragstorm/Boltstorm
2x Inceptors with Assault Bolters
This would make them be a unit that puts out a withering amount of Assault firepower. They would move 5", Advance D6 and shoot at 18" with everything except the Multi-Melta.
Should they want to kill a tank with the Multi-Melta, they would need to Move and Shoot only.
With the right Character joined, this unit could absolutely wreck anything, even tanks.
That makes 8 Deathwatch Agents Datasheets Reviewed putting them on 72.72% Completed! The total Completed is 12.15% Complete! Can I review them all?!
Thank you for reading!
Warhammer Review Library
Alphabetical List
Faction | Unit | Review Number |
---|---|---|
Adeptus Custodes | Prosecutors | #1 |
Adeptus Custodes | Knight-Centura | #54 |
Adeptus Custodes | Shield-Captain | #61 |
Adeptus Custodes | Shield-Captain in Allarus Terminator Armor | #70 |
Adeptus Custodes | Trajann Valoris | #40 |
Adeptus Mechanicus | Archaeopter Fusilave | #13 |
Adeptus Mechanicus | Archaeopter Stratoraptor | #14 |
Adeptus Mechanicus | Archaeopter Transvector | #15 |
Adeptus Mechanicus | Belisarius Cawl | #53 |
Adeptus Mechanicus | Corpuscarii Electro-Priests | #97 |
Adeptus Mechanicus | Onager Dunecrawler | #110 |
Adeptus Mechanicus | Serberys Raiders | #55 |
Adeptus Mechanicus | Serberys Sulphurhounds | #56 |
Adeptus Mechanicus | Technoarcheologist | #104 |
Aeldari | Guardian Defenders | #64 |
Aeldari | Maugan Ra | #87 |
Aeldari | Night Spinner | #65 |
Aeldari | Shadowseer | #80 |
Aeldari | Prince Yriel | #92 |
Astra Militarum | Kasrkin | #60 |
Astra Militarum | Tank Commander | #90 |
Astra Militarum | Wyvern | #81 |
Black Templars | Black Templars Gladiator | #102 |
Black Templars | High Marshall Helbrecht | #38 |
Black Templars | Marshall | #46 |
Black Templars | The Emperor's Champion | #63 |
Blood Angels | Baal Predator | #2 |
Blood Angels | Gabriel Seth | #66 |
Blood Angels | Lemartes | #32 |
Blood Angels | Sanguinary Guard | #93 |
Chaos Daemons | Beasts of Nurgle | #98 |
Chaos Daemons | Daemonettes | #29 |
Chaos Daemons | Lord of Change | #75 |
Chaos Daemons | Nurglings | #82 |
Chaos Knights | Knight Abominant | #94 |
Chaos Knights | War Dog Brigands | #30 |
Chaos Knights | War Dog Executioners | #31 |
Chaos Knights | War Dog Huntsman | #77 |
Chaos Space Marines | Abbadon the Despoiler | #50 |
Chaos Space Marines | Haarken Worldclaimer | #41 |
Chaos Space Marines | Khorne Lord of Skulls | #37 |
Dark Angels | Asmodai | #16 |
Dark Angels | Azrael | #17 |
Dark Angels | Belial | #4 |
Dark Angels | Deathwing Knights | #20 |
Dark Angels | Deathwing Terminator Squad | #99 |
Dark Angels | Lazarus | #62 |
Dark Angels | Land Speeder Vengeance | #101 |
Death Guard | Biologus Putrifier | #5 |
Death Guard | Blightlord Terminators | #10 |
Death Guard | Chaos Lord | #36 |
Death Guard | Lord of Contagion | #52 |
Death Guard | Tallyman | #39 |
Death Guard | Malignant Plaguecaster | #71 |
Deathwatch | Corvus Blackstar | #72 |
Deathwatch | Deathwatch Terminator Squad | #112 |
Deathwatch | Deathwatch Veterans | #114 |
Deathwatch | Fortis Kill Team | #116 |
Deathwatch | Proteus Killteam | #57 |
Deathwatch | Spectrus Kill Team | #73 |
Deathwatch | Veteran Bike Squad | #84 |
Drukhari | Grotesques | #45 |
Drukhari | Haemonculus | #8 |
Drukhari | Raider | #35 |
Drukhari | Scourges | #7 |
Genestealer Cults | Aberants | #47 |
Genestealer Cults | Hybrid Metamorphs | #58 |
Genestealer Cults | Reductus Saboteur | #33 |
Grey Knights | Brother Captain | #25 |
Grey Knights | Grand Master | #48 |
Grey Knights | Strike Squad | #51 |
Imperial Agents | Callidus Assassin | #9 |
Imperial Agents | Culexus Assassin | #69 |
Imperial Agents | Eversor Assassin | #105 |
Imperial Agents | Exaction Squad | #111 |
Imperial Agents | Imperial Navy Breachers | #113 |
Imperial Agents | Inquisitor | #115 |
Imperial Agents | Vigilant Squad | #26 |
Imperial Knights | Canis Rex | #76 |
Imperial Knights | Armiger Helverin | #22 |
Imperial Knights | Armiger Warglaive | #43 |
Imperial Knights | Knight Castellan | #83 |
Leagues of Votann | Brôkhyr Iron-master | #27 |
Leagues of Votann | Brôkhyr Thunderkyn | #78 |
Leagues of Votann | Cthonian Beserks | #86 |
Leagues of Votann | Sagitaur | #3 |
Leagues of Votann | Ûthar the Destined | #44 |
Necrons | Obelisk | #11 |
Orks | Battlewagon | #34 |
Orks | Hunta Rig | #28 |
Orks | Zodgrod Wortsnagga | #89 |
Space Marines | Kayvaan Shrike | #23 |
Space Marines | Marneus Calgar | #42 |
Space Marines | Razorback | #21 |
Space Marines | Vanguard Veteran Squad with Jump Packs | #103 |
Space Wolves | Arjac Rockfist | #68 |
Space Wolves | Fenrisian Wolves | #91 |
Space Wolves | Wolf Guard | #74 |
T'au Empire | Breacher Team | #88 |
T'au Empire | Darkstrider | #12 |
T'au Empire | Kroot Carnivore Squad | #19 |
T'au Empire | Pathfinder Team | #79 |
T'au Empire | Piranhas | #107 |
T'au Empire | Razorshark Strike Fighter | #95 |
T'au Empire | Stealth Battlesuits | #67 |
Thousand Sons | Ahriman | #108 |
Thousand Sons | Ahriman on Disc of Tzeentch | #109 |
Thousand Sons | Exalted Sorcerer | #59 |
Thousand Sons | Magnus the Red | #49 |
Tyranids | Barbgaunts | #6 |
Tyranids | Lictor | #106 |
Tyranids | Raveners | #96 |
Tyranids | Screamer Killer | #24 |
World Eaters | Lord Invocatus | #100 |
World Eaters | World Eaters Chaos Spawn | #18 |
World Eaters | World Eaters Daemon Prince | #85 |
Thank you for reading!
** Images in this post are from the Warhammer app.
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