Warhammer 40k - Unit Review Library 56 - Adeptus Mechanicus, Serberys Sulphurhounds
Hello everyone! Zak Ludick here from Cape Town, South Africa and this is a Warhammer 40k - The Great Unit Review Wheel! post!
Now known as the Unit Review Library!
What is it all about? It is not there to just give a stat. It is there to give MY review of the unit!
In this series, I will review one unit at a time, picking them randomly.
So let me spin the wheel again and see what I get:
Adeptus Mechanicus, Serberys Sulphurhounds
10th Edition Codex
I rolled separately for this and landed right next to the other Serberys units! Wow! The chances of that happening in over 900 datasheets!
The Sulphurhounds play very differently from the Raiders. While the Raiders are built for speed, scout movement and reactive moves, the Sulphurhouds exist to deal some damage where it is needed!
A unit of 3 cost you 55pts of a unit of 6 cost 110pts.
Let's check those stats!
Stats
They are exactly the same as the Raiders!
Movement 12"
Toughness 4
Save 4+/5+(armor/invul/Feel No Pain)
Wounds 2
Ld 7+
OC 2
Weapons
What Changes here are the guns!
All the horses have a Sulphur breath, the leader has a Mechanicus pistol, one in three models can have a Phosphor blast carbine and the remaining man in a 3 man unit has two Phosphor pistols! Pretty awesome!
Ranged:
Sulphur breath - A 9" Range, D6 Shots, Torrent, S3 AP-1 D1 - With Ignores Cover, Pistol (so they can flame in combat)
Mechanicus pistol - A 12" Range, 1 Shot, 4+ to Hit, S6 AP-1 D1 - With Devastating Wounds and Pistol (so you can Sulphur Breath and use this pistol at the same time!)
Phosphor pistol - A 12" Range, 1 Shot, 4+ to Hit, S4 AP0 D1 - Ignores Cover and Pistol (so you can Sulphur Breath and use these pistols at the same time!)
Phosphor blast carbine - A 18" Range, D6 Shots, 4+ to Hit, S6 AP0 D1 - Ignores Cover and Blast (The guy with the carbine also has a single Phosphor pistol)
Melee:
Clawed limbs
4 Attacks, Hitting on 4+, S4, AP0 and 1 Damage
The leader also has:
Cavalry arc maul
1 Attack, Hitting on 4+, S5, AP-1 and 1 Damage - Extra Attacks, Anti-Vehicle 4+ and Devastating Wounds.
Abilities
Line-breakers
Roll a 4+ for each model in this unit and select an enemy unit they just charged and deal a Mortal Wound to that unit. Add 2 to that roll if they started their charge move within 6" of Adeptus Mechanicus Battleline units.
Thoughts
These Sulphurhounds are meant to be a bit more on the close combat side... but really, their main ability lies in their number of anti-light infantry shooting that they continue to use inside of Engagement.
The Arc Maul and Linebreaker may help deal some Mortal/Devastating wounds against tougher targets.
They are not bad and are still OC2 which is good for capturing objectives!
Thank you for reading!
Warhammer Review Library
Alphabetical List
Faction | Unit | Review Number |
---|---|---|
Adeptus Custodes | Prosecutors | #1 |
Adeptus Custodes | Knight-Centura | #54 |
Adeptus Custodes | Trajann Valoris | #40 |
Adeptus Mechanicus | Archaeopter Fusilave | #13 |
Adeptus Mechanicus | Archaeopter Stratoraptor | #14 |
Adeptus Mechanicus | Archaeopter Transvector | #15 |
Adeptus Mechanicus | Belisarius Cawl | #53 |
Adeptus Mechanicus | Serberys Raiders | #55 |
Black Templars | High Marshall Helbrecht | #38 |
Black Templars | Marshall | #46 |
Blood Angels | Baal Predator | #2 |
Blood Angels | Lemartes | #32 |
Chaos Daemons | Daemonettes | #29 |
Chaos Knights | War Dog Brigands | #30 |
Chaos Knights | War Dog Executioners | #31 |
Chaos Space Marines | Abbadon the Despoiler | #50 |
Chaos Space Marines | Haarken Worldclaimer | #41 |
Chaos Space Marines | Khorne Lord of Skulls | #37 |
Dark Angels | Asmodai | #16 |
Dark Angels | Azrael | #17 |
Dark Angels | Belial | #4 |
Dark Angels | Deathwing Knights | #20 |
Death Guard | Biologus Putrifier | #5 |
Death Guard | Blightlord Terminators | #10 |
Death Guard | Chaos Lord | #36 |
Death Guard | Lord of Contagion | #52 |
Death Guard | Tallyman | #39 |
Drukhari | Grotesques | #45 |
Drukhari | Haemonculus | #8 |
Drukhari | Raider | #35 |
Drukhari | Scourges | #7 |
Genestealer Cults | Aberants | #47 |
Genestealer Cults | Reductus Saboteur | #33 |
Grey Knights | Brother Captain | #25 |
Grey Knights | Grand Master | #48 |
Grey Knights | Strike Squad | #51 |
Imperial Agents | Callidus Assassin | #9 |
Imperial Agents | Vigilant Squad | #26 |
Imperial Knights | Armiger Helverin | #22 |
Imperial Knights | Armiger Warglaive | #43 |
Leages of Votann | Brôkhyr Iron-master | #27 |
Leages of Votann | Sagitaur | #3 |
Leages of Votann | Ûthar the Destined | #44 |
Necrons | Obelisk | #11 |
Orks | Battlewagon | #34 |
Orks | Hunta Rig | #28 |
Space Marines | Kayvaan Shrike | #23 |
Space Marines | Marneus Calgar | #42 |
Space Marines | Razorback | #21 |
T'au Empire | Darkstrider | #12 |
T'au Empire | Kroot Carnivore Squad | #19 |
Thousand Sons | Magnus the Red | #49 |
Tyranids | Barbgaunts | #6 |
Tyranids | Screamer Killer | #24 |
World Eaters | World Eaters Chaos Spawn | #18 |
Thank you for reading!
** Images in this post are from the Warhammer app.
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Cheers!
@zakludick
I kind of like the AdMech look, very cyberpunk/steampunk.
But I reckon you should do an edit with these library posts..... instead of "a unit of 6 cost 110pts", it should be "a unit of 6 cost 110pts and $120" 😁
Hahahaha. I can do that.
Man... I love the look of AdMech as well... I am definitely going to collect them and make them part of my Grand Imperial Army... this made me realize something else... for the Stat posts add the Cost.
And then for my Hobby Fund... start making a lost of all the stuff I don't yet have.... hmmmm... plus the lots I am buying/paying off.
DAmn,I didn't look into the cost of this game. ANd I thought MTG was expensive!
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The tip has been paid for by the We Are Alive Tribe through the earnings on @alive.chat, feel free to swing by our daily chat any time you want, plus you can win Hive Power (2x 50 HP) and Alive Power (2x 500 AP) delegations (4 weeks), and Ecency Points (4x 50 EP), in our chat every day.
Naw. I still feel that MTG is more expensive.
I have models in my Tournament army that are 20 years old. That's a CURRENT rules tournament.
In MTG Modern format tournaments, the current everything is usually never older than a year.
Also... I did not buy my models for what you are seeing on the shelf now. !LOL
$PIZZA slices delivered:
@mirroredspork(2/5) tipped @zakludick