Warhammer 40k - Unit Review Library 111 - Imperial Agents, Exaction Squad
Hello everyone! Zak Ludick here from Cape Town, South Africa and this is a Warhammer 40k - The Great Unit Review Wheel! post!
Now known as the Unit Review Library!
What is it all about? It is not there to just give a stat. It is there to give MY review of the unit!
Also this has become quite the Challenge! With so many units to review in the game the consensus in the hobby community is that I will not have enough time to review all of the Datasheets before the new edition of Warhammer 40,000 came out.
I should have started when 10th edition launched!
421 days since the start of 10th Edition.
This is Review #111, I am 310 reviews behind!
Not picking randomly at the moment, need to finish Imperial Agents and Deathwatch before they change as explained Here
Imperial Agents, Exaction Squad
10th Edition Index
Exaction Squads are a kind of Adeptus Arbites unit. Arbites are the police of Warhammer 40k... very Judge Dredd to be honest!
This cost is 10 models and can include a Cyber-Mastiff. They cost 110pts to field and the unit can also be fielded as a Killteam! The unit costs $62.50 to buy.
Get ready for a whole boat-load of weapons profiles!
Stats
Movement 6"
Toughness 3
Save 4+(armor/invul/Feel No Pain)
Wounds 1
Ld 7+
OC 1
Weapons
Ranged:
All the Arbites start with the following guns: Arbites combat shotgun and Arbites shotpistol
Arbites shotpistol
Range 12", 1 Attack, Hitting on 4+, S4 Ap 0, 1 Damage
Pistol (Can shoot with this weapon while in engagement range of enemy models, close combat)
Arbites combat shotgun
Range 18", 2 Attack, Hitting on 4+, S4 Ap 0, 1 Damage
Assault (This weapon can be shot even if the unit Advanced this turn)
Up to 2 Exaction Vigilants can exchange their shotguns with 1 of the following (you can only take one of each so the weapons have the be different.)
Executioner shotgun (Sniper Shotgun - sounds like an Oxymoron!)
Range 24", 1 Attack, Hitting on 4+, S5 Ap -1, 2 Damage
Precision (meaning that he can allocate wounds to the leaders)
Ignores Cover (Your target cannot get Benefit of Cover)
Heavy stubber (Heavy machine Gun!)
Range 36", 3 Attacks, Hitting on 4+, S4 Ap 0, 1 Damage
Rapid Fire 3 (At half range of 18" get an national 3 attacks!)
Webber
Range 12", D6 Attacks, Auto-hit, S2 Ap 0, 1 Damage
Torrent (Roll a D6, that many attacks auto-hit)
Devastating Wounds (Rolls of 6 to Wound cause mortal wounds)
Assault (This weapon can be shot even if the unit Advanced this turn)
Arbites grenade launcher — frag (two firing modes.)
Range 24", D3 Attacks, Hit on 4+, S4 Ap 0, 1 Damage
Blast (Get an additional attack per 5 models in the enemy unit rounding down.)
Arbites grenade launcher — krak (two firing modes.)
Range 24", 1 Attack, Hit on 4+, S9 Ap -2, D3 Damage
Blast (Get an additional attack per 5 models in the enemy unit rounding down.)
Melee:
Everyone has a Close combat weapon, one guy in the squad can have a Excruciator maul and the dog has a Mechanical Bite.
Close combat weapon
2 Attacks, Hitting on 4+, S3 Ap 0, 1 Damage each
Mechanical Bite
3 Attacks, Hitting on 4+, S4 Ap 0, 1 Damage each
Excruciator maul
2 Attacks, Hitting on 4+, S4 Ap -1, 2 Damage each
Abilities
Imperial Law
At the start of the game pick a unit to be this unit's target. For the rest of the game, this unit get +1 to Hit that target unit.
Wargear Abilities
The Squad leader, the Proctor-Exactant can have a Nuncio Aquila (Aura).
Nuncio Aquila (Aura)
If an enemy unit must take a Battle-shock test within 3" of this model, it will be at -1 to the result.
One Arbite can have a Soulguilt Scanner and the other an Arbites Medikit. If they do, they may not exchange their shotguns for other guns.
Soulguilt Scanner
Ranged attacks in this unit have the Ignores Cover ability.
Arbites Medi-kit
Model's in the Bearer's unit has the 5+ Feel No Pain rule. (Upon taking an unsaved Wound, roll a dice, on a 5+ you ignore the damage.)
Thoughts
I don't think this unit is something that I would make space for in any of my current armies for 110pts. I think its great that the kit can be used for Kill Team as well as 40k and I would use them in my large battles, why not? But in Competative 2000pts games? Pass...
That makes 5 Imperial Agents Datasheets Reviewed putting them on 29.4% Completed! The total Completed is 11.43% Complete! Can I review them all?!
Thank you for reading!
Warhammer Review Library
Alphabetical List
Faction | Unit | Review Number |
---|---|---|
Adeptus Custodes | Prosecutors | #1 |
Adeptus Custodes | Knight-Centura | #54 |
Adeptus Custodes | Shield-Captain | #61 |
Adeptus Custodes | Shield-Captain in Allarus Terminator Armor | #70 |
Adeptus Custodes | Trajann Valoris | #40 |
Adeptus Mechanicus | Archaeopter Fusilave | #13 |
Adeptus Mechanicus | Archaeopter Stratoraptor | #14 |
Adeptus Mechanicus | Archaeopter Transvector | #15 |
Adeptus Mechanicus | Belisarius Cawl | #53 |
Adeptus Mechanicus | Corpuscarii Electro-Priests | #97 |
Adeptus Mechanicus | Onager Dunecrawler | #110 |
Adeptus Mechanicus | Serberys Raiders | #55 |
Adeptus Mechanicus | Serberys Sulphurhounds | #56 |
Adeptus Mechanicus | Technoarcheologist | #104 |
Aeldari | Guardian Defenders | #64 |
Aeldari | Maugan Ra | #87 |
Aeldari | Night Spinner | #65 |
Aeldari | Shadowseer | #80 |
Aeldari | Prince Yriel | #92 |
Astra Militarum | Kasrkin | #60 |
Astra Militarum | Tank Commander | #90 |
Astra Militarum | Wyvern | #81 |
Black Templars | Black Templars Gladiator | #102 |
Black Templars | High Marshall Helbrecht | #38 |
Black Templars | Marshall | #46 |
Black Templars | The Emperor's Champion | #63 |
Blood Angels | Baal Predator | #2 |
Blood Angels | Gabriel Seth | #66 |
Blood Angels | Lemartes | #32 |
Blood Angels | Sanguinary Guard | #93 |
Chaos Daemons | Beasts of Nurgle | #98 |
Chaos Daemons | Daemonettes | #29 |
Chaos Daemons | Lord of Change | #75 |
Chaos Daemons | Nurglings | #82 |
Chaos Knights | Knight Abominant | #94 |
Chaos Knights | War Dog Brigands | #30 |
Chaos Knights | War Dog Executioners | #31 |
Chaos Knights | War Dog Huntsman | #77 |
Chaos Space Marines | Abbadon the Despoiler | #50 |
Chaos Space Marines | Haarken Worldclaimer | #41 |
Chaos Space Marines | Khorne Lord of Skulls | #37 |
Dark Angels | Asmodai | #16 |
Dark Angels | Azrael | #17 |
Dark Angels | Belial | #4 |
Dark Angels | Deathwing Knights | #20 |
Dark Angels | Deathwing Terminator Squad | #99 |
Dark Angels | Lazarus | #62 |
Dark Angels | Land Speeder Vengeance | #101 |
Death Guard | Biologus Putrifier | #5 |
Death Guard | Blightlord Terminators | #10 |
Death Guard | Chaos Lord | #36 |
Death Guard | Lord of Contagion | #52 |
Death Guard | Tallyman | #39 |
Death Guard | Malignant Plaguecaster | #71 |
Deathwatch | Corvus Blackstar | #72 |
Deathwatch | Proteus Killteam | #57 |
Deathwatch | Spectrus Kill Team | #73 |
Deathwatch | Veteran Bike Squad | #84 |
Drukhari | Grotesques | #45 |
Drukhari | Haemonculus | #8 |
Drukhari | Raider | #35 |
Drukhari | Scourges | #7 |
Genestealer Cults | Aberants | #47 |
Genestealer Cults | Hybrid Metamorphs | #58 |
Genestealer Cults | Reductus Saboteur | #33 |
Grey Knights | Brother Captain | #25 |
Grey Knights | Grand Master | #48 |
Grey Knights | Strike Squad | #51 |
Imperial Agents | Callidus Assassin | #9 |
Imperial Agents | Culexus Assassin | #69 |
Imperial Agents | Eversor Assassin | #105 |
Imperial Agents | Vigilant Squad | #26 |
Imperial Knights | Canis Rex | #76 |
Imperial Knights | Armiger Helverin | #22 |
Imperial Knights | Armiger Warglaive | #43 |
Imperial Knights | Knight Castellan | #83 |
Leagues of Votann | Brôkhyr Iron-master | #27 |
Leagues of Votann | Brôkhyr Thunderkyn | #78 |
Leagues of Votann | Cthonian Beserks | #86 |
Leagues of Votann | Sagitaur | #3 |
Leagues of Votann | Ûthar the Destined | #44 |
Necrons | Obelisk | #11 |
Orks | Battlewagon | #34 |
Orks | Hunta Rig | #28 |
Orks | Zodgrod Wortsnagga | #89 |
Space Marines | Kayvaan Shrike | #23 |
Space Marines | Marneus Calgar | #42 |
Space Marines | Razorback | #21 |
Space Marines | Vanguard Veteran Squad with Jump Packs | #103 |
Space Wolves | Arjac Rockfist | #68 |
Space Wolves | Fenrisian Wolves | #91 |
Space Wolves | Wolf Guard | #74 |
T'au Empire | Breacher Team | #88 |
T'au Empire | Darkstrider | #12 |
T'au Empire | Kroot Carnivore Squad | #19 |
T'au Empire | Pathfinder Team | #79 |
T'au Empire | Piranhas | #107 |
T'au Empire | Razorshark Strike Fighter | #95 |
T'au Empire | Stealth Battlesuits | #67 |
Thousand Sons | Ahriman | #108 |
Thousand Sons | Ahriman on Disc of Tzeentch | #109 |
Thousand Sons | Exalted Sorcerer | #59 |
Thousand Sons | Magnus the Red | #49 |
Tyranids | Barbgaunts | #6 |
Tyranids | Lictor | #106 |
Tyranids | Raveners | #96 |
Tyranids | Screamer Killer | #24 |
World Eaters | Lord Invocatus | #100 |
World Eaters | World Eaters Chaos Spawn | #18 |
World Eaters | World Eaters Daemon Prince | #85 |
Thank you for reading!
** Images in this post are from the Warhammer app.
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Cheers!
@zakludick
I really do love sets that can be used for Kill Team and 40K.
💪💪💪 I might not want them for my tournament army... but I DO want them, really cool looking models!
If I am not mistaken, GW used to make official Judge Dredd minis. I think that's why their Arbitea look so familiar. Weird how fast-and-loose they are with referencing other IPs but litigious against any perceived outsider infringements themselves.
A shotgun with slugs and a red dot optic or open rifle sights can be extremely accurate at 100+ yards. "sniper shotgun" isn't so silly when specialty ammo is taken into consideration.
Indeed! They are famous for it!
Indeed? That is something I did not know.
Yup. Most slugs are cast with rifling on the projectile so they are spin-stabilized in a smooth barrel. Some shotguns are made with rifled barrels, and some slugs are encased in a sabot. Shotguns are quite versatile.
Interesting!
!PIZZA
$PIZZA slices delivered:
@zakludick(3/5) tipped @jacobtothe