Warhammer 40k - Unit Review Library 75 - Chaos Daemons, Lord of Change
Hello everyone! Zak Ludick here from Cape Town, South Africa and this is a Warhammer 40k - The Great Unit Review Wheel! post!
Now known as the Unit Review Library!
What is it all about? It is not there to just give a stat. It is there to give MY review of the unit!
In this series, I will review one unit at a time, picking them randomly.
So let me spin the wheel again and see what I get:
Chaos Daemons, Lord of Change
10th Edition Index
The Lord of Change is the Greater Daemon of Tzeetch. Tzeetch is the Chaos God of Change, mutation and magic. So the Lord of Change, even though he is a big Daemon that can do quite a bit of damage in close combat, is highly gifted in the psychic arena.
The Lord of Change is 260pts to field and costs $168 to buy.
Let's check its stats.
Stats
Movement 12"
Toughness 10
Save 6+/4++(armor/invul/Feel No Pain)
Wounds 18
Ld 6+
OC 5
Weapons
The Lord of Change comes standard with a Bolt of Change ranged attach and a Staff of Tzeetch melee attack.
You can then either add a Baleful Sword for more melee threat or a Rod of Sorcery for an additional Ranged attack. You have to choose.
So either 2 shooting attacks and one melee attack, or one shooting attack and 2 melee attacks that can both be used.
Ranged:
Bolt of Change - Witchfire
18" Range, 9 Shots, Hitting on 2+. S9, AP-1 and 1 Damage.
Psychic
Bolt of Change - Focussed Witchfire (The stronger but more risky option)
18" Range, 9 Shots, Hitting on 2+. S9, AP-2 and D3 Damage.
Psychic, Hazardous
Rod of Sorcery
12" Range, 6 Shots, 3+ to Hit, S8, AP-1 and D3 Damage each.
Melee:
Staff of Tzeentch
5 Attacks, Hitting on 3+, S6, AP-1 and 3 Damage each.
Psychic
Baleful Sword
3 Attacks, Hitting on 3+, S7, AP-2 and 3 Damage each.
Extra Attacks
Abilities
Deep Strike, Deadly Demise D6
Master of Magicks
In your Shooting Phase, choose one of the following abilities to benefit the Bolt of Change shooting attack:
- Ignores Cover (Appropriate when high armor is hiding in cover)
- Lethal Hits (Appropriate when shooting something with T9 and higher)
- Sustained Hits D3 (Appropriate when shooting squads of enemies)
Daemon Lord of Tzeentch
Friendly "Tzeentch Legiones Daemonica" units within 6" of this model get +1 Strength on their ranged attacks.
Thoughts
Overall, even though he is vulnerable in melee, I feel the Rod of Sorcery can deal more damage before combat is joined and thus is better than the Baleful Sword.
Overall, he is a Flying gunship with plenty buffs to help him kill anything. If you could use something fast to screen him from charges, that would work best... probably a unit of 3 Screamers of Tzeetch would do for screening, but if you want to take advantage of the Daemon Lord of Tzeentch ability, you would need to have Tzeetch shooting units near the Lord of Change as well.
That is 2 Chaos Daemon Datasheets reviewed putting them on 3.63% Completed and the total Completed on 7.72% Complete!
Thank you for reading!
Warhammer Review Library
Alphabetical List
Faction | Unit | Review Number |
---|---|---|
Adeptus Custodes | Prosecutors | #1 |
Adeptus Custodes | Knight-Centura | #54 |
Adeptus Custodes | Shield-Captain | #61 |
Adeptus Custodes | Shield-Captain in Allarus Terminator Armor | #70 |
Adeptus Custodes | Trajann Valoris | #40 |
Adeptus Mechanicus | Archaeopter Fusilave | #13 |
Adeptus Mechanicus | Archaeopter Stratoraptor | #14 |
Adeptus Mechanicus | Archaeopter Transvector | #15 |
Adeptus Mechanicus | Belisarius Cawl | #53 |
Adeptus Mechanicus | Serberys Raiders | #55 |
Adeptus Mechanicus | Serberys Sulphurhounds | #56 |
Aeldari | Guardian Defenders | #64 |
Aeldari | Night Spinner | #65 |
Astra Militarum | Kasrkin | #60 |
Black Templars | High Marshall Helbrecht | #38 |
Black Templars | Marshall | #46 |
Black Templars | The Emperor's Champion | #63 |
Blood Angels | Baal Predator | #2 |
Blood Angels | Gabriel Seth | #66 |
Blood Angels | Lemartes | #32 |
Chaos Daemons | Daemonettes | #29 |
Chaos Knights | War Dog Brigands | #30 |
Chaos Knights | War Dog Executioners | #31 |
Chaos Space Marines | Abbadon the Despoiler | #50 |
Chaos Space Marines | Haarken Worldclaimer | #41 |
Chaos Space Marines | Khorne Lord of Skulls | #37 |
Dark Angels | Asmodai | #16 |
Dark Angels | Azrael | #17 |
Dark Angels | Belial | #4 |
Dark Angels | Deathwing Knights | #20 |
Dark Angels | Lazarus | #62 |
Death Guard | Biologus Putrifier | #5 |
Death Guard | Blightlord Terminators | #10 |
Death Guard | Chaos Lord | #36 |
Death Guard | Lord of Contagion | #52 |
Death Guard | Tallyman | #39 |
Death Guard | Malignant Plaguecaster | #71 |
Deathwatch | Corvus Blackstar | #72 |
Deathwatch | Proteus Killteam | #57 |
Deathwatch | Spectrus Kill Team | #73 |
Drukhari | Grotesques | #45 |
Drukhari | Haemonculus | #8 |
Drukhari | Raider | #35 |
Drukhari | Scourges | #7 |
Genestealer Cults | Aberants | #47 |
Genestealer Cults | Hybrid Metamorphs | #58 |
Genestealer Cults | Reductus Saboteur | #33 |
Grey Knights | Brother Captain | #25 |
Grey Knights | Grand Master | #48 |
Grey Knights | Strike Squad | #51 |
Imperial Agents | Callidus Assassin | #9 |
Imperial Agents | Culexus Assassin | #69 |
Imperial Agents | Vigilant Squad | #26 |
Imperial Knights | Armiger Helverin | #22 |
Imperial Knights | Armiger Warglaive | #43 |
Leages of Votann | Brôkhyr Iron-master | #27 |
Leages of Votann | Sagitaur | #3 |
Leages of Votann | Ûthar the Destined | #44 |
Necrons | Obelisk | #11 |
Orks | Battlewagon | #34 |
Orks | Hunta Rig | #28 |
Space Marines | Kayvaan Shrike | #23 |
Space Marines | Marneus Calgar | #42 |
Space Marines | Razorback | #21 |
Space Wolves | Arjac Rockfist | #68 |
Space Wolves | Wolf Guard | #74 |
T'au Empire | Darkstrider | #12 |
T'au Empire | Kroot Carnivore Squad | #19 |
T'au Empire | Stealth Battlesuits | #67 |
Thousand Sons | Exalted Sorcerer | #59 |
Thousand Sons | Magnus the Red | #49 |
Tyranids | Barbgaunts | #6 |
Tyranids | Screamer Killer | #24 |
World Eaters | World Eaters Chaos Spawn | #18 |
Thank you for reading!
** Images in this post are from the Warhammer app.
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@zakludick
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The Lord of Change seems like a real powerhouse with those psychic abilities and ranged attacks. I'd lean towards the Rod of Sorcery too bro, more versatile than just a sword. These in battle will be absolutely messy like a blood bath 😂😂
Indeed. I have not faced Daemons in 9th or 10th edition yet... there are a lot of factions and sometimes you don't get a chance to fight them all.
Yeah bro and oh let me take this time to say thank you for the Ecency points you sent me yesterday, I'm very grateful for them
Pleasure bro. Keep on blogging!
Absolutely bro, in few minutes will be posting 💯❤️
😁😁😁
Jesus. 168 bucks? Man, my mother-in-law's parakeets, even though they are harbingers of great damage, only cost a little of birdseed to field. I hate them, and thus cast disdain on this unit by default.
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You must be killin' it out here!
@mirroredspork just slapped you with 1.000 PIMP, @zakludick.
You earned 1.000 PIMP for the strong hand.
They're getting a workout and slapped 1/1 possible people today.
Read about some PIMP Shit or Look for the PIMP District
🤣🤣🤣🤣 I generally hate Tzeetch Daemons because of their connection to the Thousand Sons.
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