Warhammer 40k - Unit Review Library 129 - Agents of the Imperium, Vindicare Assassin

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Hello everyone! Zak Ludick here from Cape Town, South Africa and this is a Warhammer 40k - The Great Unit Review Wheel! post!

Now known as the Unit Review Library!

What is it all about? It is not there to just give a stat. It is there to give MY review of the unit!

Also this has become quite the Challenge! With so many units to review in the game the consensus in the hobby community is that I will not have enough time to review all of the Datasheets before the new edition of Warhammer 40,000 came out.

I should have started when 10th edition launched!
443 days since the start of 10th Edition.
This is Review #128, I am 315 reviews behind! (losing ground here)

Not picking randomly at the moment, need to finish Imperial Agents and Deathwatch before they change as explained Here

Agents of the Imperium, Vindicare Assassin

10th Edition Index

The Vindicare Assassin is the fourth and final Temple Assassin in the Agents of the Imperium Datasheets.

He is the the Super-Sniper. Where the Callidus Assassin uses chameleonic camouflage to pop out at the enemy to cut them down, he stays far away.

Instead of the mad murder and wholesale slaughter of the Eversor Assassin, he focusses on a single target.

Instead of being anti-Psyker like the Culexus Assassin, he is anti-Character, without the Anti-Character ability... you'll see...

80pts... cheap... I sort of expect this to go up in the new Codex. $40 at Warhammer.com! Also a pretty cool just to collect this model.

Let's check his stats!

Stats

Movement 7"
Toughness 4
Save 6+/4++(armor/invul/Feel No Pain)
Wounds 4
Ld 6+
OC 1

Weapons

Ranged:

Exitus rifle

Range 48", 1 Attack, Hits on a 2+, S7, Ap -3, D3+3 Damage each
Heavy (This unit gets +1 to Hit rolls if it remains stationary), he already hits on a 2+, this is to counter-act a de-buff like Stealth. Which he will hit on a 2+ if he stands still!
Ignores Cover (The target does not get any benefit for hiding in cover, you cannot hide from his precision!)
Precision (He can pick who takes the shot of course, sniping out a Leader out of the unit. He could also kill a special weapon out of a squad)
Devastating Wounds (Critical Wound rolls of a 6 cannot be saved with Armor or Invul Saves)

Exitus pistol

Range 12", 3 Attacks, Hits on a 2+, S5, Ap -2, 3 Damage each
Pistol (This unit can shoot this weapon even if they are in engagement with an enemy unit.)
Ignores Cover (The target does not get any benefit for hiding in cover, you cannot hide from his precision!)
Precision (He can pick who takes the shot of course, sniping out a Leader out of the unit. He could also kill a special weapon out of a squad)
Devastating Wounds (Critical Wound rolls of a 6 cannot be saved with Armor or Invul Saves)

Melee:

Vindicare combat knife

4 Attacks, Hitting on 2+, S4, Ap -1, 1 Damage each

Not a massive threat with the knife... but the pistol...

Abilities

Lone Operative (Can't be targeted unless he is within 12" of the shooter)
Stealth (Ranged attacks shooting him are done at -1 to Hit)
Infiltration (He can be set up in No-Man's Land) (But why would he?!)

Shieldbreaker

Once per Battle, he can use the Shieldbreaker round, when he does, it ignores all saves that can be made against the shot. This is then like an auto-Devastating Wounds... as long as he wounds with his S7 shot, which is a 3+ against a Marine Character usually, even one wearing Terminator Armor.... even a Custodian.

Deadshot

When making a ranged attack, when rolling a Critical HIT, add 3 Damage to the shot.

This makes the Rifle D3+6 Damage!
And it makes the Pistol a 6 Damage pistol!

Also, when this critical happens then the squad hit this way needs to make a Battle-Shock Test!

Thoughts

This is an amazing unit. I like him... I have 2 of them... and apparently he will get even better in the new Codex.

In the normal 2000pts game which is a 60"x44" board, I would stick him in centre-back in cover as high as possible. Most of the time he won't be shot at... but that Pistol is great at taking out Terminators... so I am pretty optimistic about him.

Now just 1 more Imperial Agents to do!

That makes 16 Imperial Agents Reviewed putting them on 94% Completed! The total Completed is 13.28% Complete! Can I review them all?!

Thank you for reading!

Warhammer Review Library

Army Rule and Detachment Rule Reviews

FactionDetachmentReview Number
Astra MilitarumArmy Rule #1
Astra MilitarumCombined RegimentDetachment Rule #1
Agents of the ImperiumArmy Rule #2


Datasheet Review list (Alphabetical)

FactionUnitReview Number
Adeptus CustodesProsecutors#1
Adeptus CustodesKnight-Centura#54
Adeptus CustodesShield-Captain#61
Adeptus CustodesShield-Captain in Allarus Terminator Armor#70
Adeptus CustodesTrajann Valoris#40
Adeptus MechanicusArchaeopter Fusilave#13
Adeptus MechanicusArchaeopter Stratoraptor#14
Adeptus MechanicusArchaeopter Transvector#15
Adeptus MechanicusBelisarius Cawl#53
Adeptus MechanicusCorpuscarii Electro-Priests#97
Adeptus MechanicusOnager Dunecrawler#110
Adeptus MechanicusSerberys Raiders#55
Adeptus MechanicusSerberys Sulphurhounds#56
Adeptus MechanicusTechnoarcheologist#104
AeldariGuardian Defenders#64
AeldariMaugan Ra#87
AeldariNight Spinner#65
AeldariShadowseer#80
AeldariPrince Yriel#92
Astra MilitarumKasrkin#60
Astra MilitarumTank Commander#90
Astra MilitarumWyvern#81
Black TemplarsBlack Templars Gladiator#102
Black TemplarsHigh Marshall Helbrecht#38
Black TemplarsMarshall#46
Black TemplarsThe Emperor's Champion#63
Blood AngelsBaal Predator#2
Blood AngelsGabriel Seth#66
Blood AngelsLemartes#32
Blood AngelsSanguinary Guard#93
Chaos DaemonsBeasts of Nurgle#98
Chaos DaemonsDaemonettes#29
Chaos DaemonsLord of Change#75
Chaos DaemonsNurglings#82
Chaos KnightsKnight Abominant#94
Chaos KnightsWar Dog Brigands#30
Chaos KnightsWar Dog Executioners#31
Chaos KnightsWar Dog Huntsman#77
Chaos Space MarinesAbbadon the Despoiler#50
Chaos Space MarinesHaarken Worldclaimer#41
Chaos Space MarinesKhorne Lord of Skulls#37
Dark AngelsAsmodai#16
Dark AngelsAzrael#17
Dark AngelsBelial#4
Dark AngelsDeathwing Knights#20
Dark AngelsDeathwing Terminator Squad#99
Dark AngelsLazarus#62
Dark AngelsLand Speeder Vengeance#101
Death GuardBiologus Putrifier#5
Death GuardBlightlord Terminators#10
Death GuardChaos Lord#36
Death GuardLord of Contagion#52
Death GuardTallyman#39
Death GuardMalignant Plaguecaster#71
DeathwatchCorvus Blackstar#72
DeathwatchDeathwatch Terminator Squad#112
DeathwatchDeathwatch Veterans#114
DeathwatchFortis Kill Team#116
DeathwatchIndomitor Kill Team#118
DeathwatchKill Team Cassius#120
DeathwatchProteus Killteam#57
DeathwatchSpectrus Kill Team#73
DeathwatchVeteran Bike Squad#84
DeathwatchWatch Captain Artemis#122
DeathwatchWatch Master#124
DrukhariGrotesques#45
DrukhariHaemonculus#8
DrukhariRaider#35
DrukhariScourges#7
Genestealer CultsAberants#47
Genestealer CultsHybrid Metamorphs#58
Genestealer CultsReductus Saboteur#33
Grey KnightsBrother Captain#25
Grey KnightsGrand Master#48
Grey KnightsStrike Squad#51
Imperial AgentsCallidus Assassin#9
Imperial AgentsCulexus Assassin#69
Imperial AgentsEversor Assassin#105
Imperial AgentsExaction Squad#111
Imperial AgentsImperial Navy Breachers#113
Imperial AgentsInquisitor#115
Imperial AgentsInquisitor Coteaz#117
Imperial AgentsInquisitor Eisenhorn#119
Imperial AgentsInquisitor Greyfax#121
Imperial AgentsInquisitorial Henchmen#123
Imperial AgentsInquisitor Karamazov#125
Imperial AgentsLord Inquisitor Kyria Draxus#126
Imperial AgentsRogue Trader Entourage#127
Imperial AgentsSubductor Squad#128
Imperial AgentsVigilant Squad#26
Imperial KnightsCanis Rex#76
Imperial KnightsArmiger Helverin#22
Imperial KnightsArmiger Warglaive#43
Imperial KnightsKnight Castellan#83
Leagues of VotannBrôkhyr Iron-master#27
Leagues of VotannBrôkhyr Thunderkyn#78
Leagues of VotannCthonian Beserks#86
Leagues of VotannSagitaur#3
Leagues of VotannÛthar the Destined#44
NecronsObelisk#11
OrksBattlewagon#34
OrksHunta Rig#28
OrksZodgrod Wortsnagga#89
Space MarinesKayvaan Shrike#23
Space MarinesMarneus Calgar#42
Space MarinesRazorback#21
Space MarinesVanguard Veteran Squad with Jump Packs#103
Space WolvesArjac Rockfist#68
Space WolvesFenrisian Wolves#91
Space WolvesWolf Guard#74
T'au EmpireBreacher Team#88
T'au EmpireDarkstrider#12
T'au EmpireKroot Carnivore Squad#19
T'au EmpirePathfinder Team#79
T'au EmpirePiranhas#107
T'au EmpireRazorshark Strike Fighter#95
T'au EmpireStealth Battlesuits#67
Thousand SonsAhriman#108
Thousand SonsAhriman on Disc of Tzeentch#109
Thousand SonsExalted Sorcerer#59
Thousand SonsMagnus the Red#49
TyranidsBarbgaunts#6
TyranidsLictor#106
TyranidsRaveners#96
TyranidsScreamer Killer#24
World EatersLord Invocatus#100
World EatersWorld Eaters Chaos Spawn#18
World EatersWorld Eaters Daemon Prince#85

Thank you for reading!

** Images in this post are from the Warhammer app, or Warhammer.com or otherwise referenced.

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Cheers!
@zakludick

Hive South Africa



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6 comments
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Of all the agents... this is the only one I ever played against... and he was pretty much impossible to get to.

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Haha, indeed! In the 9th ed rules he used to have 3 different "Once per Battle" special shots. I used the Turbo-Penetrator to one-shot a Space Marine Drop Pod.... with a sniper rifle... I needed to get rid of it because it was in the way of my other units. 🤷‍♂️🤷‍♂️🤣🤣

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Wait.... just the drop pod or the drop pod plus all the Space Marines inside it? Because the ROI on that shot could be massive!

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Haha no, the squad has to immediately disembark when it comes down... However, they were hiding behind the Drop Pod... so I blew it up!

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