Warhammer 40k - Unit Review Library 172 - Astra Militarum, Platoon Command Squad

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My word.... so many options... this is going to be some work...

Hello everyone! Zak Ludick here from Cape Town, South Africa and this is a Warhammer 40k - The Great Unit Review Wheel! post!

Now known as the Unit Review Library!

What is it all about? It is not there to just give a stat. It is there to give MY review of the unit!

Also this has become quite the Challenge! With so many units to review in the game the consensus in the hobby community is that I will not have enough time to review all of the Datasheets before the new edition of Warhammer 40,000 came out.

I should have started when 10th edition launched!
498 days since the start of 10th Edition.
This is Review #172, I am 326 reviews behind! (Lowest I have been is 314 behind)

January 2025 we are expecting Astra Militarum and Aeldari codexes as explained Here, so time to focus on THOSE Datasheets!

Astra Militarum, Platoon Command Squad

10th Edition Index

A Platoon Command is part of the Infantry Regiment chain of command in the Astra Militarum. Led by the ambiguous "Platoon Commander" the title they call him may vary into the dozens of variations depending on the origin of the Regiment's birthplace and the size of the Regiment.

A Platoon Commander often has the rank of Lieutenant and they work under a Colonel. But there could also be a Colonel, then 2-4 Majors and then 4-8 Lieutenant.

Equally, the title might be flavoured by culture. Anything from Knight-Commander to Chief Hetman and many more.

On the tabletop there are three distinct flavours of Platoon Command Squads due to the options available to this unit.

They are:

  1. Full Command - A Platoon Commander, Medic, Master Vox and Regimental Standard bearer and one spare Veteran.
  2. Veteran Specialist Weapons Team - A Platoon Commander and 4 Veterans toting 4 different special weapons like Plasmaguns, Sniper Rifles or Grenade Launchers.
  3. Heavy Weapons Team - A Platoon Commander, a Heavy Weapons Team and two additional Guardsmen, you could give them special weapons or make them into your favourite Command units like Medic and Master Vox for example.

No matter the combination, they cost 60pts to field and can be joined by a whole platoon unit. Cost wise, there are several kits to build one of these squads with but it can also take more than one kit to build the combonation you want.

A "Full Command" type unit will cost around $37.

Let's check those stats...

Stats

Movement 6"
Toughness 3
Save 5+(armor/invul/Feel No Pain)
Wounds 1 (3 for the Commander and 2 for the Heavy Weapons Team)
Ld 7+
OC 1 (2 for the Heavy Weapons Teams)

Weapons

There are soooo many weapons I will need to break this up into groups

Platoon Commander

Standard weapons: Laspistol and Close Combat Weapon

The Platoon Commander can be equipped with one of the following:

  • Power Weapon
  • Power Fist

The Platoon Commander's laspistol can be exchanged with one of the following:

  • Bolt Pistol
  • Plasma Pistol

Ranged Weapons

Laspistol

12" Range, 1 Shot, Hitting on 4+, S3, AP0 and 1 Damage each.
Pistol (This weapon can be shot while the model is within Engagement Range)

Bolt pistol

12" Range, 1 Shot, Hitting on 4+, S4, AP0 and 1 Damage each.
Pistol (This weapon can be shot while the model is within Engagement Range)

Plasma pistol - Standard Firing Option

12" Range, 1 Shot, Hitting on 4+, S7, AP-2 and 1 Damage each.
Pistol (This weapon can be shot while the model is within Engagement Range)

Plasma pistol - Overcharged Firing Option

12" Range, 1 Shot, Hitting on 4+, S8, AP-3 and 1 Damage each.
Pistol (This weapon can be shot while the model is within Engagement Range)
Hazardous (After fining this weapon, there is a change the user can kill themselves)

Boltgun

24" Range, 1 Shot, Hitting on 4+, S4, AP0 and 1 Damage each.
Rapid Fire 1 (When within Half range, 12" then gain +1 Attack on this weapon).

Melee:

Close combat weapon

2 Attacks, Hitting on 4+. S3, AP0 and 1 Damage each.

Power Weapon

3 Attacks, Hitting on 4+. S4, AP-2 and 1 Damage each.

Power Fist

3 Attacks, Hitting on 4+. S6, AP-2 and 2 Damage each.

Veteran Guardsman

Standard Weapons: Lasgun and Close Combat Weapon

  • One Veteran can be given a Master Vox, he cannot exchange his lasgun now.
  • One Veteran can be given a Medipack, he cannot exchange his lasgun now.
  • One Veteran can be given a Regimental Standard, he cannot exchange his lasgun now.
  • Any number of Veterans can exchange their Lasguns for the following, but cannot have more than one of each unless it is a Chainsword:
    Flamer
    Meltagun
    Plasmagun
    Grenade launcher
    Sniper Rifle
    Chainsword
    Heavy Flamer

Ranged Weapons

Lasgun

24" Range, 1 Shot, Hitting on 4+, S3, AP0 and 1 Damage each.
Rapid Fire 1 (When within Half range, 12" then gain +1 Attack on this weapon).

Flamer

12" Range, D6 Shots, Auto Hits, S4, AP0 and 1 Damage each.
Torrent (Shots auto-hit, you roll for number of shots and then roll to Wound)
Ignores Cover (Target enemy cannot get Benefit of Cover against this weapon)

Heavy Flamer

12" Range, D6 Shots, Auto Hits, S5, AP-1 and 1 Damage each.
Torrent (Shots auto-hit, you roll for number of shots and then roll to Wound)
Ignores Cover (Target enemy cannot get Benefit of Cover against this weapon)

Meltagun

12" Range, 1 Shot, Hits on 4+, S9, AP-4 and D6 Damage each.
Melta 2 (When shooting at a target that is within half range of 6" add 2 to the Damage of the weapon)

Plasmagun - Standard Firing Option

24" Range, 1 Shot, Hitting on 4+, S7, AP-2 and 1 Damage each.
Rapid Fire 1 (When within Half range, 12" then gain +1 Attack on this weapon).

Plasmagun - Overcharged Firing Option

24" Range, 1 Shot, Hitting on 4+, S8, AP-3 and 1 Damage each.
Rapid Fire 1 (When within Half range, 12" then gain +1 Attack on this weapon).
Hazardous (After fining this weapon, there is a change the user can kill themselves)

Grenade Launcher - Krak Firing Option

24" Range, 1 Shot, Hitting on 4+, S9, AP-2 and D3 Damage each.

Grenade Launcher - Frag Firing Option

24" Range, D3 Shots, Hitting on 4+, S4, AP0 and 1 Damage each.
Blast (Add +1 Attack per 5 enemies in the target unit, rounding down)

Sniper Rifle

36" Range, 1 Shot, Hitting on 4+, S4, AP-2 and 2 Damage each.
Heavy (This weapon gets a +1 To Hit when the model remains stationary)
Precision (Wounds from this weapon can be allocated to characters ahead of their bodyguard)

Melee:

Close combat weapon

2 Attacks, Hitting on 4+. S3, AP0 and 1 Damage each.

Chainsword

3 Attacks, Hitting on 4+. S3, AP0 and 1 Damage each.

Wargear Abilities

Medi-pack

The bearer's unit has a 6+ Feel No Pain.

Regimental Standard

Add 1 to the OC score of models in the bearer's unit.

Master Vox

The unit's Officer's Voice of Command range is extended to 24" if the bearer is in the unit.

Veteran Heavy Weapons Team

Standard Weapons: Heavy Bolter, Laspistol, Close Combat Weapon

  • The Heavy Bolter can be replaced by one of the following:
    Autocannon
    Lascannon
    Missile Launcher
    Mortar

Ranged Weapons

Heavy Bolter

36" Range, 3 Shots, Hitting on 5+, S5, AP-1 and 2 Damage each.
Sustained Hits 1 (6's to Hit cause an additional Hit)
Heavy (This weapon gets a +1 To Hit when the model remains stationary)

Lascannon

48" Range, 1 Shot, Hitting on 5+, S12, AP-3 and D6+1 Damage each.
Heavy (This weapon gets a +1 To Hit when the model remains stationary)

Autocannon

48" Range, 2 Shots, Hitting on 5+, S9, AP-1 and D3 Damage each.
Heavy (This weapon gets a +1 To Hit when the model remains stationary)

Missile launcher - Krak firing option

48" Range, 1 Shot, Hitting on 5+, S9, AP-2 and D6 Damage each.
Heavy (This weapon gets a +1 To Hit when the model remains stationary)

Missile launcher - Frag firing option

48" Range, 1 Shot, Hitting on 5+, S4, AP0 and 1 Damage each.
Heavy (This weapon gets a +1 To Hit when the model remains stationary)
Blast (Add +1 Attack per 5 enemies in the target unit, rounding down)

Abilities

Command Structure

While a friendly Platoon unit is within 6" of this unit, that unit can be targeted by Stratagems even if the unit is Battle Shocked.

Thoughts

Sooooooo many options.

But basically, you want to match the loadout with the squad that you want to field.

Are you taking this unit to hold objectives in the mid-field? Then the Full Command unit is best.

Is this unit going to hang back and hold the home objective? Then Heavy Weapons with an Infantry Platoon with more Heavy Weapons plus Medic and Banner will do!

Leading Catachans with flamers into the enemy? Add more Flamers and a Medic!

There are so many options!

That makes 19 Astre Militarum Datasheets Reviewed putting them on 19.10% Completed. The total Completed is 16.39% Complete! Can I review them all?!

Thank you for reading!

Warhammer Review Library

Army Rule and Detachment Rule Reviews

FactionDetachmentReview Number
Agents of the ImperiumArmy Rule #2
Astra MilitarumArmy Rule #1
Astra MilitarumCombined RegimentDetachment Rule #1
Space MarinesArmy Rule #3


Datasheet Review list (Alphabetical)

FactionUnitReview Number
Adeptus CustodesProsecutors#1
Adeptus CustodesKnight-Centura#54
Adeptus CustodesShield-Captain#61
Adeptus CustodesShield-Captain in Allarus Terminator Armor#70
Adeptus CustodesTrajann Valoris#40
Adeptus MechanicusArchaeopter Fusilave#13
Adeptus MechanicusArchaeopter Stratoraptor#14
Adeptus MechanicusArchaeopter Transvector#15
Adeptus MechanicusBelisarius Cawl#53
Adeptus MechanicusCorpuscarii Electro-Priests#97
Adeptus MechanicusOnager Dunecrawler#110
Adeptus MechanicusSerberys Raiders#55
Adeptus MechanicusSerberys Sulphurhounds#56
Adeptus MechanicusTechnoarcheologist#104
AeldariAsurmen#155
AeldariDark Reapers#165
AeldariGuardian Defenders#64
AeldariHemlock Wraithfighter#161
AeldariKarandras#153
AeldariMaugan Ra#87
AeldariNight Spinner#65
AeldariRangers#149
AeldariShadowseer#80
AeldariShining Spears#147
AeldariShroud Runners#151
AeldariSkyweavers#157
AeldariSolitaire#167
AeldariSpiritseer#169
AeldariThe Visarch#159
AeldariPrince Yriel#92
Astra MilitarumAegis Defence Line#146
Astra MilitarumArmoured Sentinels#148
Astra MilitarumAttilan Rough Riders#154
Astra MilitarumBaneblade#156
Astra MilitarumBanehammer#160
Astra MilitarumBanesword#166
Astra MilitarumBasilisk#170
Astra MilitarumCadian Castellan#158
Astra MilitarumField Ordnance Battery#162
Astra MilitarumKasrkin#60
Astra MilitarumOgryn Bodyguard#150
Astra Militarum Ogryn Squad#152
Astra MilitarumRatling Snipers#164
Astra MilitarumTank Commander#90
Astra MilitarumWyvern#81
Astra MilitarumValkyrie#168
Black TemplarsBlack Templars Gladiator#102
Black TemplarsHigh Marshall Helbrecht#38
Black TemplarsMarshall#46
Black TemplarsThe Emperor's Champion#63
Blood AngelsAstorath#131
Blood AngelsBaal Predator#2
Blood AngelsBrother Corbulo#132
Blood AngelsCaptain Tycho#133
Blood AngelsChief Librarian Mephiston#134
Blood AngelsCommander Dante#135
Blood AngelsDeath Company Dreadnought#136
Blood AngelsDeath Company Intercessors#137
Blood AngelsDeath Company Marines#138
Blood AngelsDeath Company Marines with Jump Packs#139
Blood AngelsFurioso Dreadnought#140
Blood AngelsGabriel Seth#66
Blood AngelsLemartes#32
Blood AngelsLibrarian Dreadnought#141
Blood AngelsSanguinary Guard#93
Blood AngelsSanguinary Priest#142
Blood AngelsSanguinary Priest with Jump#143
Blood AngelsThe Sanguinor#144
Blood AngelsTycho the Lost#145
Chaos DaemonsBeasts of Nurgle#98
Chaos DaemonsDaemonettes#29
Chaos DaemonsLord of Change#75
Chaos DaemonsNurglings#82
Chaos KnightsKnight Abominant#94
Chaos KnightsWar Dog Brigands#30
Chaos KnightsWar Dog Executioners#31
Chaos KnightsWar Dog Huntsman#77
Chaos Space MarinesAbbadon the Despoiler#50
Chaos Space MarinesHaarken Worldclaimer#41
Chaos Space MarinesKhorne Lord of Skulls#37
Dark AngelsAsmodai#16
Dark AngelsAzrael#17
Dark AngelsBelial#4
Dark AngelsDeathwing Knights#20
Dark AngelsDeathwing Terminator Squad#99
Dark AngelsLazarus#62
Dark AngelsLand Speeder Vengeance#101
Death GuardBiologus Putrifier#5
Death GuardBlightlord Terminators#10
Death GuardChaos Lord#36
Death GuardLord of Contagion#52
Death GuardTallyman#39
Death GuardMalignant Plaguecaster#71
DeathwatchCorvus Blackstar#72
DeathwatchDeathwatch Veterans#114
DeathwatchWatch Captain Artemis#122
DeathwatchWatch Master#124
DrukhariGrotesques#45
DrukhariHaemonculus#8
DrukhariRaider#35
DrukhariScourges#7
Genestealer CultsAberants#47
Genestealer CultsHybrid Metamorphs#58
Genestealer CultsReductus Saboteur#33
Grey KnightsBrother Captain#25
Grey KnightsGrand Master#48
Grey KnightsStrike Squad#51
Imperial AgentsCallidus Assassin#9
Imperial AgentsCulexus Assassin#69
Imperial AgentsEversor Assassin#105
Imperial AgentsExaction Squad#111
Imperial AgentsImperial Navy Breachers#113
Imperial AgentsInquisitor#115
Imperial AgentsInquisitor Coteaz#117
Imperial AgentsInquisitor Greyfax#121
Imperial AgentsInquisitorial Henchmen#123
Imperial AgentsLord Inquisitor Kyria Draxus#126
Imperial AgentsRogue Trader Entourage#127
Imperial AgentsSubductor Squad#128
Imperial AgentsVigilant Squad#26
Imperial AgentsVindicare Assassin#129
Imperial AgentsVoidsmen-at-Arms#130
Imperial KnightsCanis Rex#76
Imperial KnightsArmiger Helverin#22
Imperial KnightsArmiger Warglaive#43
Imperial KnightsKnight Castellan#83
Leagues of VotannBrôkhyr Iron-master#27
Leagues of VotannBrôkhyr Thunderkyn#78
Leagues of VotannCthonian Beserks#86
Leagues of VotannSagitaur#3
Leagues of VotannÛthar the Destined#44
NecronsObelisk#11
OrksBattlewagon#34
OrksHunta Rig#28
OrksZodgrod Wortsnagga#89
Space MarinesKayvaan Shrike#23
Space MarinesMarneus Calgar#42
Space MarinesRazorback#21
Space MarinesVanguard Veteran Squad with Jump Packs#103
Space WolvesArjac Rockfist#68
Space WolvesFenrisian Wolves#91
Space WolvesWolf Guard#74
T'au EmpireBreacher Team#88
T'au EmpireDarkstrider#12
T'au EmpireKroot Carnivore Squad#19
T'au EmpirePathfinder Team#79
T'au EmpirePiranhas#107
T'au EmpireRazorshark Strike Fighter#95
T'au EmpireStealth Battlesuits#67
Thousand SonsAhriman#108
Thousand SonsAhriman on Disc of Tzeentch#109
Thousand SonsExalted Sorcerer#59
Thousand SonsMagnus the Red#49
TyranidsBarbgaunts#6
TyranidsLictor#106
TyranidsRaveners#96
TyranidsScreamer Killer#24
World EatersLord Invocatus#100
World EatersWorld Eaters Chaos Spawn#18
World EatersWorld Eaters Daemon Prince#85

Legends Datasheet Review list

FactionUnitReview Number
DeathwatchDeathwatch Terminator Squad#112
DeathwatchFortis Kill Team#116
DeathwatchIndomitor Kill Team#118
DeathwatchKill Team Cassius#120
DeathwatchProteus Killteam#57
DeathwatchSpectrus Kill Team#73
DeathwatchVeteran Bike Squad#84
Imperial AgentsInquisitor Eisenhorn#119
Imperial AgentsInquisitor Karamazov#125

Thank you for reading!

** Images in this post are from the Warhammer app, or Warhammer.com or otherwise referenced.

Tag List:
@aussieninja, @new.things, @alonicus, @dungeondog, @xenowolfza, @riesakashiya, @tomster-17, @exptrader, @borsengelaber, @makerhacks, @jacobtothe, @fredfettmeister, @mirroredspork, @kheldar1982, @surrealis, @oblivioncubed, @owen-turner

*PS, Should you wish to be removed or added to the taglist, please let me know!

Cheers!
@zakludick

Hive South Africa



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Much as I like heavy weapons, I think the medic, vox, and standard would give better buffs in most cases.

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Indeed, lead a unit of Kriegsman to the centre of the battlefield.... should be great!

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Epic thx bud epic review as always. Can't wait to field mine someday

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That was a long one😳

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Fuuuuuuuuck dude.... soooooooooo many gun options! 🤦‍♂️🤦‍♂️🤦‍♂️🤦‍♂️🤦‍♂️🤦‍♂️🤦‍♂️🤦‍♂️🤦‍♂️🤦‍♂️🤦‍♂️🤦‍♂️

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