Casting Green: Earth Mages Shine in Magic Battle

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Hello, Splinterlands friends and community! Today, I will share a battle experienced with the Wands Out rule set. Only magic monsters will be deployed in the battle. The Earth element is a popular choice in battles, especially when it complements the active rule set. Utilizing the Summoner Immortalis can provide a great advantage, as it grants all friendly units an extra tank of durability, making them more resilient in magic-only battles. While the Water element is often preferred in rule sets like Wands Out and What Doesn’t Kill You thanks to powerful cards like Djinn Oshannus, I’ll be focusing on the Earth element since water element is inactive. I’ll share a strategy that highlights its dominating in power magic, line ups the rule set, and the available active elements for an effective magic-only battle plan.

INTO THE BATTLE: https://splinterlands.com/?p=battle&id=sl_0061f97f0d22cd7c4a57ff7aee581db9

Set-up Plan Strategy


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The rule set given is Wands Out, What Doesn’t Kill You, and Equal Opportunity with 3 elements active Fire, Water, and Earth in 29 mana cap. I have ideas about whether to choose Earth for damage with healing abilities or the Water element for the high chance of dodging magic attacks with phase ability. So I made up a strategy of using earth element with utilizing of Mycelic Slipspawn ability to taunt for this rule set Equal opportunity, keep healing with Goblin Psychic, and anti-heal with Doctor Blight. I hope that the opponent won't use of using some overpowered cards that I don't have and also uses Doctor Blight, If it uses Doctor Blight then I hope it won't be triggered at least a few rounds to keep my healing support useful.


My Lineup

Summoner - Immortalis

Astral Entity provides my team with valuable support through its Void ability, which reduces magic attackers by 50%, and Shatter, the target armor will be destroyed once it hits reducing all opponent monsters' health by 1. This only cost 6 mana and was greatly useful and enough for me to deploy some of my lineup strategy.

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First Position - Mycelic Slipspawn

In this setup, Mycelic Slipspawn takes the lead as the primary tank. Its Taunt ability forces all enemy attacks to target it first, effectively shielding the rest of my team. This is especially valuable in a magic-only battle, as it allows the support and damage-dealing units to remain safe. The Forcefield ability makes it incredibly resilient against high-damage magic attacks, reducing any damage greater than 5 to just 1. Additionally, its Slow ability decreases the Speed of all opposing monsters, giving my team an edge in landing attacks first.


Second Position - Goblin Psychic

In the second position, Goblin Psychic acts as a magic support unit. Its Tank Heal ability ensures that the front-line Mycelic Slipspawn stays alive longer by restoring its health each round. Affliction is a key counter to enemy healing strategies, preventing their frontline from recovering. Silence reduces all enemy magic damage by 1, which is especially useful in magic-only rule sets, while Dispel removes buffs from the opponent’s monsters. Placing it here ensures it’s close enough to support the tank while being protected from early attacks.


Third Position - Doctor Blight

Doctor Blight serves as a secondary magic support and damage dealer. Its Affliction adds in countering enemy heals, while Poison can deal devastating damage per round. The Camouflage ability keeps it hidden from direct attacks, ensuring its survival until the late game. Scavenger allows it to grow stronger as enemy monsters are eliminated, increasing its health by 1 with each death, which increases its longevity. Placing it in the third position protects it early on while allowing it to attack my Djinn Biljka on the effects of its abilities as the battle progresses.


Fourth Position - Djinn Biljka

Djinn Biljka rounds out the lineup as a cost-efficient secondary magic damage dealer. Its Camouflage ensures it remains untargetable, while Void provides additional defense against enemy magic attacks. The Weaken ability further reduces the health of all enemy monsters, complementing the debuff-heavy strategy. Positioned in the back, it is protected from being targeted directly, allowing it to deal continuous damage throughout the battle per round. Its low mana cost makes it a valuable and efficient addition to the team.


Analyzing the battle

The opponent opted for the Lobb Lowland Summoner to include a Gladiator card in their lineup, deploying Quora Towershead as their primary damage dealer. Quora Towershead is a formidable unit with Immunity, making it resistant to my anti-healing strategies. However, my Dispel ability counters its boosted stats, resetting any buffs it gains from defeating targets. Overall, the opponent's lineup is well-constructed, but my strategy focuses on a balance of durability and powerful magic damage, supported by versatile abilities. With Immortalis as my Summoner, my team gains additional resilience, giving me a significant advantage in this magic-heavy battle. While the opponent is heavily reliant on Quora Towershead for damage output, the difference in overall magic damage tilts the advantage in my favor. I’m optimistic about securing victory with my strategically designed team.

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As the battle progress, in round 3 the opponent was able to defeat my tank Mycelic Slipspawn, and executed the last hit by Quora Towershead. Since Quora Towershead has already use it's attack in this round, my Goblin Psychic was able to attack and hit dispelling opponent Quora Towershead boosted stats though I was doubting it's abilities because it has Immunity that removes negative status like poison, maybe dispel is not a form of negative status but rather it just dispel back to the original stats power.

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And that it is my turn to attack I was able to defeat Quora Towershead making the rest of the opponent monsters also easily defeated. It was a great battle, if the opponent used another element or had stronger cards then I might have a high chance of defeat. The Quora Towershead is a good strategy in Equal Opportunity but not if the opposing side uses Taunt ability, this Makes Equal Opportunity not good for the rule set with Wands Out and limited mana cost.

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A Big Thanks! for supporting me, being here, and coming this far. I'm hoping this can assist you with some of your battles.

You can share thoughts and ideas about what could be possible to use in this rule set.

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Credits:
Edited the Design photo Splinterlands Modern League using PicsArt
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