Battle Mage Secrets: Blasts and Speed Combo in Holy Protection Rule Set

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Hello! to all members of the Splinterlands community. I'm @zactian. I'll write about my strategy and another weekly challenge, Battle Mage Secrets, in my blog today.


What Account Use

I'll use my main account, in-game name ZACTIAN. I'll share my main strategy in this straightforward but efficient likelihood of winning rule-set max-level cards in a modern format.

Challenge Rule set

Holy Protection is the challenge, It gives all units the Divine Shield ability, reducing the initial attack's damage to nothing. A good counter to this is using the ability of Blasts that can do blast damage to adjacent when it hits its mid or center lineup which I commonly use if this rule set is active.


Share your thoughts on the possible lineups at this level in the comments section below. Does it work with this set of battle rules? Let's examine and compare with the set of Holy Protection rule



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Holy Protection

All units will gain Divine Shield Ability.

INTO THE BATTLE:

Rule Set

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Holy Protection

  • All units will gain Divine Shield Ability.

Tis But Scratches

  • All units will gain Cripple Ability. A Cripple Ability is each time the opponent unit hits it will lose 1 health in max health.

Melee Mayhem

  • Any melee unit has the ability to attack the first unit of the opposition from any position.

Recommended summoner to use Holy Protection for this match:

Fire and Life are active in this battle since the Fire element is active and is best for speed compared to Life and Countes Sinash is stronger than Primologist in terms of speed and support difference. The best pick for this battle is obviously Conquerer Jacek in the Fire element. I plan to dominate the opponent in speed, the chance of miss incoming attacks, and my units can attack first.



Note: I only have limited cards but they are useful in some rule sets and I will try my best to win with existing cards. So if you want a high chance of winning, I advise you to rent or buy useful or stronger cards for most rule sets.



Conqueror Jacek (1).png

Conquerer Jacek

  • Increase speed by 2 with Scattershot and Piercing abilities

    • This legendary summoner is powerful and helpful. It may create various strategies by using opportunity, stealth, or blasting monsters. This summoner also possesses a high-speed unit count. It is usually used when combined with Countess Sinash and Supply Runner. If I had to choose between damage and speed, I would enter this for the high chance of winning.


Link of the battle: RUMBLE

My Lineup

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First position - Arkemis the Bear
  • Due to its enormous health and helpful skills to Protect, Halve, Forcefield, and Enrage, it functions as a tank in the first place.
Second position - Djinn Inferni
  • acts as additional damage with the stun ability, and I'm hoping that it will stun by chance and can inflict a significant amount of damage to a higher mana-cost opponent because of the Giant Killer Ability. The five magic hits that together make up my team's main magic damage can stun an opponent. This unit deals twice as much damage to an opponent who has used more mana than it has.
Third position - Blood Maker
  • Additional 4 range damage with 6 speed, hoping this unit will attack first and if by luck hits opponent lower health.
Fourth position - Ash Mirage
  • Headwinds ability on this unit is a little damage support unit that may be very useful if the opposition prioritizes utilizing range attacks as it reduces their damage by one.
Fifth position - Supply Runner
  • Another support unit because of Swiftness and Strength abilities.
Last position - Countess Sinash

-Extra damage, primary range damage, and assistance due to my team's increased speed and the four-range damage of my blasts ability and swiftness ability. Perfect for the Holy Protection rule set hoping it can attack the center of the enemy lineup and explosive trigger blast.


Analyzing Battle

The opponent uses the Lux Vega summoner, which is good for tanking and speed. The opponent surprisingly utilizes the use of Melee Mayhem Rule Set because the units used are in melee attacks while I use the lineup strategy for Blasts and Range attacks. The opponent might assume that I will prioritize using melee units which I luckily do not. Though I have the upper hand in difference in speed, with Scattershot ability put me in the winning spot? let's see in battle.

Effective or not?

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My attacks were so little damage to the opponent's extra thick units because of opponent Arkemis the Bear, it gives my range units a hard time attacking opponent melee units with much armor. My Arkemis the Bear was easily executed.

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As the battle progress, things got turn tables as dominating the opponent in speed and miss the incoming attacks which most of them is miss. I was lucky enough that it miss most of them and attack opponent with Scttershot ability.
I believe that having a speed advantage increases your chances of winning, therefore consider this while choosing your team units.

My favourite element line-up is the water element, where the majority of the units are fast. If you wish to utilise the water element, please go through a few of my posts, I hope you find them helpful.



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Thanks! for supporting me, being here, and coming this far. I'm hoping this can assist you with some of your battles. I suggest using speed to increase your chances of winning battles, since it increases your ability to block oncoming strikes and launch first attacks.

You can share thoughts and ideas about what could be possible to use in this Holy Protection rule set.

Credits:
The first photo is generated using AI-generated Microsoft Edge CoPilot
And edited the Design photo Splinterlands Modern League using PicsArt
Picture of characters in game splinterlands
Screenshot In-game splinterlands



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4 comments
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wow zactian u have max ash mirage o.o

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