BATTLE MAGE SECRETS Weekly Challenge! RULESET:Stampede
(Edited)
Hello, great warriors of Splinterlands, I hope you all are doing good and enjoying your day. Today I am again here with a new entry for the BATTLE MAGE SECRETS Weekly Challenge "RULESET: Stampede
" which is offered by @splinterlands. I played more than 40 battles for this ruleset but I didn't get it in a single battle due to which I selected a random battle to participate in this challenge. You can also participate in this weekly challenge, to know more about how to participate in this challenge visit this link.
ABOUT: Stampede RULESET:
Stampede
is a ruleset in Splinterlands battles in which monsters with Trample ability will retrigger infinitely as long as the trampling unit keeps killing other units.- Prime use case for Summoner Possibilus the Wise.
Battle Lineup And Link:
You can watch my battle by clicking on the above 👆 picture
You can watch my battle by clicking on the above 👆 picture
Battle Ruleset:
There were three rulesets in this battle
Close Range, Odds One Out, and What Doesn't Kill You
. The allowed mana cap was 50
and three Splinter Summoners were not active in this battle(Earth, Life, Death).Battle Summoner
I choose
BORTUS
as a Summoner for this battle which is an Untamed edition Water Splinter Summoner. I chose this summoner because my active focus was in the water splinter so I selected the water splinter for this battle. Most of the time I am using this summoner whenever I am playing with the water splinter. The ability of this Summoner is that it reduces the 1
Magic attack of all Magic attack monsters in the enemy team. I have upgraded it to level 4 and under this summoner, I can use up to level 5 common cards. I will try to upgrade it to a higher level soon.
1. SERPENT OF ELD:
In the first position, I used
SERPENT OF ELD
, which is an Untamed edition Rare melee attack monster from the water Splinter. It costs 7 mana, does a -3 melee attack, and has Dodge
ability at level 2. I used it in the first position because of its high speed and Dodge ability. I have got it at level 2 in the gold foiled version from the untamed pack and it works fine for me whenever I use it in my battles.
2. KULU MASTERMIND:
In the second position, I used
KULU MASTERMIND
, which is a Soulbound reward edition melee attack legendary water Splinter Monster. It costs 9 mana, gives -4 melee damage, and at level 1 it has two abilities Weapons Training
(Adjacent Monsters gain half this Monster's attack if they have no attack themselves) and Opportunity
. I have upgraded it to level 2 in which it gains one more ability Shield. I used it in the second position because of its Opportunity ability and also it has a shield ability so it will take less damage from the melee and range attack monsters. Currently, I have this monster at level 2 and it works fine for me in battles.
3. NERISSA TRIDAWN:
In the third position, I used
NERISSA TRIDAWN
which is a Chaos Legion edition Epic magic attack monster from the water Splinter. It costs 9 mana, gives -3 magic damage, and has no ability at level 1. I used it in the third position because of its high magic attack and also has high health. I was having more mana so I used all monsters that cost high mana. Currently, I still have this monster at level 1 and it works fine for me in battles.
4. CAPTAIN'S GHOST:
In the fourth position, I used
CAPTAIN'S GHOST
, which is also a reward edition rare magic attack monster from the water Splinter. It costs 7 mana, does -2 magic attack, and at level 1 it has an Affliction
(When a Monster with Affliction hits a target, it has a chance of applying Affliction on the target causing it to be unable to be healed) ability. In this battle, I used it in the fourth position because of its -3 magic attack and also because of its Affliction ability. I have upgraded it to level 4 for -3 magic damage and most of the time I use it in my lineup whenever I am playing with the water splinter.
5. VENARI WAVESMITH:
In the fifth position, I used
VENARI WAVESMITH
which is also a reward edition rare magic attack monster from the Water Splinter. It costs 5 mana, gives a -2 magic attack, and has one ability Protect
at level 4. I used it in the fifth position because of its Protect ability which will give two armors to all friendly monsters and make them strong. Currently, I have this monster at level 4 and it works very well for me in all battles.
6. SWAMP SPITTER:
In the last position, I used
SWAMP SPITTER
, which is a reward edition rare Range attack monster from the water Splinter. It costs 7 mana, gives -3 range damage, and has a repair ability at level 4. I used it in the last position and in this battle because of its high-range attack and Repair ability. Currently, I have this monster at level 4 and it works well for me in battles.
Battle Result:
I won this battle and I was rewarded with 0.843 SPS.
Did your strategy work?
Yes, my strategies worked well for me as I planned in this battle.
JOIN SPLINTERLANDS
If you are new to Splinterlands and want to join, you can join from the below link.
- If you are a newbie and want to ask something, you are welcome I am always available 🤚 to help you.
- All images used in this post are downloaded from thelink. You can also download images from it just by entering parameters: card name, edition, and level. For more info check this link.
- Thanks in advance If you like my post and show some support.
0
0
0.000
Thanks for sharing! - @alokkumar121