Enrage - Battle Mage Secret Strategy
My Today's Splinterlands Battle Challenge Secret!!
Learning Experience
It's been a busy week and schedule for me to complete this challenge. I've been working hard every day to support myself, and in my spare time, I play Splinterlands. However, some opponents are getting stronger and tougher, so it's been difficult for me to get the battles I need for this challenge. I have some on my previous battle, but it ended in a loss. I don't want to blog about my mistakes from this specific challenge, However, I came to the conclusion that I needed to fight and defeat this set of rules since the fighting situation was so difficult to fight and win. On second thinking, I was prepared to write a blog post about my defeats, but due to timing, I was able to obtain the finest combat that I need.
The main difficulty of this battle mage secret of the week is that it doesn't kill you. This is because all of your monsters on the battle field had the power to enrage, so there is a change to your standard card that makes it special when it offers this kind of ability. It's entertaining to watch, but, in my view, it's difficult to win on this.
Battle Mage Secrets Strategy
My plan is to use the Astral Entity's dodge ability since it allows monsters to avoid damage. Additionally, this summoner's resurrect ability will enable me to lead the team during the engagement's opening phase, because I have 1 monster to be resurrect from the dead, so basically the monster died on the battle field once will be having a second life so its advantageous at the same time its pretty cool strategy to have. As an illustration, I've provided the positioning of the cards and summoners we used in this battle. I used a tank healer equipped with Curse Windeku, as well as taunting monsters to mitigate some of the damage to my tanker, demoralize to lessen the melee attack of my opponent, and Raven hood Warden as support to inspire all of my ally units, which adds 1 damage and 2 armor from Protect Ability. This straightforward yet potent mix of Astral Entity Legendary abilities and monster abilities will work well in both long- and short-term combat. I have faith in this because I was able to make solid decisions with my monster deck despite the Reverse speed and 53 Mana limitations.
Battle Mage Secret Challenge
Reverse speed is the battle condition I'm prepared for; it states that the fastest speed will attack first, and the slower your monster is, the quicker it will be able to avoid physical harm. The most terrifying speed on the reverse speed rule set is 1, which is also the quickest. Rise of the common is activated, which means that there are only common monsters available on the battlefield. The main difficulty is that What doesn't kill you, all of the monsters on this field will be able to get enraged.
Early Match up
Early in the battle, I am confident in my Cursed Windeku's ability to tank and heal, and with the help of Night Ghoul's taunting, I can keep my frontline in combat for longer. I also have the support of the abilities Armor, Demoralize, Dodge, and Reverse Speed, which help me during the opening phase of the battle and increase the defensive power of my team. My opponent is concentrating on dealing damage and weakening my Ghoul Knight's protection. He employs a summoner that can call a gladiator monster, but even it can't get through my defenses' chimney wallstop is not enough to break my strategy.
Mid-Game Encounter
I was able to eliminate my opponent's two main monsters, Living Lava level 1 and Chimney Wallstop level 3, which were his main tank and reach support and were crucial to his ability to defeat me. However, he was unable to do so because of my wall of defense, and as a result, I was able to identify his weaknesses. The healing potential of curse Windeku and the taunting skills of my night ghoul are unmatched by the two major damage dealers at the back.
End Game
This is the final encounter of the battle, and as you can see from the image above, there is only one neutral, level 1 range attacking monster. Since this type of monster can only use ranged attacks, it will just stand there and wait to be beaten down.
Since ranged attackers cannot attack from the first position, my field monsters are still in perfect working order. By flawless, I mean that I still have my 6 core monsters, which are a symbol of a successful battle for myself.
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