Thorns ¡The returns damage!
Here we tell you about one of the strongest cards for position 1, due to its power to return damage to meele.
Thorns
- Effect: When a Unit with Thorns is hit by a Melee attack, it reflects 2 Melee damage back to the attacker.
- Amplify: Thorns damage can be increased by Amplify, making it an even greater threat.
Best cards that have Thorns
Remarkable Interactions
Enrage: If Thorns damage reduces an attacker’s health, it may trigger Enrage, increasing their speed and Melee damage (by 1.5x). Plan accordingly to avoid empowering dangerous attackers.
Reflection Shield: Units with Reflection Shield are immune to Thorns damage, providing a strong counter to this ability.
Up to Eleven:
- All Units gain Amplify, increasing the damage from Thorns. Use this to punish melee-heavy lineups severely.
What Doesn't Kill You:
- All Units gain Enrage. Be cautious, as dealing damage with Thorns could empower your opponents with increased speed and attack.
Super Sneak:
- With Sneak, all melee Units attack the last position. Place a Thorns Unit at the back to punish enemy melee attackers. Pair this with a Lookout Unit (in the second-to-last position) to counter ranged or magical backline attacks.
My favorite card with Thorns:
I like this card because it is cheap, it has this ability from level 1, and it has good defense and life stats, so it is great to have it.
Complementary Abilities
Stun:
Pros: Stun disables enemy attacks for a round, reducing their damage output while Thorns punishes them.
Cons: The stunned enemy won't take Thorns damage if they fail to attack.
Return Fire / Magic Reflect:
- Combine with Thorns for triple retaliation against Melee, Ranged, and Magic attackers.
Shield:
- Shielded Units take reduced damage from melee attacks, allowing your Thorns Unit to survive longer and reflect more damage.
Eternal Tofu (Rebellion Set):
A legendary summoner that grants:
+2 Health
Snare (to counter Flyers)
Thorns to all friendly Units.
Offers strategic flexibility:
Grant Corrosive Ward and Divine Shield to three Units.
Or empower one Unit with Triage and Scavenger to sustain your team.
Venari Knifer (Level 1): A low-level option to counter early melee attackers.
Cursed Windeku (Level 1): A staple card for beginner Death players, providing consistent value.
Djinn Chwala (Level 1): A resilient Dragon Unit with both Thorns and armor, ideal for midline or frontline defense.
Mycelic Morphoid (Level 3): A cost-effective Earth card to fit in tight mana caps.
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