Magic Reflect he gives everything backšŸ’„

Here is a summary of everything about this great ability used a lot to hit full magic decks hard.


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Magic Reflect

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Magic Reflect Ability Mechanics

  1. Damage Reflection:

    • Magic Reflect returns half of the incoming magic damage back to the attacker, rounded up.

    • This reflected damage equals the attacker's base magic damage divided by 2.

  2. Special Interactions:

    • Units with Reflection Shield do not take damage from reflected magic attacks.

    • Blast is not triggered by reflected magic attacks, meaning adjacent units will not be affected.

Best cards that have Magic Reflect


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Notable Rulesets for Magic Reflect Usage:

  1. Up to Eleven:

    • The Amplify ability can increase the damage from Magic Reflect by +1. Placing an Amplify-capable unit where it might be targeted by Snipe can maximize its reflective damage against magic-heavy opponents.
  2. Fire & Regret:

    • Combining Magic Reflect with Thorns ensures that your opponent suffers damage from both melee and magic attacks, providing strong retaliatory power.

My favorite card with blast:


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This is my favorite with this power, because of how cheap it is and because it has this great ability, I usually put it first in the strategy to return all the magic damage to the opponent.

Key Abilities to Pair with Magic Reflect

  • Reflection Shield: A unit with this ability will not take any return damage from Magic Reflect, Return Fire, or Thorns.

  • Void: Reduces the damage returned by Magic Reflect. Units like Djinn Oshannus (who possess Void) are highly resistant to Magic Reflectā€™s effects.

Summoners with Magic Reflect Ability

  • Owster Rotwell:


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With a mana cost of 3, this summoner applies Magic Reflect to all friendly units. Owster Rotwell is particularly valuable against teams with a strong magic focus.

Units with Magic Reflect Ability

  • Failed Summoner - Level 1
  • Pelacor Conjurer - Level 1
  • Prismatic Energy - Level 1
  • Unicorn Mustang - Level 5



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Nice post! It's a great ability to play with :-) The failed summoner is one of my favorite cards that I don't own - yet :-D The conjurer gets it at lvl 4, though, at lvl1 is "only" flying.

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