My progress in the Tap2Earn Games on Telegram! | Tomarket, Valiants and Kuroro Ranch
The Tap2Earn games are massively coming to Telegram. Probably the most well-known is Hamster Kombat, not only because of its popularity, but also because of the number of participants that have joined from the beginning, surpassing 155 million users, although it has had a drastic drop in the number of active players, currently with 55 million subscribers.
The Hamster Kombat airdrop is just around the corner. It has been scheduled for September 25th, allowing us to increase the earnings per hour index, but now it is also possible to collect keys that we will need later on, mentioned to be a very valuable asset for the airdrop.
It seems that the other projects are also finalizing some details to enter the final stages of "farming," so we will need to have everything ready for when that much-awaited moment arrives.
I would like to mention and share my experience in some of the Tap2Earn games that I am playing with great enthusiasm and giving them top priority. For me, it is essential that the game allows me to establish a wallet, as I know it is where I will receive the airdrop if I qualify. If it does not allow us to set up a wallet, then I suppose we would have a certain level of uncertainty, which could make us lose valuable time in this race to qualify.
It should also be noted that the games operate on Telegram, so the most optimal wallet in this regard would be one integrated with TON. However, we will see that in certain games, there will be partnerships with various exchanges' partners, so we could also add an external wallet to the Telegram ecosystem; for example, Bitget Wallet.
Tomarket is a very simple game that doesn't even require frantically tapping the screen of your mobile phone to score points. Instead, you do need to do something that I initially hadn't realized. There is a combination of taps that you must perform to obtain 2,500 $TOMATO.
Users share these combinations through certain Telegram channels, so it's good to check daily to find the most recent ones. All you have to do is tap the cat, the tree, or the little man behind the play now sign a certain number of times.
Other ways to score points include farming, which involves simply tapping a button to collect up to 1080 tomatoes. You also earn points by completing social tasks and, of course, as expected, by inviting people to join the game. Although I always do it in case it's a requirement, such as when the task itself asks me to do so (for example: invite 3 friends).
Considering that I don't usually invite as many people as influencers do, I believe I have gained a good amount of points so far. The important thing is to obtain stars, which are necessary to progress through the levels that will determine the amount of airdrop allocation. In my case, I am in Bronze I, and I think I could aim for the next level.
As I mentioned before, we must pre-set a wallet, which is supposedly where we will receive the airdrop. Whether we like it or not, we will have no choice but to use the wallets they ask for, since if it's not in this project, it will be in another as they will somehow adopt the same approach.
In this case, we will be asked for the Bitget Wallet, which is fully compatible with the TON ecosystem. You can download the wallets from the PlayStore (Android) like any other APP.
There is a legend that says we need to have $1 in assets. This came up the other day, although I noticed it late. What I will do is transfer that dollar to TON to avoid any inconvenience when claiming the airdrop.
Valiants is probably the game that I like the most. It has a very attractive aesthetic that may remind some of us of Pokémon. In this game we have two main modes in which we can gain experience.
On one hand, the battles, which is essentially fighting against another type of Valiant through a combination of 4 power attacks. In case of winning, we will obtain a fixed amount of experience that we can increase if we level up this section.
On the other hand, we have what is known as experience mining. It consists of leveling up the team, which are actually the Valiants that will improve the experience per hour after leveling up and which are also necessary to form a team combo, which is hitting the 3 of the day in which you can also include an item. This combo is also often shared on networks.
In my case I am making a good effort to increase my experience per hour. Just today I have ranked up and I am now at "Obsidian Ruler." In first place is a well-known Spanish content creator or crypto influencer named Pastanaga, so I think if he is there, I am on the right track. Obviously, it is just a reference and I do not consider that I lose focus on my progress and the goal I have in mind of ascending as high as possible.
Something I will be investigating is how to improve my strategy to gain more experience. I have seen people leveling up the touches, although I have only raised them a little in case I am very close to leveling up a Valiant. I think leveling up the touches does not make much sense afterwards.
In this new season, we started with the points from the previous one, which are now represented as gems or diamonds with the sole purpose of purchasing boxes of different rarities that we can later open when the airdrop moment arrives. In my case, I was missing 200 crystals, so I had no choice but to opt to buy the highest rarity that I could afford, which in this case was 2 ultra rare boxes, plus one rare.
Additionally, I had obtained 17 roulette spins that gave me experience (very useful to start from 0 in this new season), some level ups for the Valiants, and the ridiculous sum of $0.01 USDT, although in the game's Telegram group, they posted a screenshot of someone who won $500.
There were also people who spent the crystals on buying spins and ended up failing miserably, while others started off very well because of that choice and even won a lot of USDT.
A strategy I am using to be consistent is to level up all until a certain amount of required experience. For example, one day I level up those below 40M, the next day those below 60M, and so on consecutively. This way, I avoid spending excessively on cards that might not give me good performance (there's one that requests a lot and gives little).
Something to highlight is that we have a bonus that gives us increased experience per hour, which usually lasts at least 5 hours. An ideal moment to activate it and update the levels of the cards.
I have noticed that some cards have a countdown. These cards may be the ones that give us the most, so it is good to level them up. Although they can also be annoying at first because there are some cards that we may need to level up others to unlock them.
Kuroro Ranch is a very quiet game, until you have to touch the screen like crazy to win crystals from that stone. In this new version (it has been updated) they have modified some things such as the hourly coin gain. Before it was much lower, now it has been greatly expanded, being able to reach quadrillion coins per hour.
In the previous version, I think I got up to a billion at most, but it seemed quite limited, and perhaps that's why they have decided to make these changes.
In this game, you have to touch the screen focusing on that stone to win crystals. These will serve to feed our pet. The important thing is to have energy (the yellow bar) to be able to obtain these crystals. In the previous version, my pet's level had reached 75, but with the reset, I am now at level 45. I don't know how important this will be in the future.
What is certain is that we have won some awards after that reset (which was more of a season change, because there were many changes). We had received tickets to use in a roulette and in one of the spins I got a golden egg that supposedly we will be able to reveal at an airdrop event. There are also bronze and silver, and since this one is golden, it is epic.
With the evolution of our pet (or death?) is that we have obtained the possibility of winning 2 daily tickets, so every day we can spin the roulette wheel and have luck if there is any.
The other section that is common to several games is the one of mining coins per hour. It's very easy to level them up because they give an absurd amount of coins. The important thing is not necessarily to level them all up but to improve production as much as possible. For this reason, we must choose wisely at the beginning, because there are some that are not as efficient as others.
With these coins, we can buy the two daily tickets that are very cheap. It will also be useful to buy energy cans to restore the yellow bar with the peculiarity of having infinite energy for 15 seconds, or a ball that, when broken, will give us full energy.
I would like to continue communicating which Tap2Earn games I am exploring and putting a lot of effort into, but I will finish developing my experience in a second part so as not to make this something so long that it is impossible to finish reading.
I hope you found it interesting and entertaining to consume. We will see you in a future post where I will finish telling you about the other games that I am farming with great intensity.
- Screenshots taken from the Telegram mobile application.
- Main image created by IA with Ideogram, edited with Kittl for the text.
- Translated from Spanish to English with Hive Translator.
Posted Using InLeo Alpha
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