[Splinterlands] DIVINE HEALER - Art Contest
Greetings dear Hive.blog community, today I bring you another entry to the @Splinterlands contest, this time I chose a character of the genre or race life, I used the character "DIVINE HEALER", this being a kind of old priestess, which as its name suggests has healing attributes, this healer reminds me a lot of grandmother Coco from the Disney animated film.
For her design I came up with a more realistic adaptation of her, but with a few years less hehe, a young version using the same look and clothing of the original drawing. This was a different and fun drawing to do, I hope you like it as much as I do.
Next I show you the step by step of the development of the illustration.
Saludos querida comunidad de Hive.blog, hoy les traigo otra entrada al concurso de @Splinterlands, en esta ocasión elegí a un personaje del género o raza vida, use al personaje “DIVINE HEALER”, siendo este una especie de anciana sacerdotisa, que según su nombre lo indica posee atributos sanadores, esta sanadora me recuerda mucho a la abuela Coco de la película animada de Disney.
Para su diseño se me ocurrió realizar una adaptación más realista de ella, pero con unos cuantos años menos jeje, una versión joven usando el mismo look e indumentaria del dibujo original. Este fue un dibujo diferente y entretenido de realizar, espero que les guste tanto como a mí.
A continuación les muestro el paso a paso del desarrollo de la ilustración.
Drawing development / Desarrollo ✏️
Here I wanted to represent the character of DIVINE HEALER with a more realistic touch, keeping certain animated details of the original design, such as her clothes, but completely redesigning her physical figure to give it a youthful touch.
The drawing was composed of four main sections, body, clothing, hair and background, each of them consists of different layers, between textures and shades to reach the desired result.
Acá quise representar al personaje de DIVINE HEALER con un toque más realista, manteniendo ciertos detalles animados del diseño original, como su vestimenta, pero rediseñando completamente su figura física para darle un toque juvenil a la misma.
El dibujo se compuso de cuatro secciones principales, cuerpo, vestimenta, cabello y el fondo, cada una de ellas consta de diferentes capas, entre texturas y matices hasta llegar al resultado deseado.
First make the sketch of the DIVINE HEALER, but with youthful features. In different layers apply the base colors to the character, using slightly desaturated tones for the hair, skin and clothing.
Primeramente realice el boceto de la DIVINE HEALER, pero con rasgos juveniles. En diferentes capas aplique los colores base al personaje, usando tonalidades un poco desaturadas para el cabello, la piel y la vestimenta.
Here I proceeded to develop the face, I apply different shades, glosses and shadows until I get a natural skin result, I also detail the lips, nose and eyes, usually I leave this step until the end, but this time I wanted to refine everything at once.
Acá procedí a desarrollar el rostro, voy aplicando diferentes tonalidades, brillos y sombras hasta obtener un resultado natural de piel, también detalle los labios, nariz y ojos, por lo general este paso lo dejo hasta el final, pero esta vez quise ir refinando todo de una vez.
Having the face section ready, I proceeded to develop the hair and clothing. For the hair I used different shades of gray and black, using a bristle brush to obtain volume and depth to the hair. For the clothing, I applied different shadows, shines and fabric textures, until I obtained the desired result.
Teniendo lista la sección del rostro culminada, procedí a desarrollar el cabello y la vestimenta. Para el cabello use diferentes tonalidades de grises y negros, usando un pincel de cerdas para obtener volumen y profundidad al mismo. Para la vestimenta, fui aplicando diferentes sombras, brillos y texturas de telas, hasta obtener el resultado deseado.
Now we move on to the part of the drawing that I like to do the most and that is to add the light effects. Once I have our base character ready, I join all the layers that compose it and using different blending methods I apply different types of glows, depending on the lights that are projected on the background.
Ahora pasamos a la parte del dibujo que más me gusta realizar y es la de agregar los efectos de luces. Ya teniendo nuestro personaje base listo, uno todas las capas que lo componen y usando diferentes métodos de mezclas voy aplicando diferentes tipos de brillos, en función a las luces que se proyectan en el fondo.
Used tools / Herramientas usadas📌
- Programs: Imovie
Procreate
SketchBook
Tablet: Ipad Pro
Apple PencilBrushes: Airbrush
Pencil
Felt-tip pen
Skin brushTime: 14 hours
Past drawings / Dibujos pasados 🔙
Thank you for your attention. We'll see you again in the next post, don't miss it.
Gracias por la atención prestada. Nos veremos de nuevo en el proximo post, no se lo pierdan.
Copyright © @victartex - All Rights Reserved. Design and editing by own authorship.
El punto de partida de todo logro es el deseo.
Napoleon Hill
wow! simply amazing artwork!
congratulations
100%
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Upvoted 👌 (Mana: 0/32) Liquid rewards.
Magnificent work! I love that animation too! Keep up the good work!
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