SHARE YOUR BATTLE Weekly Challenge! ROBO-DRAGON KNIGHT [EN / PT-BR]
The card of the week is Robo-Dragon Knight. A legendary card from the Dragon deck costing 11 mana, with great destructive power.
His skills that start from level 1 with Void and Divine Shield guarantee him position 1 in the battle, having a good magical and physical defense (because of his armor) and against an initial attack.
Already at level 2 he acquires the Piercing skill, also increasing physical damage by 1, having more opportunity to hurt the enemy tank.
At level 3, he gains the Return Fire ability, now also giving him defense advantage over ranged attack, along with an additional 1 hit point increase.
At level 4, the last level, he acquires the Magic Reflect ability, becoming once again strong against magical attacks, and gaining 1 more physical damage for a total of 5.
A machine of destruction and defense.
I have two units of this card, one is rented and the other I have to use, but with little usability because I have legendary cards with a little better performance because they are at level 2, while Robo-Dragon is at level 1.
Prices for rent and purchase are below for those who want to purchase:
Now let's go to battle
PRÉ-MATCH
When the cards were presented I realized that I would have a tough match, speed was initially my strategy, it would no longer be a point of advantage as the opponent also focused on getting high speed.
ROUND 1
The first round was tough, they attacked my Robo-Dragon Knight and removed the protection from my Creeping Oozy that helped slow down enemies.
ROUND 2
However, in the second round, the opponent came with full force, along with the ability Trample and Enrage, which made the opponent's tank perform 2 attacks with 6 damage, which made a lot of difference for the round.
ROUND 3
As much as I managed to eliminate the first opposing card, the miss ensured that my Gladius card managed to activate the bloodlust, but it would not be enough, even with 8 speed.
ROUND 4
Finally, I was left to watch my defeat against a team with strong melee and ranged physical damage, with a lot of shield to be destroyed.
BATTLE RESULTS
WHAT COULD BE DIFFERENT?
Using the tool SplinterTools I saw that my chance of winning was 0%. So I tried several alterations, with different Summoners, different monsters, but in none of them I could see even a chance of victory.
Chance of victory of the team that entered the field:
I didn't find a combination of cards that could make my chance increase from 0%
A carta da semana é o Robo-Dragon Knight. Uma carta lendária do baralho de Dragão de custo 11 de mana, com um grande poder destrutivo.
Suas habilidade que já começam desde o nível 1 com Void e Divine Shield lhe garante a posição 1 na batalha tendo uma boa defesa mágica, física (por conta de sua armadura) e contra um ataque inicial.
Já no nível 2 adquire a habilidade Piercing, aumentando também 1 de dano físico, tendo mais oportunidade de ferir o tanque inimigo.
No nível 3, ganha a habilidade Return Fire, agora também lhe dando vantagem de defesa sobre ataque à distância, juntamente com o aumento de mais 1 ponto de vida.
No nível 4, o último nível, adquire a habilidade Magic Reflect, ficando mais uma vez forte contra ataques mágicos, e ganhando mais 1 de dano físico chegando a um total de 5.
Uma máquina de destruição e defesa.
Tenho duas unidades dessa carta, uma está alugada e a outra tenho para usar, porém com pouca usabilidade pois tenho cartas lendárias com desempenho um pouco melhores por estarem no nível 2, enquanto o Robo-Dragon está no nível 1.
Os preços para aluguel e compra estão abaixos para quem quiser adquirir:
Agora vamos para a batalha
PRÉ-MATCH
Quando as cartas foram apresentadas percebi que teria um páreo duro, a velocidade inicialmente minha estratégia, não seria mais um ponto de vantagem pois o adversário também focou em ficar com alta velocidade.
ROUND 1
O primeiro round foi duro, agrediram meu Robo-Dragon Knight e retiraram a proteção do meu Creeping Oozy que ajudava a diminuir a velocidade dos inimigos.
ROUND 2
Porém no segundo round o adversário vei com força total, juntamente com a habilidade Trample e Enrage, que fez o tanque adversário realizar 2 ataques com 6 de dano, o que fez muita diferença para o round.
ROUND 3
Por mais que eu tenha conseguido eliminar a primeira carta adversária, o miss garantiu que minha carta Gladius conseguisse ativar o bloodlust, mas não seria suficiente, mesmo com 8 de velocidade.
ROUND 4
Por fim restou eu assistir a minha derrota contra um time de forte dano físico corpo a corpo e à distância, com muito escudo para ser destruído.
BATTLE RESULTS
O QUE PODERIA SER DIFERENTE?
Usando a ferramenta SplinterTools vi que minha chance de vitória era 0%. Então tentei diversas alterações, com Invocadores diferentes, monstros diferentes, porém em nenhuma delas consegui vislumbrar nem uma chance de vitória.
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