Riftwatchers Summoners Revealed! (EN-SP) Invocadores de Riftwatchers
En español abajo del post
Last Tuesday (Monday was a holiday in the US) news were presented at the Town Hall, possibly the most expected by me and many of us was the definitive date of the Riftwachers release showing also the Epic imvocators of the edition, I leave them in case you haven't seen them.
The first thing to highlight is the spectacular artwork of this new mini edition, where you can also see the Chaos Legion brand in gold/copper, differentiating the three releases, Reward, Chaos Legion and Riftwachers.
The mana cost of these summoners is 4, the same as the Chaos ones, however, for high leagues, because they are epic they need a little less than half the number of copies to upgrade them (115BCX the rare ones), although their acquisition cost will probably be higher.
There will be a summoner of each Splinter and it is striking that the only summoners of this edition with 2 buffs are those of Earth and Life, which in Chaos Legion are the only summoners that have only 1 buff.
FERNHEART
Like the Beta Lyanna Natura or Prince Rennyn summoners, it provides +1 life, but also bonuses with the Close Range ability that allows cards with Ranged attack to fire from the first position. This will make for a good rotation of cards in the decks and new formations.
STHISPA
It grants the Phase bonus: "The magic attack may miss this Monster (using the same hit/fail calculation as for melee and ranged attacks)" A good ability, however it is a "debuff" that you cannot take advantage of with your monsters, but it is a malus for opponents using magic.
It is true that Quix also has two "debuffs" but one is speed, so it affects the entire opposing team and the other is "anti-range", so it is again a malus for occasional opponents, so you have to know how to take advantage of both.
DALLAN
It provides the ability to wound "Every time an enemy is hit by a Monster with Cripple it loses a maximum health" so that "The decrease of the maximum health reduces the effect of the heal and the healing ability of the tank" An ability that is fine but it is again a "debuff" that you can not take advantage of with your monsters, but it is a malus for the opponents that heal.
It is true that Thaddius also has two "debuffs" but one is -1 life, so it affects the entire opposing team and the other is "anti-magic", so it is again a malus for occasional opponents.
ILTHAIN
The other summoner with two abilities, speed boost and ranged counter attack: "When hit with a ranged attack, monsters with Retorn Fire return the reduced damage to their attacker" "The damage returned is equal to the attacker's damage divided by 2, rounded up, and can be increased by 1 with Dax Paragon or Venari Spellsmith's amplify".
The speed boost makes it very powerful as it is a buff for your cards, no matter what your opponent does or what cards he plays, that speed point will always come in handy. It's also great to combine it with Flying from so many life cards or Vulguine's Dodge. You can also gain speed advantage with the Speed buff or the Slow debuff.
AQUATUS
This summoner gives Backfire to your cards: "If an enemy misses this Monster with an attack, the attacker takes 2 damage" Another summoner that is great to combine with Flying from so many Water cards or Vulguine's Dodge. You can also gain speed advantage with the Rapidity buff or the Slow debuff.
It's not a well seen ability, since it started to be used in Chaos Legion, but it can be devastating as it has been seen sometimes with Death Riftwing, if we take into account that Phantom of the Abyss has good abilities to avoid being hit.
SKARGORE
Provides the Enrage ability: "Has increased Melee attack and Speed when damaged (Multiplier x1.5 rounded up)" While it is true that this ability has already been seen in Magnor, it will make for a good rotation of cards in the decks and new formations as it will not limit us to a specific monster.
These new summoners will bring new dynamics and rotation of existing summoners and monsters. Some of them will still be played a lot because they have already developed winning combinations, however this fresh air might take away some of the ones that are not played as much, especially in the modern league type.
El pasado martes (el lunes fue festivo en (US) se presentaron novedades en el Town Hall, posiblemente la más esperada por mi y muchos de nosotros era la fecha definitiva del lanzamiento de Riftwachers mostrando además a los imvocadores Epicos de la edición, os los dejo por si no los habeis visto.
Lo primero a destacar es el arte espectacular de esta nueva mini edición, donde además se ve lamarca de Chaos Legion en dorado/cobrizo, diferenciando así las tres entregas, Reward, Chaos Legion y Riftwachers
El coste de maná de estos invocadores es de 4, lo mismo que los de Chaos, sin embargo, para ligas altas, por ser épicos se necesitan algo menos de la mitad de copias para subirlos (115BCX los raros), aunque seguramente su coste de adquisición sea mayor.
Habrá un invocador de cada Splinter y como llama la atención que los únicos invocadores de esta edición con 2 buffs son los de Tierra y Vida , que en Chaos Legion son los unicos invocadores que tienen 1 solo buff.
FERNHEART
Al igual que los invocadores de Beta Lyanna Natura o Prince Rennyn, proporciona +1 de vida, pero además bonifica con la habilidad Close Range que permite que las cartas con ataque Ranged disparen desde la primera posición. Esto va a hacer que haya una buena rotación de cartas en las barajas y nuevas formaciones.
STHISPA
Otorga la bonificación de Phase: "El ataque mágico puede fallar a este Monstruo (usando el mismo cálculo de acierto/fallo que para los ataques cuerpo a cuerpo y a distancia)" Una buena habilidad, sin embargo es un "debuff" que no puedes aprovechar con tus monstruos, si no que es un malus para los contrarios que usen magia.
Es cierto que Quix también tiene dos "debuff" pero uno es de velocidad, con lo que afecta a todo el equipo contrario y el otro es "anti-range", con lo que vuelve a ser malus para los contrarios ocasionales, con lo que ambos se han de saber aprovechar.
DALLAN
Proporciona la habilidad de herir "Cada vez que un enemigo es golpeado por un Monstruo con Cripple pierde una salud máxima" con lo que "La disminución de la salud máxima reduce el efecto de la sanar y la habilidad de curación del tanque" Una habilidad que está bien pero vuelve a ser un "debuff" que no puedes aprovechar con tus monstruos, si no que es un malus para los contrarios que se curan.
Es cierto que Thaddius también tiene dos "debuff" pero uno es de -1 vida, con lo que afecta a todo el equipo contrario y el otro es "anti-magia", con lo que vuelve a ser malus para los contrarios ocasionales.
ILTHAIN
El otro invocador con dos habilidades, incremento de velocidad y contra-ataque de distancia: "Cuando son golpeados con un ataque a distancia, los monstruos con Retorn Fire devuelven el daño reducido a su atacante" "El daño devuelto es igual al daño del atacante dividido por 2, redondeado hacia arriba, pudiendose incrementar en 1 con el amplificar de Dax Paragon o Venari Spellsmith"
El incrementeo de velocidad lo hace muy poderoso ya que es un buff para tus cartas, no importa que haga tu oponente ni que cartas juegue, ese punto de velocidad siempre te vendrá bien. Además es genial combinarlo con Volar de tantas cartas de vida o Esquivar de Vulguine. También puedes ganar ventaja de velocidad con el buff de Rapidez o el debuff de Ralentizar.
AQUATUS
Este invocador otorga Backfire a tus cartas: "Si un enemigo falla a este Monstruo con un ataque, el atacante recibe 2 de daño" Otro invocador que es genial combinarlo con Volar de tantas cartas de Agua o Esquivar de Vulguine. También puedes ganar ventaja de velocidad con el buff de Rapidez o el debuff de Ralentizar.
No es una habilidad muy vista, ya que se empezó a emplear en Chaos Legion, pero puede ser demoledora como se ha visto en ocasiones con el Riftwing de muerte, si tenemos en cuenta que Phantom of the Abyss tiene buenas habilidades para que no le acierten.
SKARGORE
Proporciona la habilidad de rabia: "Aumentado el ataque cuerpo a cuerpo y la velocidad cuando está dañado (Multiplicador x1.5 redondeado hacia arriba)" Si bien es cierto que esta habilidad ya se habia visto con Magnor, hará que haya una buena rotación de cartas en las barajas y nuevas formaciones ya que no nos limitará a un monstruo concreto.
Estos nuevos invocadores traerán nuevas dinamicas y rotación de los invocadores y monstruos existentes. Algunos seguirán siendo muy jugados por tener combinaciones ganadoras ya desarrolladas, sin embargo este aire fresco puede ser que se lleve a alguno de los que no suelen jugarse tanto, sobre todo en el tipo de liga moderno.
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The artworks are impressive. This new summoners are game changers.
Thanks for sharing and the team analysis.
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Thanks for sharing! - @mango-juice
all these new rift summoners look so slick! loved that SKARGORE and just thinking what will happen when every monster gets enrage !