High Damage VS High Healing
Translated by ChatGPT.
The variety of cards in Splinterlands is so vast that players can create countless different strategies depending on the element and the cards chosen. When I say countless, I mean hundreds, thousands of creative possibilities to surprise the opponent. The varied rulesets spice things up even more, and those who know how to combine a good team with the match rules have a certain advantage.
In the Brawl I'll share with you today, the two players opted for completely different main strategies, one very focused on the Heal ability in several high Health cards, while I focused entirely on dealing high damage.
These were the rules of the match, and they can greatly influence the player's strategy. With a lot of mana available and the Equal Opportunity rule in play, it makes sense to choose cards with high damage potential and high speed to allow you to eliminate enemy team targets before they can attack. Additionally, the Are You Not Entertained? rule would allow two Gladius cards to be used in the match, greatly benefiting those with more aggressive strategies. Despite all this, my opponent opted for a completely different play style, resulting in this:
I am not here to say that his strategy is bad, but this team was not chosen for the correct set of rules. Since all my team members have the Opportunity ability, it would be difficult for a single card to withstand all the attacks to make use of the Heal , making this ability extremely inefficient both for the card that would be the focus and for the others that would not be attacked.
In the first round, two of the opponent's cards were eliminated, leaving only the other four whose main focus is survival, but with all attacks directed, it was impossible to keep these units alive, and the entire opponent's team was quickly eliminated.
Now let's do a mental exercise: imagine that instead of the rulesets presented in this match, the confrontation had the following rulesets:
If these rules were in play, my team would have no chance against the opponent because his cards would have everything necessary to survive under these conditions. Understanding this is very important to increase your assertiveness as a player, and it's part of our role to seek this constant evolution during the journey in Splinterlands.
Have you also had this experience of assembling a great team but in an unfavorable set of rules? How do you deal with this situation? I believe many end up underestimating the importance of this constant self-evaluation, but I believe that it is what allows us to improve more and more within the game, and that's why I constantly try to analyze my mistakes to avoid them (or at least reduce them).
Thank you so much to everyone who read this far, I hope you enjoyed it. If you like my content, I ask you to send your vote on the post and follow my profile so you can read future posts.
A variedade de cartas do Splinterlands é tão grande que o jogador pode criar inúmeras estratégias diferentes dependendo do elemento e das cartas escolhidas. Quando digo inúmeras quero dizer centenas, milhares de possibilidades criativas para surpreender o adversário. As rulesets variadas apimentam ainda mais as coisas e fazem com que aqueles que saibam combinar um bom time com as regras da partida tenham certa vantagem.
Na Brawl que compartilharei com vocês hoje, os dois jogadores optaram por estratégias principais completamente diferentes, uma muito voltada para a habilidade Heal em várias cartas com muita Vida enquanto eu foquei totalmente em causar muito dano.
Essa foram as regras da partida e elas conseguem direcionar bem o tipo de estratégia do jogador. Por haver muita mana disponível e a regra Equal Opportunity em jogo, faz sentido escolher cartas com alta capacidade de causar dano e com muita velocidade para permitir que você elimine alvos do time inimigo antes que eles sejam capazes de atacar. Além disso, a regra Are You Not Entertained? permitiria que duas cartas Gladius fossem utilizadas na partida, beneficiando bastante aqueles com estratégias mais agressivas. Apesar disso tudo, meu oponente optou por um estilo de jogo completamente diferente, resultando nisso:
Eu não estou aqui para dizer que a estratégia dele é ruim, porém esse time não foi escolhido no conjunto de regras correto. Como todos do meu time possuem a habilidade Opportunity seria difícil que uma carta conseguisse aguentar a todos os ataques para fazer uso do Heal , tornando essa habilidade extremamente ineficiente tanto para a carta que seria o foco quanto as demais que não seriam atacadas.
Já na primeira rodada duas cartas do adversário foram eliminadas, restando apenas as outras 4 que possuem como foco principal a sobrevivência, mas com todos os ataques direcionados foi impossível manter essas unidades vivas e rapidamente todo o time do oponente foi eliminado.
Agora vamos fazer um exercício mental: imaginem que ao invés das rulesets apresentadas nessa partida, o confronto tivesse as seguintes rulesets:
Se essas regras estivessem em jogo o meu time não teria nenhuma chance contra o oponente pois suas cartas teriam tudo que é necessário para sobreviver nessas condições. Entender isso é muito importante para aumentar sua assertividade como jogador e faz parte do nosso papel buscar por essa evolução constante durante a jornada no Splinterlands.
Vocês também já passaram por essa experiência de montar um time ótimo mas em um conjunto de regras desfavorável? Como lideram com essa situação? Acredito que muitos acabam menosprezando a importância dessa auto avaliação constante mas eu acredito que é isso que nos permite melhorar cada vez mais dentro do jogo e é por isso que constantemente procuro analisar minhas falhas para evitá-las (ou ao menos reduzí-las).
Muito obrigado a todos que leram até aqui, espero que tenham gostado. Se vocês curtirem meus conteúdos, peço que deixem o seu voto na postagem e sigam o meu perfil para poderem acompanhar as futuras postagens.
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It looked like the opponent was dazed with all that blast. It's a battle of speed and that was total destruction of the opponent
With aggressive rulesets, speed makes all the difference
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