Episode 97: A Tales Conversation

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Episode 97: A Tales Conversation


Welcome back to the People's Guild. In this one, we sit down with a good buddy of TPG and one of our Battle Royale! regulars, @synist3r.

We talk through a lot of the very recent changes to our beloved Praetoria and discuss our hopes for what's to come over the course of the next few months leading to our impending marketing push down the stretch of 2024.

Enjoy the show!

Team Discusses Prefix Titles, Share Prices, and Community Engagement

The team discussed the implementation of prefix titles and the potential impact on share prices, as well as the challenges faced in their current project. They also touched on the concept of "soulbound reward cards" and the need for dynamic features based on player demand. Disappointment was expressed over the handling of the Town Hall and recent changes in the community, with concerns raised about the dismissive attitude towards feedback and the mismanagement of resources. The team also discussed the successes and failures of various projects, the need for better community engagement, and the potential for a new game. Concerns were raised about the current state of the community, the importance of customer retention, and the high cost of acquiring new customers. The team expressed a need for positive changes to revive the community's enjoyment of the game.

Reward Card System and Game Challenges

Bjangles and Tales discussed their concerns about the reward card system, including devaluation and a lack of innovation. They also discussed the challenges of the game, such as the need for automation, the introduction of new modes, and the issue of card inflation. The conversation touched on the impact of decreasing SPS values on the game's economy, the potential for a new reward card set, and the problems with the guild system. Both acknowledged the need for community engagement and innovation, and the potential of leveraging the community for asset bridging, while also expressing concerns about the future prospects of the team's project. They also discussed the possibility of branching off from other projects and the timing of new player experiences.

Exploring Base Platform and Sustainability

Tales introduced the idea of using the ethereum-based platform, Base, as a community-driven platform to share ideas, discuss progress, and participate in project development. The team discussed potential benefits and challenges, including the possibility of attracting crypto-savvy users and the sustainability of using credits in the game. They also discussed the importance of visibility and accessibility in web 3 projects, highlighting the unique selling point of Splinterlands, where players can sell their in-game assets. Tales suggested the potential profitability of entering 'sponsored lands' in modern web 3 games, comparing it to other projects that require significant upfront investment.

Exploring Hybrid Games and Revenue Potential

Tales proposed the potential of games such as Splinter Lands and Parallel to generate revenue through in-game purchases, highlighting the aesthetic value of digital assets and their ability to motivate regular gameplay. He also discussed the concept of hybrid games that cater to both web 2 and web 3 players, emphasizing the flexibility in gameplay and the option to earn or own assets through NFTs. Tales encouraged the team to learn from the success of other projects, and clarified that card ownership in games is tied to earnings, suggesting that increased players could lead to more revenue. The team also discussed the success of ambassador programs in games like Parallel and Alluvium.

Addressing Red Alert and Community Engagement

Tales expressed concern about the lack of progress and communication from the team in the past five months, calling it a "red alert". He urged the team to engage more with the community and deliver impactful developments to change the sentiment and content creation. Bjangles agreed, highlighting the turmoil among loyal dedicated players due to the new ranked system and the perceived failure of the Soulbound cards experiment. The team discussed the need for a sense of urgency and the importance of working with the community to multiply their ability to impact the ecosystem.


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