Splinterlands BATTLE MAGE SECRETS Weekly Challenge: ARMORED UP!
Good day, everyone! It's time again for another battle challenge from Splinterlands. If you would also like to participate, please make sure to check their post here - BATTLE MAGE SECRETS Weekly Challenge! The new challenge for this week is about the Armored Up. Aside from the battle itself, I will be also sharing some tips from Splinterlands itself on how to counter and use this ruleset. If this piques your interest, please continue reading this post.
Ruleset: Armored Up
Description: All monsters get a +2 armor buff at the beginning of the game.
This is similar to having the Protect ability wherein "All friendly Monsters gain +2 Armor." Multiple monsters with Protect can be in play - this ability stacks
We now have a rough idea of how this ruleset will be used in battle. Here are some tips from Splinterlands to give you more ideas or information that will be very useful in picking your monsters in this ruleset.
Notable Rulesets for Protect Ability
Top 3 Rulesets | Bottom 3 Rulesets |
---|---|
Armored Up - Add even more armor to your monsters with this ruleset. Be sure to include a monster or summoner with Void Armor - hamstringing magic attacks. (This is also our Ruleset Theme.) | Unprotected - all armor is removed from this ruleset. Consider whether your monster with Protect is still a good fit. (In which will unlikely to coincide with Armored Up Ruleset.) |
Weak Magic - Magic hits armor first before hitting the health stat directly. Extra armor will extend your monsters lives! | Magic Reflect - Consider whether your Magic monster with Protect can sustain damage taken from magic reflect. |
Up Close and Personal - Only monsters with melee attacks can be used, adding additional armor with Protect will only benefit your team. | Back to Basics - monsters lose all abilities. Consider whether a monster with protect is the best choice despite loss of this ability. Review strength of attack, position, and speed. |
Source: Protect: Notable Rulesets |
Notable Abilities for Protect Ability
Top 3 Abilities | Bottom 3 Abilities |
---|---|
Repair - Restores some armor to the friendly Monster whose armor has taken the most damage - keep your team armored up with repair! | Rust - Reduces the Armor of all enemy Monsters. If your opponent plays a monster with rust, protect is nullified until the monster with Rust is destroyed |
Void Armor - magic attack hit armor before health. Protect the main health stat with extra armor. | Piercing - Be ware of your opponent's piercing monster. If they land an attack, it will pierce through your armor and hit the main health stat. |
Shield - reduced damage from Melee and Ranged attacks - strengthening the armor granted by Protect | Shatter - If your opponent uses a monster with shatter, your efforts to protect may come to naught. Your armor will be shattered with the first strike! |
Source: Protect: Notable Abilities |
Battle Configuration
For this battle, aside from Armored Up Ruleset, the other rulesets are Ferocity: All Monsters have the Fury ability and Target Practice: All Ranged and Magic attack Monsters have the Snipe ability. The maximum amount of mana that can be used is 46. The rulesets do not have any of the rulesets mentioned above in the Notable Rulesets mentioned. However, if we take a closer look, using monsters with Magic Attack will give you an advantage, unless the enemy used summoner Grandmaster Rathe that grants Void Armor ability. Luckily, it seems like the opponent is not using Grandmaster Rathe in his/her deck.
Position/Role | Card | Description |
---|---|---|
Summoner | Quix The Devious | For me to fully use monsters with Magic Attack, I used a Dragon Summoner in combination with Life element. It also reduces the speed of enemy monsters, in which I also planned to win the match by keeping the enemy attack missing. |
Position 1 | Void Dragon | This monster has the Void and Phase abilities which will be effective against monsters with magic attack, in case the enemy also used monsters with magic attack. |
Position 2 | Chaos Dragon | My major damage-dealer in this lineup is the Chaos Dragon. In addition to its 3 magic attacks, its speed, armor, and health are all balanced. This monster's Blast ability, which deals extra damage to monsters nearby the target monster and will ignore their armor, is what makes it my primary attacker. |
Position 3 | Adelade Brightwing | This monster has the Repair ability in which one of the top notable abilities for Protect ability. It will restore some armor to the friendly Monster whose armor has taken the most damage. It also has Resurrect ability which is very useful in a battle. |
Position 4 | Time Mage | Time Mage here has the Rust ability which reduces the Armor of all enemy Monsters. It will then nullify the effect of Armored Up ruleset on the enemy side. |
Position 5 | Magi of Chaos | This monster has no other ability but will surely add fire power to my line up because of its 3 magic attack power. |
Position 6 | Supply Runner | This monster adds speed to my line up and is very useful to use with Time Mage's Slow ability. |
Let's Battle
The opponent used Possibilus the Wise that adds additional HP to allied monsters. The opponent also has a monster with Repair ability and used monsters with thick Armors. Luckily, the opponent has no monster to counter magic damage. In Round 1, Time Mage's Rust ability successfully reduced the the armor of the opponent monsters.
In Round 1, you can see that the damage from Chaos Dragon successfully penetrated the armor of the opponent monsters. Its Blast effect also ignored the armor of the adjacent monster. Also in this round, Venari Marksrat was easily defeated.
You can also see that the opponent monster's attack just destroyed the armor without dealing direct damage to my monster's HP. Even though their melee attack power were powered up by Demented Shark's Inspire ability, it will not be felt unless my monsters have no more armor.
In Round 2, my monsters continued attacking the enemy monsters by ignoring their armor, except my Supply Runner's Ranged attack.
Since I also have a monster that has the Repair ability, Time Mage gained 2 Armor again after the enemy monster destroyed its armor.
In Round 2, enemy Diemonshark was defeated bringing the number of my opponent monsters down to 3 while I still have all 6 monsters in my line up.
At this point, I can already smell the victory. The enemy monsters also had missed several attacks and also cannot deal direct damage to my monsters HP.
The combination of Repair, Rust, Flying and Slow abilities plus the Magic Attacks made the enemy attacks quite useless.
And at Round 4, enemy Demented Shark received its final blow, making me the winner of this battle. Here is the full replay in Splinterlands.
This was definitely a very successful battle, and showcased the abilities that worked well with and against Armored Up Ruleset. And I think using Grandmaster Rathe is the best summoner to use in this kind of Ruleset together with monsters with Repair, Protect and Rust ability. On the other hand, using Immortalis will surely counter enemies with heavy armor because of its Shatter ability. We'll see you again the following week with a brand-new Battle Mage Secrets Weekly Challenge!
Visit @Splinterlands to view more amazing posts! And always keep on battling!!!
*Images used are from Splinterlands and Peakmonsters and edited in Canva.
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Thanks for sharing! - @mango-juice
good work
Thanks for the upvote! :)