Common And Rare Units Backed By Legendary Summoner
Introduction
Hello there! @saydie here, playing Splinterlands everyday!
This will be my entry for this week's Battle Mage Secrets with the featured ruleset Rise of the Commons. This is a ruleset where only common and rare units may be used in battles.
The Battle that I will show to you this week was from @bltzr-wizard-726 which is the scholar account I'm playing from Balthazar Guild in partnership with Side Door Ventures and was currently playing on Diamonds League of the Modern format.
But before I reveal my battle, let us learn more about this ruleset.
Rise of the Commons
Rise of the Commons | Only Common and Rare Monsters may be used in battles. |
Cards by Rarity
These were the samples of cards with different rarities and the cards that were crossed out weree samples of Epic and Legendary cards that were banned from this ruleset. This does not apply on legendary summoners though and can still be used in battles.
Revealing Battle Conditions and Team Lineup
Ruleset
Description | |
---|---|
Diamond League Modern Format | 56 Mana Cap Available Elements: Water, Death |
Broken Arrows | Ranged attack Monsters may not be used in battles. |
Explosive Weaponry | All Monsters have the Blast ability. |
Rise of the Commons | Only Common and Rare Monsters may be used in battles. |
Opponent's Lineup
My Team
This battle comes with a 56 mana cap where the active rulesets are Broken Arrows, Explosive Weaponry and the featured ruleset for this week which was Rise of the Commons. With this in consideration, my lineup was consist of:
Summoner: Posibillus the Wise - A Water Summoner that gives +2 health on all ally units together with Trample that allows a unit to attack again when it defeats the target and Reach that allows melee units to attack when they are in the second position.
1st Position: Arkemis the Bear - A 12- mana melee unit with Protect that gives +2 armor to all ally units together with Halving that halves the attack of the target. It also has Forcefield which turn damage from 5 or more attacks into 1 and Enrage that increases the speed and damage when taken damage.
2nd Position: Coastal Sentry - An 10- mana melee unit Double Strike which allows it to attack twice per turn together with Piercing that inflicts the extra damage from armor to health and Knockout that inflicts double damage on opponents that were stunned.
3th Position: Deeplurker - a 6-mana melee with Opportunity that targets units with the lowest health and Poison debuff that makes the target lose health each turn. It also has Demoralize which reduces the melee damage of all opponent units.
4th Position: River Nymph- A 4- mana magic unit that provides Clense to remove the debuff on the tank unit as well as Amplify that increases the damage from reflected attacks and Swiftness that increases the speed of all ally units by +1.
5th Position: Venari Wavesmith- A 4- mana magic that provides another Protect together with Dispel that removes the buffs of the target.
6th Position: Dumacke Orc- an 6- mana melee unit that has Shield which reduces damage from range and melee attacks as well as Retaliate that allows it to attack when attacked by a melee unit and Thorn that gives return damages to melee units that attack this card.
Revealing the Battle
Round 1:
13-16/41 Coastal Sentry Inflicts 6 damage to Arkemis the Bear and 4 armor damage to Coastal Sentry through Blast.
17-19/41 Arkemis the Bear deals 1 armor damage to my Arkemis the Bear and 3 armor damage to my Coastal Sentry through Blast.
20-31/41 Arkemis the Bear, Venari Wavesmith and Deeplurker defeats Arkemis the Bear as well as well as 8 damage to Coastal Sentry through Blast and Trample.
32-35/41 River Nymph Cleanse the debuffs on Arkemis the Bear as well as defeat Coastal Sentry and inflict 1 damage to Deeplurker.
36-41/41 Deeplurker, Riverboat Captain and Water Caller deals 6 damage on Arkemis the Bear and give it both the Poison and Stun debuff along with 2 Armor damage and 4 damage to Coastal Sentry.
Round 2:
1/21 Arkemis the Bear loses 2 health due to Poison.
2-11/21 Coastal Sentry defeats Deeplurker and Riverboat Captain with Blast and Trample.
12-13/21 Venari Wavesmith inflicts 3 damage to Water Caller and Blast 2 damage to Diemonshark which activates its Enrage.
14-15/21 Diemonshark deals 1 damage to Arkemis the Bear and removes the armor of Coastal Sentry due to Blast.
16-21/21 Deeplurker and River Nymph defeats Water Caller and inflicts 3 armor damage and 1 damage to Diemonshark.
Round 3:
1-4/17 Arkemis the Bear removes the armor of Diemonshark and reduces its damage with Halving but it Retaliates, inflicting 2 damage to Arkemis the Bear and 1 Blast damage to Coastal Sentry.
5-6/17 Diemonshark deals 2 damage to Arkemis the Bear and 1 Blast damage to Coastal Sentry.
7-17/17 Coastal Sentry defeats Diemonshark but also defeats Coastal Sentry and Arkemis the Bear as well as inflict 2 armor damage to Deeplurker through Blast and Retaliate.
Battle Recap
Here is a replay of the battle which at you can watch at Splinterlands.
Did My Strategy Work?
Although the use of monsters were only limited to only common and rare units on Rise of the Commons ruleset, we are still very free to use epic and legendary summoners which can give better abilities and stats to our units like with this battle. And with the additional abilities that the summoner gives, increases the chance for me to win my battle.
That was it for this post. Thank you and see you at the next one.
Previous Battles
All the image that I edited here belongs to Splinterlands.
Card abilities and rulesets from Splintercards
All the battle links provided comes from my personal accounts and from the scholar account that I am using from Balthazar Guild.
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Thanks for sharing! - @rehan12
Thank you! But I'm a little concerned that there are still a few social media entry from last week that are nearing its payout period.