Weekly Battle Challenge! FLYING SQUID
MATCH RULES
LOST MAGIC
Monsters with Magic attack may not be used in battles.
LINEUP
Lir DeepswimmerNo doutb Lir Deepswimmer is a very good choice for rule with LOST MAGIC match. Without magic allowed, the chances of opponent would pick at least 2 range cards is very high, both RETURN FIRE and BLIND effect is very effective against range monster. And the ability of +2 Armor guarantee all allied can tank better since magic which pierce through the armor is prohibited!! |
1st Position - DiemonsharkDiemonshark become one of the best physical damage tanker in water element since the chaos pack release, 6 Armor + 7 HP + 4 Speed making him a total beast as tanker!! Eventhough imo TRAMPLE isn't very helpful since some luck is require for it to take effect, but the composition of states it provides as a tanker is too good to be ignore. |
2nd Position - Flying SquidProtagonist of the week! As a melee monster, Flying Squid wasn't very tankful because it has no armor, but 8 HP wasn't very bad either. But Flying Squid found his place with the REACH ability, where he could very well support the front-liner with his decent attack. |
3rd Position - DeeplurkerOne of favorite card in water element, usually card with OPPORTUNITY ability come with very low attack, but Deeplurker is exceptional, it came with 3 attack! It's not an exceptional high attack, but OPPORTUNITY was mean to aim the lowest HP monster at opponent team, which making it more than enough. |
4th Position - Sand WormSand worm is one of my favorite natural element card. Sand Worm come with very high attack, and with the combination of SNEAK ability it always able to take out enemy in last position pretty quick, although it's quite frustrated sometimes because of the continuously miss due by the low speed. |
5th Position - AxemasterA must have card for me during match of using water element. I always prefer DOUBLE STRIKE over any higher attack card, because it stand better chance of taking out opponent armor or divine shield and dealing damage to the HP at the same turn. |
Last Position - CornealusThe best final position tanker imo. Come with 12 HP and HEAL which make him able to tank the SNEAK damage longer than any other monster while at same time able to deal decent damage to enemy. |
BATTLE
EPILOGUE
Did your strategy work? What will you try differently next time?
Do you like FLYING SQUID? Why or why not?
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