Dead? Strike The Next! ~ Splinterlands Community Engagement Challenge

Hello everyone, what's going on?
BTC hits 100k, the most anticipated milestone, what's your stand at this stage, it should be good.
Now, here, it's time to jump in for this week's Community Engagement Challenge. Here, I am gonna go with one of my special summoners and the tactics I plan around to win over my opponents. Hope you would like my strategy, eager to read what the others are sharing and learn from them as well.

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Let's dive into the realm of Possibilus the Wise and hear me out, my thought process, experience, strategy, and executions....


POSSIBILUS THE WISE

Usually, for high mana battles, Possibilus the Wise stays at the top of my choice list. My lineup goes melee-biased to extract the full benefits of its abilities, what are they? Let's go ahead...

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+2 Health: Possibilus the Wise gives +2 health to all the friendly monsters. Now, who doesn't want extra health benefits? I just love them with all my heart.

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Trample: "When a Unit with Trample hits and kills its target with a Melee attack, it will perform another Melee attack on the next Unit on the enemy Team" and here, all the friendly unit gets the trample ability by the grace of Possibilus the Wise. So, due to this ability, I was sure to go with mostly melee monsters in my lineup.


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Reach: "Melee attack Units with the Reach ability may attack from the second position on the team" so all the friendly units get this ability. As with Possibilus the Wise, I am mostly biased for melee monsters, so it comes in handy when my second-positioned melee monster doesn't have any abilities like reach and opportunities.


Strategy

As this summoner is already 6 mana so mostly use it in high-mana battles like in 40+ mana.
It has +2 health for all the friendly monsters, so it's undoubtedly an added plus point to make the giant monsters even heavier in weight. If a decent melee monster doesn't have the ability to attack from the second position, reach solves that as well.

Now comes the most interesting one for me, As it has trample ability for all so I must go with as much as melee monsters to take the benefits of trample got from Possibilus the Wise. So, when I use the melee monsters, whenever they kill an unit, they gets to attack once again.

Now imagine a scenario, in which you used a melee monster with a 4/5 melee attack, once it kills a monster, it strikes the next one, and another hit might take down that monster if not the second. Even Scary is a monster with a double strike. Suppose, the melee has 3 melee attacks, witha double strike it deals 6 melee damage on the opponent, with a high chance of killing that monster, and due to trample it gets another strike to take down 3 more damage to the other monster, if it gets killed too? Hit once again.

Reference Battle

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Check out this old battle of mine that I had demonstrated in a Social Media Challenge engagement post for another perspective. This battle is a perfect example of how Possibilus the Wise should be used, as much as I have understood and got to implement.

So yeah, Possibilus the Wise is a great summoner for your tactics, make a great plan to give your enemy a hard time in the battle and bag the victory.


Read this week's announcement post for Splinterlands Community Engagement Challenge: Support Articles. Also, if you want to join Splinterlands then visit My Referral Link. Don't hesitate to knock me in case of any need.


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