Cool Battle and Tips!! [PT/EN]
[PT]
Olá Splintermaníacos, bem vindos por aqui!!
Acredito que o elemento água é que mais me traz vitórias em minha batalhas, existe uma variedade muito interessante de composições para serem formadas. Não temos dúvidas que um dos melhores summoners da edição Chaos Legion é Kelya Frendul, com ele não ficamos presos em um tipo de ataque específico e montar uma equipe variada focada em velocidade é um ponto que eu adoro.
Quando queremos concentrar monstros de um mesmo tipo em uma partida, o summoner Alric se torna a minha principal opção. No elemento água temos monstros que podem ser totalmente ofensivos e tem uma sinergia muito interessante entre si. Um monstro que possui ataque mágico possui boa vantagens: Ignora escudos, podem atacar de qualquer posição e não erram seus ataques em condições normais. Enfrentar monstros com esses aspectos não é uma tarefa fácil, é esse trabalho que eu gosto de dar para meus adversários!
Hoje eu gostaria de compartilhar uma batalha onde a regra de batalha trouxe dificuldade. O ponto principal dessa partida foi fazer uma leitura correta sobre as melhores opções disponíveis, escalar e posicionar corretamente cada monstro e interpretar quais características eram mais relevantes no monstro escolhido. Vamos conferir?
Observe que apenas 3 elementos estavam disponíveis para serem escolhidos: Água, Terra e Morte. Meus planos foram traçados assim que vi quais eram as condições para essa partida e o elemento água fazia parte disso.
A primeira regra retira o efeito de todos os monstros, ela é determinante para as escolhas do time. Um monstro que não possui suas habilidades, tem em seu âmbito natural, apenas suas características físicas distinguindo o que será realmente útil. outra limitação é a regra em que monstros com ataque Ranged não pode ser usado. Então temos duas opções: ataque Melee e Magic.
A quantidade de mana para essa partida eu considero alta, me dá liberdade escolher monstros com bons atributos e dessa vez não vou levar em consideração suas habilidades, teremos que dar prioridade a outros aspectos mais importantes que eu vou pontuar daqui a pouco, antes disso, assista a batalha:
CLIQUE AQUI E ASSISTA A BATALHA
Quando esse tipo de situação acontece e os monstros não tem suas respectivas habilidades por conta da regra de batalha, eu levo em consideração duas principais características do monstro: Vida e ataque.
- Em ordem, os monstros com a maior quantidade de vida são organizados de frente para trás levando também em consideração seus ataques.
- Apenas um monstro melee deve ser colocado. Se não tiver muitas opções para outros tipos de ataque será no máximo dois.
- A prioridade será monstros com ataque mágico, eles tem a vantagem de atacar de qualquer posição.
- Monstros com ataque Ranged devem ser evitados. Se você não ganhar a partida rapidamente e restar apenas monstros na sua linha de trás, pode ter certeza que será muito difícil você sair vitorioso.
- Escolher um summoner que potencializa monstros com ataque mágico te dá uma enorme vantagem. Observe como tudo aconteceu na batalha acima e tire suas conclusões.
- O posicionamento é um fundamento tão importante quanto escolher um bom monstro.
Repare que meu adversário utilizou bem alguns fundamentos que eu disse acima, porém, ele não teve um poder de fogo tão fatal quanto meu e mais da metade de seus monstros são de pouca vida.
Concluindo posso dizer que, devemos nos adequar as varáveis da partida. Ter em mão boas opções trará também bons resultados. O elemento água é um dos meus preferidos e nele eu posso encontrar as melhores opções para ocasiões distintas.
E por aqui eu encerro este post. Obrigado por passar um pocuo do seu tempo com minhas palavras e pensamentos, até a próxima!!
[EN]
Hello Splintermaniacs, welcome here!!
I believe that the water element is what brings me the most victories in my battles, there is a very interesting variety of compositions to be formed. We have no doubt that one of the best summoners in the Chaos Legion edition is Kelya Frendul, with him we are not trapped in a specific type of attack and putting together a varied team focused on speed is a point that I love.
When we want to concentrate monsters of the same type in a match, summoner Alric becomes my main option. In the water element we have monsters that can be totally offensive and have a very interesting synergy with each other. A monster that has a magic attack has good advantages: It ignores shields, can attack from any position and does not miss its attacks under normal conditions. Facing monsters with these aspects is not an easy task, this is the job I like to give my opponents!
Today I would like to share a battle where the battle rule brought difficulty. The main point of this game was to correctly read the best available options, correctly scale and position each monster and interpret which characteristics were most relevant in the chosen monster. Shall we check?
Note that only 3 elements were available to choose from: Water, Earth, and Death. My plans were drawn up as soon as I saw what the conditions were for this match and the element of water was part of that.
The first rule removes the effect from all monsters, it is decisive for the team's choices. A monster that does not have its abilities, has in its natural scope, only its physical characteristics distinguishing what will be really useful. another limitation is the rule that ranged attack monsters cannot be used. So we have two options: Melee and Magic attack.
The amount of mana for this game I consider high, it gives me freedom to choose monsters with good attributes and this time I will not take into account their abilities, we will have to prioritize other more important aspects that I will point out in a little while, before that, watch the battle:
CLICK HERE AND WATCH THE BATTLE
When this kind of situation happens and the monsters don't have their respective skills due to the battle rule, I take into account two main characteristics of the monster: Health and attack.
- In order, the monsters with the highest amount of health are arranged from front to back also taking into account their attacks.
- Only one melee monster must be placed. If you don't have many options for other types of attack, it will be a maximum of two.
- The priority will be monsters with magic attack, they have the advantage of attacking from any position.
- Monsters with Ranged attack must be avoided. If you don't win the match quickly and there are only monsters left in your back row, you can be sure that it will be very difficult for you to emerge victorious.
- Choosing a summoner that boosts monsters with magic attack gives you a huge advantage. Watch how everything played out in the battle above and draw your conclusions.
- Positioning is as important a foundation as choosing a good monster.
Notice that my opponent used well some fundamentals that I said above, however, he didn't have a firepower as fatal as mine and more than half of his monsters are of low health.
In conclusion, I can say that we must adapt to the variables of the match. Having good options on hand will also bring good results. The water element is one of my favorites and in it I can find the best options for different occasions.
And here I end this post. Thank you for spending a little time with my words and thoughts, until next time!!
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Falando em poder fatal, você foi uma artilharia magica pra cima do adversário kkkk, com certeza ele não sabe o que atingiu ele!
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Boa maninho, Water Element tem carta contra tudo 😁🤘, é a cor que eu mais jogo tb, infelizmente é mais cara 😭.
Acho que é um dos mais fortes. Usar o Alric com os monstros focado em mqgic realmente é caro, mas vale a pena hehe !PIZZA !PGM !LUV
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Hello Arcange, supported! Thanks for the hard work here at HIVE!
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