The People's Guild Challenge - Dominion Part 1
The People's Guild's #tpgchallenge for this week is create new abilities for Dominion card set, which features a brand new class of monsters known as Domineers. Check out the challenge post in this post. Here are my suggestions.
Fire
The Fire card is a pure damage dealer. However it's power is wild and uncontrollable.
Ability: Scorch
After round 1, does +1 fire damage to all enemies for 3 turns and then the monster explodes causing 1 fire damage to his team.
Water
Water is provides armor and speed to its team.
Ability: Ice shield
At the start of the battle, the monster provides +3 Armor and Void armor ability to all units but losses -1 Armor every turn. The ability also provides a permanent +1 speed to all units.
Light
Light provides defense to all allies and the gains life for attack on allies.
Ability: Holy Armor
The monster provides all allies with armor and repairs the nearest ally's armor when it gets damaged. The monster gains +1 Health every time an ally's armor is damaged. This will be in effect for 2 turns.
Earth
Earth buffs all allies with magic and slows the enemy.
Ability: Mystical Seeds
Roots the enemy in position thus slowing them down, reducing their speed by -2. At the same time, it grants all allies +2 magic damage for three turns after which it will be reduced by 1.
Death
Death eats away its enemy's life as the battle progresses. At the same time, the enemy slows down feeling the insidious grip of death.
Ability: Decay
This monster's ability reduces the enemy units health and speed by -1 every 2 turns.
Dragon
Dragon's ability will have a choice of lesser unit for more mana.
Ability: Sacrifice
At the cost of one slot, this monster's ability provides 6 additional mana to the team.
Neutral
The neutral monster's ability provides temporary powerful attack to 0 attack units.
Ability: Mirror
This monster has no attack by itself but at the beginning of the battle will copy the enemy's highest attack monster (eg, +4 Magic or +5 Ranged) and give that damage stat to all "no attack" units in the team. This will be in effect for 3 turns then the mirror shatters causing -1 health to all allies and at the same time the monsters will revert to being 0 damage.
Thank you for reading and have fun playing Splinterlands!
https://www.reddit.com/r/Splinterlands/comments/1g669pf/the_peoples_guild_challenge_dominion_part_1/
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I am convinced yall are trying to speak to my heart by giving my squad Death the most badass abilities of the bunch :)
Nicely done, Logen! Glad to see ya back for another Challenge
Thanks for participating!
I'm glad you liked them. Those are abilities I wanted for my team but didn't make them terribly OP 😀
That was a unique ability in the neutral element it will be fun to use it, good work 👍
Thank you. I tried to fit the abilities to particular Splinters and that's what I came up with for the Neutrals 😀