The People's Guild Challenge - Dominion Part 1

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The People's Guild's #tpgchallenge for this week is create new abilities for Dominion card set, which features a brand new class of monsters known as Domineers. Check out the challenge post in this post. Here are my suggestions.

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Fire

The Fire card is a pure damage dealer. However it's power is wild and uncontrollable.

Ability: Scorch

After round 1, does +1 fire damage to all enemies for 3 turns and then the monster explodes causing 1 fire damage to his team.

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Water

Water is provides armor and speed to its team.

Ability: Ice shield

At the start of the battle, the monster provides +3 Armor and Void armor ability to all units but losses -1 Armor every turn. The ability also provides a permanent +1 speed to all units.

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Light

Light provides defense to all allies and the gains life for attack on allies.

Ability: Holy Armor

The monster provides all allies with armor and repairs the nearest ally's armor when it gets damaged. The monster gains +1 Health every time an ally's armor is damaged. This will be in effect for 2 turns.

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Earth

Earth buffs all allies with magic and slows the enemy.

Ability: Mystical Seeds

Roots the enemy in position thus slowing them down, reducing their speed by -2. At the same time, it grants all allies +2 magic damage for three turns after which it will be reduced by 1.

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Death

Death eats away its enemy's life as the battle progresses. At the same time, the enemy slows down feeling the insidious grip of death.

Ability: Decay

This monster's ability reduces the enemy units health and speed by -1 every 2 turns.

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Dragon

Dragon's ability will have a choice of lesser unit for more mana.

Ability: Sacrifice

At the cost of one slot, this monster's ability provides 6 additional mana to the team.

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Neutral

The neutral monster's ability provides temporary powerful attack to 0 attack units.

Ability: Mirror

This monster has no attack by itself but at the beginning of the battle will copy the enemy's highest attack monster (eg, +4 Magic or +5 Ranged) and give that damage stat to all "no attack" units in the team. This will be in effect for 3 turns then the mirror shatters causing -1 health to all allies and at the same time the monsters will revert to being 0 damage.

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Thank you for reading and have fun playing Splinterlands!



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5 comments
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I am convinced yall are trying to speak to my heart by giving my squad Death the most badass abilities of the bunch :)

Nicely done, Logen! Glad to see ya back for another Challenge

Thanks for participating!

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I'm glad you liked them. Those are abilities I wanted for my team but didn't make them terribly OP 😀

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That was a unique ability in the neutral element it will be fun to use it, good work 👍

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Thank you. I tried to fit the abilities to particular Splinters and that's what I came up with for the Neutrals 😀

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