Taking Stock of My Reward Cards Collection

Hello Splinterlands Summoners. Today, I'll be examining my reward cards collection to see which still needs to be upgraded, which cards I'm already happy with and what are still my desired cards. I'll also discuss which are my favorites and has utility in game.

Common Cards

Except for the Tokatag Conscript, all common cards are useful in battle. Some of these cards have already taken regular spots in my battles and replaced the old Chaos Legion cards. All except for Mar Toren Trader are at level 5 and they have gained abilities that are fit for their roles in battle.

Water

The Giant Alpine Skink is a good tank with both Shield and Phase abilities. The Mar Toren Trader has the Headwinds ability. She will be good in Going the Distance rulesets.

Fire

The Drybone Hobgoblin has already replaced the Radiated Brute in my lineup. The Chaos Evoker I use from time to time. Her Blast and Ambush abilities are great to quickly damage the opponent.

Earth

The Halaran Huntress has three abilities that is most optimal in Earthquake rulesets while the Blackmoor Wildelf does decent damage.

Light

The Luceheim Demon is my favorite during Poison rulesets owing to his Cleanse ability. The Nimbledook Explorer provides armor to the team and can do damage with her Armored Strike ability.

Death

The Ujurak Brave can be a good tank in certain situations as it has the Immunity ability. It also has Silence which can be great to counter magic units. The Broken Earth Thug only needs 3 mana but its stats and abilities are useful. It can deal 2 melee damage and has the Opportunity ability.

Neutral

The Ujurak Elder is one of the best support units with both Divine Shield and Strengthen abilities. It only requires 3 mana so it's easy to find a slot in battles.

Rare Cards

Most of my rare cards are at level 4. At this level they have gained abilities that useful in battle. However, there are still some cards on level 3 that I'd like to level up.

Razorhound

At level 4, it will gain the True Strike ability which means it cannot miss. This is a slow unit so having True Strike is important to ensure that it will do damage to fast units and even to units that have Dodge abilities.

Thunderhoof Nomad

Lady Kron as I'd like to call her due to her likeness to Kron the Undying. At level 4 she will gain the Strengthen ability that will give one health to the team. This is a good support ability.

Quilliun Legionary

A good tank that can also be used in the backline and in Going the Distance rulesets. At level 4 it will gain the Void ability adding defense against magic which is an essential ability of a tank. I wish Commander Slade has this but it will make him too OP.

Epic Cards

My epic cards are still low levels but I already use a couple of them regularly. There are two I'd like to level up to three while others I don't care about at all--The Khazi Conjurer and Shock Trooper, because of their abilities to hurt team mates are not used at all or only used in Back to Basics rulesets.

Arachne Weaver

My Arachne Weaver is only at level 1 but it's a decent damage dealer. It's Corrupted Healing can also be useful. It only has 3 health though so having the Scavenger ability will help to increase its health.

Night Reaper

I'd like to level up my Night Reaper to 3 to gain the Reflection Shield ability. This will make it great at position 2 to counter Blast. It will also be not affected by Magic Reflect rulesets.

Halfling Refugee

At level 3, the Halfling Refugee will gain Heal. As I use him both as a tank in some situations and to block sneak attackers in the back, a Heal ability will be great to keep him longer in battle.

Legendary Cards

I don't have any legendaries yet. I will spend my Glints on legendary chests after I reach my desired level of my other cards. I'm not much of a fan of the 1 mana cards as they will just be fillers in some battles although they will probably be useful in low mana battles. On the other hand, my desired legendary cards are:

Sergeant Grauzral

At level 2 she has both the Opportunity and Blast abilities. This is a deadly combination and will hit units in the middle. The blast damage will hit two more units maximizing her damage potential.

Syrenth

Syrenth deals 4 ranged damage. At level 2 she will have an armor and Dodge to complement her Taunt ability. She will be good only at high mana battles though.

Chaos Battle Mage

Chaos Battle Mage is a misnomer since this guy deals ranged damage. Maybe Chaos Battle Archer is a better name? Anyway, he deals 3 ranged damage and has Piercing ability. At level 2 he will have the Rebirth ability.

Cards I Don't Like

Aside from cards like Shock Trooper, there are some legendary cards I don't like in this set.

Galicus

This card has Taunt but only has 5 health and no armor. It will certainly die quickly. Even at 4 mana, this will be a waste of slot in battle.

Warborn Chieftain

For a legendary at level 2, it will have the same abilities as Giant Alpine Skink. Sure, he will have Dispel but that's not so important in a tank. Also, this guy has no armor which is a tank badly needs for defense. Compare him to a level 5 Giant Alpine Skink at or level 4 Commander Slade and both are better tanks than this. He will probably be a great unit if he has the Sneak or Opportunity abilities but as a tank, this unit is poorly built.

Final Words

There you have it, my current cards inventory, my take on the cards and my likes and dislikes. The common and rares are great to build in this set and has the most utility in battle. The epics provide the fun units like Olivia the Brook. The legendaries in this set are not that special and some of them are even bad in my opinion. You can even forego the legendaries and it will not affect your game that much.

Thank you for reading and have fun playing Splinterlands!



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