RE: Mi opinión sobre el “Wild Pass” y los problemas actuales en el juego + Objetivos [ES-EN]
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QuoteThe old cards ARE scarce, we just don't have a critical number of collectors to buy them from the market to hold them for value. In this play to earn environment, people buy the cards mostly to play with them, and others to earn rental value. But we definitely don't have very many players that are going in and buying thousand dollar cards for their collection. Maybe during the last bull run, but not now!
The reason we don't have enough players is because they have gone with the existing model, everyone who invests in the web3 and more in a game, they expect a return on their investment, this besides being fun, that "Splinterlands" really has all the tools for this, believe me in the last splinterlands Bull run many bought cards of much value, either by speculation or because they are useful on the battlefield.
QuoteThis thinking is flawed in my opinion because it purely depends on whether OGs who eventually sell their expensive cards to newer players will be willing to continue investing in and buying new editions from the company. In this model, the secondary wild market directly competes with the capital coming in from new players, who in my opinion will want to compete for the bigger rewards. Why would I ever want to buy new cards if the old ones earn me more rewards? How will the game stay accessible if the old cards are worth crazy amounts?
QuoteBottom line is that the Company/DAO needs to constantly sell new packs to support the future of the game. This is best accomplished by providing the best rewards to the Modern format where the newest cards are most relevant. Without the constant demand for new cards, I'm not sure there will be servers running to support the old cards.
And why wouldn't they be willing to continue investing? Knowing that every edition of cards going into wild format is an edition that gets scarcer over time and every asset that gets scarcer over time gets revalued, that's more than enough to make you want to invest in new cards, whether you are an old or new player.
In the end you will end up with a positive ROI, this happened to me with the Alpha, Beta and Untamed cards, I speak from my experience not an experiment, this model works, the cards are assets and having a limit of printing, it's like Bitcoin, it becomes scarce.
Now, assuming that new players want to earn more rewards and of course want to go to the old cards, there are options, either you buy them, or you wait until the edition is finished selling and automatically go to play in a format with higher rewards, then you sell several cards and buy the new ones to repeat the same procedure, it's simple.
Now that there are not enough players, this is a marketing work that must be done to reach more people on the web 3, an example is the growth of the TON network on telegram, easily and without spending practically resources Splinterlands can create a Tap BOT there to attract the attention of players, investors in the network, make an effort that is not done on the web 2 to reach many people, youtube, twitter X, twich.
We must do more work to get out of HIVE, hive is great, but it must evolve in conjunction with trends, the market capitalization of the game, the SPS and everything else will not grow if we are always the same and the model that would work and that I explained above was great, if this work is done, of course the SPS network, nodes and these things are on the way, but you have to work it.
The DAO is important, and I agree that these new packs are needed for the future of the game, but they are approaching it wrong, thousands of players are leaving and where is the price of SPS now, plus the card prices? of course there is a partial backlash in the market, but how much would it take to increase the capitalization? the players that have left, whales or not, are indispensable, there is no one to sell cards to because more players are leaving and reading the comments, everyone agrees, the value of the cards is falling, there is no incentive to buy new cards that in the end will depreciate.
I am here until the end, which I hope will not happen, but there are many gaps.
But cards in general are inflationary because new cards are added all the time! New players can buy a very competitive complete set of Chaos Legion for about $1000 and go compete in Wild up to the champion league very simply. My silver and gold league accounts do this also no problem, so a fully max Chaos Legion set should be a lock for Champion!
So why would your oldest, super rare cards keep value for Wild if I can succeed in Wild with very cheap overprinted Chaos Legion cards (which will be in Wild next year)? The only reason would be for collector value or the very few cards that are essential meta cards for Wild that are already expensive (beta/untamed legend summoners). Because of the inflationary nature of cards, the older ones WILL typically lose some value unless they are essential to compete.
I know this putting my money into Rebellion. But it is OK because I don't want to wait for them to rotate to Wild to buy them cheap. I want to have them now when I can play them in all the tournament formats and use them to be the most competitive in modern.
Good luck with selling your older expensive cards. I've had some conversations about alpha and beta Gold Foils and the prices are still too high for the value they provide. We'll let the market decide what the old cards are really worth now that we see more of them coming to the market.
I think with the oversupply of CL cards, anything else older will struggle to keep their price up since they all earn the same in wild!