Mi opinión sobre el “Wild Pass” y los problemas actuales en el juego + Objetivos [ES-EN]

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En esta publicación pretendo explicar mi punto de vista acerca de la nueva implementación en el “Formato Salvaje” sobre adquirir un “Pase Salvaje” para poder jugar en dicho formato, además de los otros requisitos, me centrare en la raíz del problema y mi opinión del porque el equipo debe centrarse en solucionarlo, ya que, si la situación continua como esta, esto podría afectar la confianza de futuros inversores en el juego, que al final necesitamos si es que queremos crecer a mediano y largo plazo, tanto en la base de jugadores como en “Capitalización de Mercado” para el SPS y el resto de tokens principales para el ecosistema.

En la temporada pasada compre el “Wild Pass” con la finalidad de probar los efectos de pagar una entrada para jugar en dicho formato, esperando que, con esto, los problemas en este se resolvieran y aunque estoy consciente de que la intención es buena, me parece que se deben tomar otras medidas para solventar todo lo que esta ocurriendo en el juego, algo que detallare en el transcurso de este post con mas detalle, aun así, a pesar de todo esto, sigue siendo mi juego favorito y uno de los mas divertidos, tomando en cuenta que desde mi infancia me gustan los juegos de estrategia de cartas, es por eso que, aun sigo invirtiendo confiando plenamente en el equipo y su trabajo.

Por supuesto, nada de esto es una recomendación de inversión, mi intención es compartir mi experiencia con estos cambios, quizás me plantee otra estrategia en donde tenga la oportunidad de generar de forma pasiva, al menos durante una temporada, y probablemente pruebe el “Formato Moderno”. Lee hasta el final para conocer todos los detalles:

  1. Problemas que se deben resolver en el “Formato Salvaje”
  2. Mis nuevos objetivos y estrategias para seguir

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Problemas que se deben resolver en el “Formato Salvaje”

En la temporada pasada se implemento que en el “Formato Salvaje” se realizara un pago para poder jugar, algo que llamaron “Wild Pass”, en el cual, debemos de pagar 2000DEC/DEC-B, 2000 Créditos o 40 VOUCHERS para acceder a dicho formato, este pago nos abriría la posibilidad de jugar de manera regular como veníamos haciéndolo normalmente en el pasado, aunque, para los que no lo saben y también para darles un poco de contexto, este cambio es debido a la aprobación de una propuesta en la que se buscaba disminuir la actividad de los BOTS en el “Formato Salvaje”, los cuales diluyen a gran escala las recompensas en SPS, causando un desbalance en la economía.

Por supuesto, este es un problema que no es nuevo, viene desde hace mucho tiempo y no comprendo porque no se ha cortado de raíz teniendo el poder para hacerlo, en mi opinión es muy fácil mermar la actividad de los BOTS en el juego, sin embargo, también es cierto que, básicamente en todo juego siempre existen los NPC, es algo que es inevitable, pero, siempre teniendo un control adecuado sobre estos, pero a medida que paso el tiempo, se fue saliendo de las menos, lo que causo la creación de miles de granjas de BOTS que explotan los recursos de jugadores reales, en todo caso, los principales problemas en los que el juego debe enfocarse son los siguientes:

  • La disminución de precios constante de las antiguas “Ediciones de Cartas”
  • La disminución de jugadores reales por causa de las acciones contra los BOTS

Ahora bien, estos problemas tienen un contexto, los cuales describiré a continuación:

Principales implicaciones de los problemas

En mi opinión este es uno de los problemas principales que el juego debe abordar, ya que la base del juego y de lo que es “Splinterlands” radica en las cartas, este es su atractivo principal para tener a mas jugadores e inversores, por lo que, si no se presta la debida atención a la devaluación de los precios de las cartas antiguas, esto podría afectar la confianza de los nuevos inversores y/o jugadores, ya que, de la forma en como funcionan las cosas actualmente, el destino de toda edición de cartas es devaluarse.

Entiendo bien que el equipo necesita ingresos y estos provienen principalmente de la venta de “Packs” de nuevas ediciones, sin embargo, los SETS de las ediciones “Alpha, Beta, Untamed y Dice”, mientras mas pasa el tiempo, más se devalúan y todo por pertenecer al “Formato Salvaje”. Ahora bien, estos cambios que vinieron con la implementación del “Wild Pass”, de la manera como yo lo veo, tiene los siguientes problemas:

  • Principalmente este cambio no solo afecta a los BOTS, si no también a jugadores reales en dicho formato, por lo que, si la idea era solo frenar la actividad de los BOTS, lo cual se ha logrado, esto no debería de afectar a los jugadores reales, pero, si que los afecto, las batallas jugadas en ambos formatos han disminuido considerablemente y en la siguiente imagen pueden notarlo:

Imagen de Peakmonsters

  • Ahora bien, si la cantidad de batallas han disminuido, esto quiere decir que, los casos de uso para las cartas de las ediciones mas antiguas, se extinguen, lo que causa que la “Oferta” sobre estas crezca aún más, teniendo solo utilidad en las “Tierras”, algo que no debería ser así, estas cartas deberían ser aún más valiosas que las nuevas, solo por el simple hecho de ser de las primeras, el valor de “Colección”, debería ser considerable, sin ,mencionar que, el pago por utilizar estas cartas debería de tener unja diferencia abismal en comparación con las nuevas.

Importante: Ahora bien, otro aspecto importante es que las ganancias en SPS en el “Formato Salvaje” no tuvieron un aumento significativo como se esperaba, en mi opinión, para aquellos que poseen un buen SET para jugar en el “Formato Moderno” es mucho mejor enfocar todos sus recursos en jugar allí que en el “Salvaje”, si que se ganan mas SPS y con constancia puedes nuevamente cubrir fácilmente el pago del “Wild Pass”, pero, la idea era que las ganancias se compararan con el “Formato Moderno”, aunque, en mi opinión, todo debería de funcionar al revés, se debería de ganar mas en el “Salvaje” que en el “Moderno”, la economía sería más saludable.


Comparación de ganancias entre temporadas

Aquí lo que pretendo hacer es mostrar las recompensas que obtenía de SPS antes de la implementación del “Wild Pass” y por supuesto mostrarles mis ganancias en SPS en la ultima temporada pagando el “Wild Pass”, con esto dejare en evidencia que la diferencia de ganancias que comente anteriormente y es por eso que comentaba que estoy viendo mejores posibilidades de jugar en el “Formato Moderno”, esto por supuesto para el que tenga cartas disponibles de dicho formato.

Con todo esto aclarado, veamos la comparativa:

Imagen de SplinterStats

Si observan bien, en la temporada justo antes de la implementación del “Wild Pass”, gané un total de 406.180 SPS, y en la temporada pasada en donde adquirí dicho pase para batallar, obtuve un total de 424.125 SPS, teniendo una diferencia mínima de 17.945 SPS, esto quiere decir que, el impacto del cambio no es tan grande como se esperaba, por lo que, pienso que hay que realizar ajustes con respecto a lo que ya comenté con anterioridad al inicio de la publicación.

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Mis nuevos objetivos y estrategias en “Splinterlands”

La realidad es que, me gusta mucho mas jugar en el “Formato Salvaje” que en el “Moderno”, para mi es mas divertido, el poder usar todas las ediciones conjuntas, además de que, en teoría debería ser más difícil, pero, actualmente la complejidad en el “Salvaje” puede que haya subido un poco, pero, sigue prácticamente igual, por otro lado, todos estos cambios referentes al formato en donde juego me han llevado a replantearme de que forma jugar y enfocarme, porque siendo un juego de cartas en el que se debe invertir, la idea es obtener liquidez para mejorar, y por ahora se está complicando, con esto claro, me estoy planteando cambia de estrategia siguiendo los siguientes puntos:

  • Estoy pensando en alquilar mi mazo de cartas de ediciones antiguas, los cuales comprenden “Beta, Untamed y Dice”, esto me permitirá ganar de forma pasiva DEC, los cuales pudiera utilizar para invertir en cartas más nuevas del “Formato Moderno”.

  • Intentare jugar en el “Formato Salvaje” debes en cuando, sin embargo, con la implementación de estos pagos regulares para jugar, es obvio que la actividad es menor, además de que mi intención es no gastar SPS, ya que mi intención es acumular y mas a estos precios mínimos.

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Consideraciones Finales

Con estos objetivos en mente, además de la problemática con el “Formato Salvaje” descrita, espero que este post haya aclarado varias dudas con respecto al nuevo “Wild Pass” y su efecto en el juego, espero que los cambios que están por venir los resuelvan, no es algo fácil, pero, espero estén conscientes de los mismos, más adelante traeré algunas estadísticas y como ver el estado actual del juego con algunas buenas herramientas. Esten atentos a mas publicaciones y actualizaciones acerca de ”Splinterlands” y su ecosistema.

Nos vemos en el "Campo de Batalla"

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In this post I intend to explain my point of view about the new implementation in the "Wild Format" about acquiring a "Wild Pass" to be able to play in that format, besides the other requirements, I will focus on the root of the problem and my opinion of why the team should focus on solving it, because, if the situation continues as it is, this could affect the confidence of future investors in the game, which in the end we need if we want to grow in the medium and long term, both in the player base and in "Market Capitalization" for the SPS and the rest of the main tokens for the ecosystem.

Last season I bought the "Wild Pass" in order to test the effects of paying a ticket to play in this format, hoping that, with this, the problems in this format would be solved and although I am aware that the intention is good, it seems to me that other measures should be taken to solve everything that is happening in the game, something that I will detail in the course of this post in more detail, even so, despite all this, it is still my favorite game and one of the most fun, taking into account that since my childhood I like card strategy games, that's why I still continue to invest fully trusting in the team and their work.

Of course, none of this is an investment recommendation, my intention is to share my experience with these changes, perhaps I will consider another strategy where I have the opportunity to generate passively, at least for a season, and probably try the "Modern Format". Read to the end for all the details:

  1. Problems to be solved in the "Wild Format".
  2. My new goals and strategies to follow

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Problems to be solved in the "Wild Format".

Last season a payment was implemented in the "Wild Format" to be able to play, something they called "Wild Pass", in which, we must pay 2000DEC/DEC-B, 2000 Credits or 40 VOUCHERS to access to this format, this payment would open the possibility to play in a regular way as we had been doing normally in the past, although, for those who do not know and also to give you a little context, this change is due to the approval of a proposal that sought to reduce the activity of the BOTS in the "Wild Format", which dilute the rewards in SPS on a large scale, causing an imbalance in the economy.

Of course, this is a problem that is not new, it comes from a long time ago and I do not understand why it has not been nipped in the bud having the power to do so, in my opinion it is very easy to reduce the activity of the BOTS in the game, however, it is also true that basically in every game there are always NPCs, it is something that is inevitable, but, always having an adequate control over these, but as time went by, it went out of the least, which caused the creation of thousands of BOTS farms that exploit the resources of real players, in any case, the main problems that the game should focus on are the following:

  • The steady decline in prices of the former "Editions of Letters".
  • The decrease in the number of real players due to actions against BOTS

However, these problems have a context, which I will describe below:

Main implications of the problems

In my opinion this is one of the main problems that the game must address, since the base of the game and of what is "Splinterlands" lies in the cards, this is its main attraction to have more players and investors, so, if due attention is not paid to the devaluation of the prices of the old cards, this could affect the confidence of new investors and/or players, since, the way things currently work, the destiny of any card edition is to devaluate.

I understand well that the team needs income and this comes mainly from the sale of "Packs" of new editions, however, the SETS of the "Alpha, Beta, Untamed and Dice" editions, the more time goes by, the more they devaluate and all because they belong to the "Wild Format". Now, these changes that came with the implementation of the "Wild Pass", as I see it, have the following problems:

  • Mainly this change not only affects BOTS, but also real players in this format, so, if the idea was only to stop the activity of BOTS, which has been achieved, this should not affect real players, but it did affect them, the battles played in both formats have decreased considerably and in the following image you can notice it:

Image of Peakmonsters

  • Now, if the number of battles has decreased, this means that the use cases for the cards of the older editions are extinguished, which causes the "Supply" on these cards to grow even more, having only utility in the "Lands", something that should not be so, these cards should be even more valuable than the new ones, just for the simple fact of being the first ones, the value of "Collection" should be considerable, not to mention that the payment for using these cards should have an abysmal difference compared to the new ones.

Important: Now, another important aspect is that the earnings in SPS in the "Wild Format" did not have a significant increase as expected, in my opinion, for those who have a good SET to play in the "Modern Format" it is much better to focus all their resources in playing there than in the "Wild", yes you earn more SPS and with constancy you can again easily cover the "Wild Pass" payment, but, the idea was that the earnings should be compared to the "Modern Format", although, in my opinion, everything should work the other way around, you should earn more in the "Wild" than in the "Modern", the economy would be healthier.


Comparison of earnings between seasons

Here what I intend to do is to show the rewards I got from SPS before the implementation of the "Wild Pass" and of course show my earnings in SPS in the last season paying the "Wild Pass", with this I will show the difference in earnings that I mentioned before and that is why I commented that I am seeing better chances to play in the "Modern Format", this of course for those who have cards available in that format.

With all this clarified, let's look at the comparison:

Images from SplinterStats

If you observe well, in the season just before the implementation of the "Wild Pass", I earned a total of 406,180 SPS, and in the last season where I acquired such pass to battle, I earned a total of 424,125 SPS, having a minimum difference of 17,945 SPS, this means that the impact of the change is not as great as expected, so I think that adjustments must be made with respect to what I commented previously at the beginning of the publication.

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My new objectives and strategies in "Splinterlands".

The reality is that, I like much more to play in the "Wild Format" than in the "Modern", for me it is more fun, to be able to use all the joint editions, besides that, in theory it should be more difficult, but, currently the complexity in the "Wild" may have gone up a little, but, it is still practically the same, on the other hand, all these changes regarding the format in which I play have led me to rethink how to play and focus, because being a card game in which you must invest, the idea is to obtain liquidity to improve, and for now it is getting complicated, with this clear, I am considering changing strategy following the following points:

  • I am thinking of renting out my deck of older edition cards, which comprise "Beta, Untamed and Dice", this will allow me to passively earn DEC, which I could use to invest in newer "Modern Format" cards.

  • I will try to play in the "Wild Format" from time to time, however, with the implementation of these regular payments to play, it is obvious that the activity is less, plus my intention is not to spend SPS, as my intention is to accumulate and more at these minimum prices.

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Final Considerations

With these objectives in mind, in addition to the problems with the "Wild Format" described, I hope this post has clarified several doubts regarding the new "Wild Pass" and its effect on the game, I hope the changes that are coming will solve them, it is not something easy, but, I hope you are aware of them, later I will bring some statistics and how to see the current state of the game with some good tools. Stay tuned for more posts and updates about Splinterlands and its ecosystem.

See you on the battlefield

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Ese gráfico de la cantidad de batallas en verdad que da susto con esa caída abrupta del número de batallas por día.
Happy Birthday Party GIF
Es como si se estrellara contra una pared y se fuera al piso.

!ALIVE !PGM !BBH

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Si, la verdad que si jaja, pero hay cambios necesarios para que la economía mejore, sin embargo como detalle en el post, el problema aún persiste y más porque está afectando a los jugadores reales de la misma forma que a los BOTS.

Probablemente vendran más ajustes para acomodar las cosas, hay que ver qué pasa.

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for those who have a good SET to play in the "Modern Format" it is much better to focus all their resources in playing there than in the "Wild"

The company has this view all wrong. Modern format is the competitive, higher-earning format. It should be where the more competitive players want to go for higher prizes and the human environment. It should encourage the most active players to get cards from the newest set to compete at the highest level.

This keeps the game going. This funds the DAO. This funds the company to develop the next set. It provides for SPS rewards past the print run that ends in 2 years that nobody seems to want to talk about or plan for.

Wild should be the more casual format for most players and bots. There is still a place for the most competitive players with all the cards in the history of the game. But the truth that Matt has brought up before that there needs to be some limit on the incentives given to the wild format where people can just earn rewards indefinitely with a modest amount of newer/cheaper cards only.

The biggest incentive for older cards is TOURNAMENTS, because I just don't care about lands at all. But the top-tier events demand owning (or renting) the best cards in the metagame to ensure success. This will always prop up card value and rental value because of the expected value of ranked and tournament winnings.

So I respectfully disagree with your premise about wild. It should be the casual format where people can earn forever with their older cards. Modern should be competitive with bigger prizes with the newest cards. The best cards, old or not, will always benefit for higher price tags with shorter print runs due to supply and demand.

Now with the new pack sale mechanism and battle wagons, the game will finally have the right amount of cards for its players. Prices should be more steady for the newer cards, even past rotation. It does not solve the problem of propping up the value of the older cards, but only the most useful for the most competitive battlemage will retain their price long-term.

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The beauty of this is that we all have different points of view and the debate makes everything grow and certainly I agree on several points you comment and others not, the reality is that there are many things to change and to work for both formats to be optimal regardless of the format where it is played.

I hope the team continues working and doing the best for the game in the medium and long term and believe me I hope to be here for a long time to see it.

Thank you very much for your comment my friend.

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I'd like to move the discussion forward with you (and wild players in general) and find a solution that makes sense for the health of the game.

You do agree that Wild as a format is designed to allow anyone to keep earning with a fixed supply of cards for an indefinite amount of time? With bots still allowed to automate accounts to earn rewards, there will always be magnitudes more players in Wild than Modern. So how do you balance the disparity in battles between the formats and the rewards given out?

I understand some humans want to play Wild instead of Modern in ranked play, but I don't know much about that experience. I've been a Modern player since the birth of the format. Wild is just a tournament designation for me and a place where I can let my 2 alt accounts run because they just aren't competitive in Modern anymore as Silver or Gold league decks.

It's just crazy that I have a Chaos Legion GF silver league deck which pushes for Wild Champion 3 and a Chaos Legion RF sold league deck which pushes for Wild Champion 2. I used to have scholars who competed for leaderboard spots in Modern and earned top rewards in their respective leagues before those went away. Now these lower league decks can't compete against maxed cards and there is NO PLACE in Modern for these accounts. Sadly, this is contributing to the deteriorated reward pool in Wild. Very complicated!

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What I really believe, is that since the beginning of the creation of the formats and only allowing BOTS in the Wild Format, was what complicated things regarding the rewards in that format and of course the constant decrease of prices in the old cards, since that moment the collection factor died in the game.

It is obvious that newer cards are more powerful, but it cannot be that a new card has much more value than an old one, even in games of this same type this does not happen, I played for many years Yugioh, something similar to MTG and the older cards no matter how weak they seem with the new ones, they were always expensive and this is because they were no longer printed, they were scarce and the collection value is maintained.

This does not happen in Splinterlands, if everything worked the other way around with respect to formats, just by selling several of my Beta cards, or Untamed, I could easily invest in Rebellion packs and cards and the team would receive constant income for this.

I invested when the game came out, I am one of the first players who played Splinterlands, I entered in the 2nd season, and at that time I was one of the first who trusted the game, as well as many others, that investment should be enough to make a profit and continue investing in the game if the value of my old collection was as it should be, I think focusing on Wild players earning rewards without investing is a mistake.

At the time we gave the game the income to get it to where it is now, be it a lot or a little, I would like to invest more than I can, but right now I am at a loss, yet I haven't sold large amounts of SPS in a lot of time, I only use it for rentals, but not for liquidity, but if the game wants me to keep investing, it should give me the tools to do so.

BOTS provide liquidity to the game in many ways and maybe that's why they are not completely limited, stopping them all would be too easy from my point of view.

In any case, if things continue as they are, those who invest in chaos or Rebellion, and these move to Savage, their value will certainly decrease. Do you think these users will want to invest knowing that all editions will lose their value?

The way I think that the economy would flow, part from what I explained above, the old editions and the Wild format, should be that game mode in which players should be for their high rewards, while the modern, is for the newer and a taste of rewards, those of wild could with their old cards sell, to buy new cards and play in both formats if they want, and this in the end would be income for the team, plus promotional cards, skins and other things.

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they were scarce and the collection value is maintained.

The old cards ARE scarce, we just don't have a critical number of collectors to buy them from the market to hold them for value. In this play to earn environment, people buy the cards mostly to play with them, and others to earn rental value. But we definitely don't have very many players that are going in and buying thousand dollar cards for their collection. Maybe during the last bull run, but not now!

The way I think that the economy would flow

This thinking is flawed in my opinion because it purely depends on whether OGs who eventually sell their expensive cards to newer players will be willing to continue investing in and buying new editions from the company. In this model, the secondary wild market directly competes with the capital coming in from new players, who in my opinion will want to compete for the bigger rewards. Why would I ever want to buy new cards if the old ones earn me more rewards? How will the game stay accessible if the old cards are worth crazy amounts?

Bottom line is that the Company/DAO needs to constantly sell new packs to support the future of the game. This is best accomplished by providing the best rewards to the Modern format where the newest cards are most relevant. Without the constant demand for new cards, I'm not sure there will be servers running to support the old cards.

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QuoteThe old cards ARE scarce, we just don't have a critical number of collectors to buy them from the market to hold them for value. In this play to earn environment, people buy the cards mostly to play with them, and others to earn rental value. But we definitely don't have very many players that are going in and buying thousand dollar cards for their collection. Maybe during the last bull run, but not now!

The reason we don't have enough players is because they have gone with the existing model, everyone who invests in the web3 and more in a game, they expect a return on their investment, this besides being fun, that "Splinterlands" really has all the tools for this, believe me in the last splinterlands Bull run many bought cards of much value, either by speculation or because they are useful on the battlefield.

QuoteThis thinking is flawed in my opinion because it purely depends on whether OGs who eventually sell their expensive cards to newer players will be willing to continue investing in and buying new editions from the company. In this model, the secondary wild market directly competes with the capital coming in from new players, who in my opinion will want to compete for the bigger rewards. Why would I ever want to buy new cards if the old ones earn me more rewards? How will the game stay accessible if the old cards are worth crazy amounts?

QuoteBottom line is that the Company/DAO needs to constantly sell new packs to support the future of the game. This is best accomplished by providing the best rewards to the Modern format where the newest cards are most relevant. Without the constant demand for new cards, I'm not sure there will be servers running to support the old cards.

And why wouldn't they be willing to continue investing? Knowing that every edition of cards going into wild format is an edition that gets scarcer over time and every asset that gets scarcer over time gets revalued, that's more than enough to make you want to invest in new cards, whether you are an old or new player.

In the end you will end up with a positive ROI, this happened to me with the Alpha, Beta and Untamed cards, I speak from my experience not an experiment, this model works, the cards are assets and having a limit of printing, it's like Bitcoin, it becomes scarce.

Now, assuming that new players want to earn more rewards and of course want to go to the old cards, there are options, either you buy them, or you wait until the edition is finished selling and automatically go to play in a format with higher rewards, then you sell several cards and buy the new ones to repeat the same procedure, it's simple.

Now that there are not enough players, this is a marketing work that must be done to reach more people on the web 3, an example is the growth of the TON network on telegram, easily and without spending practically resources Splinterlands can create a Tap BOT there to attract the attention of players, investors in the network, make an effort that is not done on the web 2 to reach many people, youtube, twitter X, twich.

We must do more work to get out of HIVE, hive is great, but it must evolve in conjunction with trends, the market capitalization of the game, the SPS and everything else will not grow if we are always the same and the model that would work and that I explained above was great, if this work is done, of course the SPS network, nodes and these things are on the way, but you have to work it.

The DAO is important, and I agree that these new packs are needed for the future of the game, but they are approaching it wrong, thousands of players are leaving and where is the price of SPS now, plus the card prices? of course there is a partial backlash in the market, but how much would it take to increase the capitalization? the players that have left, whales or not, are indispensable, there is no one to sell cards to because more players are leaving and reading the comments, everyone agrees, the value of the cards is falling, there is no incentive to buy new cards that in the end will depreciate.

I am here until the end, which I hope will not happen, but there are many gaps.

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the cards are assets and having a limit of printing

But cards in general are inflationary because new cards are added all the time! New players can buy a very competitive complete set of Chaos Legion for about $1000 and go compete in Wild up to the champion league very simply. My silver and gold league accounts do this also no problem, so a fully max Chaos Legion set should be a lock for Champion!

So why would your oldest, super rare cards keep value for Wild if I can succeed in Wild with very cheap overprinted Chaos Legion cards (which will be in Wild next year)? The only reason would be for collector value or the very few cards that are essential meta cards for Wild that are already expensive (beta/untamed legend summoners). Because of the inflationary nature of cards, the older ones WILL typically lose some value unless they are essential to compete.

I know this putting my money into Rebellion. But it is OK because I don't want to wait for them to rotate to Wild to buy them cheap. I want to have them now when I can play them in all the tournament formats and use them to be the most competitive in modern.

Good luck with selling your older expensive cards. I've had some conversations about alpha and beta Gold Foils and the prices are still too high for the value they provide. We'll let the market decide what the old cards are really worth now that we see more of them coming to the market.

I think with the oversupply of CL cards, anything else older will struggle to keep their price up since they all earn the same in wild!

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In any case, whatever way it works with the "Formats", what I want is that whatever is planned works and I am willing to support it, at some point I will buy my new cards haha, but we'll see how it goes.

I hope that a solution is found that can help the old cards, limit the BOTS, and everything goes well, even if the rewards in wild are less than in Modern, but that it flows and grows.

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Are you looking for Tier 5 brawl guild? THE GUILD OF NEOXIAN looking for brawl players who have good win ratio on brawls. If you are interested then join our Discord & Let our Guild officer xawi know that you are interested for guild brawl participation and Also Don't Forgot to Checkout our BDVoter Daily Hive Showcase & Participate into our Daily giveaway to win various prize. Best of Luck 😉

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DELEGATE HIVE POWER TO BDVOTER & EARN HIVE DAILY.

500 HP1000 HP2000 HP5000 HP10000 HP15000 HP20000 HP

FOLLOW OUR HIVE AUTO CURATION TRAIL & CHECKOUT OUR HIVE BLOG & TWITTER PAGE FOR DAILY CURATION REPORT

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Congratulations @lenonmc21! You received a personal badge!

Happy Hive Birthday! You are on the Hive blockchain for 7 years!

You can view your badges on your board and compare yourself to others in the Ranking

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