The Work On Blender Continues

We got another few hours in on blender today, and it's really coming together.

This has been so much fun and today I noticed something while we were working.

The stories inspired this, and now that we're doing it, this has inspired some more stories.


Here's are two buildings my mate made.

After a few hours today he had a couple finished and was able to render out an image to have a look at what it could look like. Obviously this is just a test, as we'll have a wider shot and plenty more buildings in by time we get the real shots, but as an example of what it could look like, it's deadly.

I'm really looking forward to the process of placing buildings on the map and building up the city in that way.

Also the cool thing about doing it like this is the fact that we'll be able to get shots of different areas, rather than just one.

We're a while away from that though.


Here's the first one I made today.

It's a factory type building, but I actually like a certain aspect of this that became a happy accident as I was near the end of making it.

I realised that morphing two styles in one, alien, and Human, it gives this interesting look and kind of tells a story.

This is a post-war world, so the idea of shells being rebuilt by different people creates this dynamic which I think shows the world as a living and breathing thing.


Here's the back of it.

I might continue working on this because I'm not fully happy with it, but as a background building it's not bad.

Creating them in a way where they can be duplicated and rotated is what we're going for.


After finishing up on the factory I got to work on a Skyscraper.

I like the design of this one, even though it isn't finished yet. The general shape is cool though.


Here's the other side of it with some landing platforms from a previous building added to it.

This is kind of what I mean. One building that could easily be duplicated and placed front and back. It would kind of be noticeable here, but for the most part I think we'd get away with it.

We're going to have three tiers of buildings, larger, medium and small. Which will also help to break them up a bit and give dept to the rendered images.




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Congratulations! You are progressing very fast!

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