LET'S TALK ABOUT SPLINTERLANDS #2 CP FOR SPS, AND CHANGES ON BRAWL AND TOURNAMENTS [EN-PT-BR]
Introduction.
Hey everyone, this week our weekly media post is about some sensitive issues and a few more suggestions I want to add to the game, but I want to make it clear, I like and believe in the potential of Splinterlands, I'm even happy with the team moving to improve the gameplay and attractiveness of the game!!!
Today I want to comment on two subjects in particular:
First the change from CP to Staked SPS
Second about suggestions for changes in Tournaments and Brawls.
The current scenario:
On the last 15th, we had the presentation of the proposal for SPS by staking officially by the Town Hall, for those who haven't seen it yet, it will be in the link below:
https://ecency.com/hive-13323/@splinterlands/splinterlands-town-hall-summary-may-15th-2023
Also on the last day 18 @libertycrypto27 made an excellent post on the subject:
When we look at the charts below that can be obtained from the website: https://peakmonsters.com/dashboard we can see that two movements took place after the announcement of the changes:
First, we had a huge drop in active players.
Second an increase in daily battles.
But what could that mean?
Well let's go, apparently, many BOTS stopped playing, especially in modern which brought more active players playing and excited about the change, so maybe the gameplay has already started to improve a little.
The announced amount of SPS in stake was also a reason that will help to reduce the bots in high leagues in the game and especially in wild mode.
Image above available on the official Splinterlands Discord posted by @vugtis
From the comments I saw on the official post, I believe that many players expect that by the end of the semester, the change will be implemented with a "little" downward adjustment, in the reduction of total SPS based on the last table of SPS needed for each league .
But I believe that most players believe that this change will help a lot in the stability and future of the game.
Brawl and Tournaments
Well here are some suggestions that I believe can help the game have a bigger player base and be more fun and competitive:
Invisible mode:
We want to make the game fun, profitable and with real players playing and not just BOTS correct?
Recently I've seen more than 5 sites, with team suggestions for matches and/or to improve the winrate in Tournaments and Brawls, even though BOTS don't place teams automatically (yet) the AI of the bots will get more and more advanced and both new players and intermediate players will not like to be losing without even having an option to win.
But how to make the bots profitable with this system, without taking away the possibility of victory for the players vs AI.
My suggestion to make the game more competitive and a more fun gameplay is to "hide" the name of the players, until the battle begins in the tournament or brawl, so it is not possible for a bot to check which opponent's cards and suggest a team that counters it .
Examples:
In the image we can see the guild that will be faced in Brawl, but without information with the name of the player that we will face, which would make the calculation of the bot much more complex, as it would have to take into account all the players in a guild.
In tournaments it would be similar too:
The player's name would only appear after the battle started, and not when the teams entered, in addition to only showing the battle histories of the teams that fought.
FINAL CONSIDERATIONS:
This is a simple suggestion @yabapmatt.sps I don't know how complex it is to implement/test, and it would be very feliz if you would give your opinion on this topic.
The game is currently going through a changing scenario, we have to balance the game both so as not to be discouraging for players, and not to harm those who play with bots.
The team is committed to seeking better evolution of the game, and the game has the potential to expand and pass this bear market, and perhaps become the biggest nft game in the coming years, and surf an insane bull market, where it will help old players and new ones to have an experience of playing a good game, also acquiring value.
I believe this suggestion can increase the player base of the game, in addition to bringing people back to the game.
Onward splinterlands <3 I really love this game!
REFERRAL LINKS:
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Introdução.
Olá pessoal, essa semana o nosso post de media semanal é sobre alguns assuntos delicados e mais algumas sugestões que quero acrescentar para o jogo, mas quero deixar claro, eu gosto e acredito no potencial do Splinterlands, inclusive fico feliz com a equipe se movimentando para melhorar a jogabilidade e atratividade do jogo!!!
Hoje quero comentar sobre dois assuntos em especial:
Primeiro a mudança de CP para Staked SPS
Segundo sobre sugestões de mudanças em Torneios e Brawls.
O cenario atual:
No ultimo dia 15, tivemos a apresentação da proposta de SPS por staking oficialmente pelo Town Hall, para quem ainda não viu ela vai estar no link abaixo:
https://ecency.com/hive-13323/@splinterlands/splinterlands-town-hall-summary-may-15th-2023
Também no ultimo dia 18 @libertycrypto27 fez um excelente post sobre o assunto:
Ao observarmos os gráficos abaixo que podem ser obtidos pelo site: https://peakmonsters.com/dashboard podemos ver que dois movimentos aconteceram após o anuncio das mudanças:
Primeiro, tivemos uma grande queda de jogadores ativos.
Segundo um aumento nas batalhas diarias.
Mas e o que isso pode significar?
Bom vamos lá, aparentemente, muitos BOTS pararam de jogar, principalmente no modern o que trouxe mais players ativos jogando e animados com a mudança, por isso talvez a jogabilidade já começou a melhorar um pouco.
A quantidade anunciada de SPS em stake, também foi um motivo que vai ajudar a reduzir um pouco os bots em ligas altas no jogo e principalmente no modo wild.
Imagem acima disponível no Discord oficial da Splinterlands postada pelo @vugtis
Pelos comentários que vi na postagem oficial, acredito que muitos players esperam que para o final do semestre, seja implantado a mudança com um "pouco" de ajuste para baixo, na redução de SPS total com base na ultima tabela de SPS necessário para cada liga.
Mas acredito que a maioria dos players acreditam que essa mudança ajudara e muito na estabilidade e no futuro do jogo.
Brawl e Torneios
Bom aqui vai algumas sugestões que acredito que podem ajudar o jogo a ter uma maior player base e ser mais divertido e competitivo:
Modo invisivel:
Queremos deixar o jogo divertido, com rentabilidade e com players reais jogando e não apenas BOTS correto?
Recentemente já vi mais de 5 sites, com sugestões de times para partidas e/ou para melhorar a winrate em Torneios e Brawls, por mais que os BOTS não coloquem os times automaticamente (ainda) a IA dos bots vai ficar cada vez mais avançada e tanto novos players, quanto players intermediários não vão gostar de ficar perdendo sem nem ter opção de vitória.
Mas e como deixar os bots rentaveis com esse sistema, sem tirar a possibilidade de vitória dos players vs IA.
Minha sugestão para deixar o jogo mais competitivo e uma jogabilidade mais divertida, é "esconder" o nome dos players, até começar a batalha no torneio ou brawl, assim não é possível um bot verificar quais cartas do oponente e sugerir um time que o countera.
Exemplos:
Na imagem podemos ver a guilda que vai ser enfrentada no Brawl, porém sem informações com o nome do player que iremos enfrentar, o que deixaria o calculo do bot bem mais complexo, pois teria que levar em conta todos os players de uma guilda.
Ja nos torneios seria similar também:
Só iria aparecer o nome do player após a batalha começar, e não na hora de entrada dos times, além de só mostrar os históricos de batalha dos times que forem realizadas as lutas.
CONSIDERAÇÕES FINAIS:
Essa é uma sugestão simples @yabapmatt.sps não sei o quanto complexo é para implementar/testar, e ficaria muito feliz se você desse sua opinião sobre esse tema.
O jogo atualmente está passando por um cenário de mudanças, temos que equilibrar o jogo tanto para não ficar desanimador para jogadores,quanto para não prejudicar os que jogam com bots.
A equipe está comprometida em buscar melhor evolução do game, e o jogo tem potencial para expandir e passar esse bear market, e talvez se tornar o maior jogo nft dos próximos anos, e surfar em um bull market insano, onde vai ajudar os players antigos e novos a ter uma experiencia de jogar um bom jogo, também adquirir valor.
Acredito que essa sugestão pode aumentar a player base do jogo, além de trazer pessoas de volta para o game.
Avante splinterlands <3 Eu realmente amo esse jogo!
REFERRAL LINKS:
Gostou da minha postagem? O que você pensa sobre essas mudanças? Tem uma sugestão de melhoria no post ou no splinterlands???
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