The Proud Warrior of the Water

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Nerissa Tridawn.jpg

Armed with her enchanted trident, she defends the seas, the rivers, and the lakes. She is well known across coastal villages, and they often call on her for help

Hello Splinterlands Community!

Welcome to another Splinterlands Share your Battle Weekly Challenge. For this week, we have the epic monster from the water element which is a very strong warrior dealing magical damage non other than Nerissa Tridawn

For those who are new to my post, I usually post information which is related in the Silver League Modern Format.

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🔱 The Stats

The Stats.png

  • First thing to look out with Nerissa Tridawn is that this card does not have any ability at any given level.

  • Nerissa Tridawn magic attack is very powerful considering that the initial attack starts from 3 and can be up to 5 by maximizing this card level. This is a very powerful magic attack.

  • In terms of speed, Nerissa speed is an average starting from 2 up to 3.

  • Nerissa's durability is also a good one, even though she does not have any armor the health is very high already in the base level and can be increase up to 11 through leveling up this card.

  • Without any abilities, Nerissa Tridawn is one of the best card to be use in back to basic and the new ruleset wands out.

Combo Cards

In terms of summoner, the best summoners that can further boost Nerissa Tridawn magic attack are Alric Stormbringer, Valnamor, Delwyn Dragonscale and Archmage Arius however these summoners are only playable in Wild format.

As of now Kelya and Lux Vega seems to be the best option in Modern format for additional speed and protection while Bortus on the other hand is against Nerissa as it will decrease the magic attack of Nerissa.

Card
Advantage/Disadvantage
Kelya Frendul
Kelya Frendul gives armor and speed buff to Nerissa Tridawn. For a more enhance buffs, Lux Vega would be the upgraded version of Kelya Frendul.
Bortus
Bortus is a summoner that is literally against magic units as this card reduce the magic damage which will impact Nerissa Tridawn attack. This card is best to use for back to basic ruleset as there will be range and magic unit that will be use for sure by your opponent.

In terms of monsters that is good to be with Nerissa Tridawn, there is no direct compatibility since there is no ability yet that increase the magic damage (like inspire which boost melee damage) and Nerissa Tridawn does not have any ability.

The monsters that are against Nerissa Tridawn are those with Void, Void Armor, magic reflect, phase and silence ability.

Below are the list of monsters in modern format with those abilities:

Monster
Element
Ability
League
Caladuum
Fire
Void
Starting from Bronze League
Efreet Elder
Fire
Phase
Starting from Gold League
Grum Flameblade
Fire
Void Armor
Starting from Bronze League
Fire
Void
Starting from Silver League
Tinderlock
Fire
Silence
Starting from Silver League
Tusk the Wide
Fire
Void
Starting from Bronze League
Venari Heatsmith
Fire
Void Armor
Starting from Bronze League
Angelic Mandarin
Water
Silence
Starting from Diamond League
Baakjira
Water
Void
Starting from Bronze League
Djinn Oshannus
Water
Void
Starting from Bronze League
Water
Phase
Starting from Silver League
Frost Lion
Water
Void Armor
Starting from Bronze League
Lemell Refugee
Water
Void Armor
Starting from Bronze League
Lobstradamus
Water
Magic Reflect
Starting from Silver League
Torhillo the Frozen
Water
Void
Starting from Bronze League
Wave Brood
Water
Void
Starting from Bronze League
Djinn Biljka
Earth
Void
Starting from Silver League
Failed Summoner
Earth
Magic Reflect
Starting from Bronze League
Goblin Psychic
Earth
Silence
Starting from Gold League
Oaken Behemoth
Earth
Void Armor
Starting from Bronze League
Sporcerer
Earth
Silence
Starting from Gold League
Unicorn Mustang
Earth
Void
Starting from Bronze League
Earth
Magic Reflect
Starting from Gold League
Blinding Reflector
Life
Magic reflect
Starting from Silver League
Chain Spinner
Life
Void Armor
Starting from Bronze League
Gargoya Scrapper
Life
Void
Starting from Bronze League
Pelacor Conjurer
Life
Magic reflect
Starting from Silver League
Life
Phase
Starting from Diamond League
Prismologist
Life
Silence
Starting from Diamond League
Warrior of Peace
Life
Silence
Starting from Diamond League
Ancient Lich
Death
Void
Starting from Silver League
Bone Golem
Death
Void
Starting from Bronze League
Dark Ha'on
Death
Void
Starting from Gold League
Death
Magic Reflect
Starting from Diamond League
Death Elemental
Death
Silence
Starting from Silver League
Djinn Muirat
Death
Void Armor
Starting from Bronze League
Death
Magic Reflect
Starting from Gold League
Marrows Ghost
Death
Void Armor
Starting from Bronze League
Nightmare
Death
Phase
Starting from Gold League
Theorosa Nightshade
Death
Void
Starting from Diamond League
Agor Longtail
Dragon
Void Armor
Starting from Bronze League
Naga Brute
Dragon
Void Armor
Starting from Bronze League
Robo-Dragon Knight
Dragon
Void
Starting from Bronze League
Dragon
Magic Reflect
Starting from Diamond League
Void Dragon
Dragon
Void
Starting from Bronze League
Dragon
Phase
Starting from Gold League
Almo Cambio
Neutral
Phase
Starting from Silver League
Neutral
Magic Reflect
Starting from Diamond League
Chain Golem
Neutral
Void
Starting from Silver League
Chaos Agent
Neutral
Phase
Starting from Gold League
Coeurl Lurker
Neutral
Phase
Starting from Silver League
Cornealus
Neutral
Magic Reflect
Starting from Diamond League
Elven Mystic
Neutral
Silence
Starting from Silver League
Gargoya Lion
Neutral
Void
Starting from Bronze League
Legionnaire Alvar
Neutral
Void Armor
Starting from Bronze League
Onyx Sentinel
Neutral
Void
Starting from Silver League
Xenith Monk
Neutral
Void
Starting from Gold League
Neutral
Magic Reflect
Starting from Diamond League

Ruleset

Nerissa Tridawn due to the magic attack and without any ability can be use in most of the ruleset. There are several ruleset that Nerissa Tridawn excel at.

Ruleset
Benefits
Combat-rule_armored-up Small.pngArmored Up
We all know that when armored up is in play, melee and range units will first deal with the armor before directly doing the damage in the health. With Nerissa Tridawn as a magic monster, her attack will ignore the armored up buffs. Plus Nerissa Tridawn have been provided protection against physical attack.
Combat-rule_back-to-basics Small.pngBack to Basic
With the back to basics, all monsters ability is disable by this ruleset. However with Nerissa Tridawn pure stats, she is unaffected by this ruleset and therefore excel in this ruleset.
Combat-rule_wands-out.pngWands Out
The new ruleset which only magic units are playable. Nerissa Tridawn is one of the powerful magic units with high health and high attack. In this ruleset, Nerissa Tridawn is clearly one of the best choice.

Below are the ruleset that are strongly against Nerissa Tridawn:

  • Counterspell
  • Up to Eleven (only if with Magic Reflect monsters)
  • Weak Magic

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🔱 The Battle and Outcome

Battle

Rules of Combat

Modifications: Taking Sides, Equalizer
Mana Cap: 60
Playable Splinters: Fire, Water, Earth, Life and Death

R1.png

With the equalizer ruleset, my main goal is to provide enough damage into the frontline as well as all my monsters should hit the same target.

  • Summoner: Kelya Frendul as the summoner for the speed buff for the chance to attack first as well as provide massive damage to the frontline by using powerful water monsters. Since dragon summoner which can provide high damage monsters is not available.
  • 1st Position: Diemonshark in the front position simply because of its enrage and trample ability which could trigger anytime and can provide massive damage in the frontline.
  • 2nd Position: Tide Biter in the second position to absorb blast damage in-case the opponent use Yodin Zaku. This card does not have higher damage and health than Flying Squid however with the equalize ruleset the health has been increased.
  • 3rd Position: Djinn Oshannus in the 3rd position which plays 2 important role. First is to become the tank against magic once the Diemonshark and Tide Biter has been defeated with all magic monsters and second is to deal snipe attack. With high speed and phase ability, it may dodge snipe attack either range or magic.
  • 4th Position: Deeplurker as the main damager striking the wounded monster which has been attacked by its allies.
  • 5th Position: Nerissa Tridawn which brings a massive damage to the frontline by dealing a 3 magic damage.
  • 6th Position: Runemancer Kye in the last position which also adds up a massive damage to the frontline. This card is set in the last position because of the flying ability which can dodge sneak attack as well as the Life Leech to gain enough health.

Let's do the battle analysis per round:

Round 1

R1.png

As I've said Kelya might give the chance to make the team attack first. Since the line-up is frontal attack, all of water monsters will target Grum

Analyzing opponent's lineup gives the Yodin Zaku blast damage. However with Tide Biter in the second position, this is already countered. Also with Kelya's armor most of the attack are blocked by the armor first.

Adding up the damage from both team, Grum might heavily wounded due to the massive attack as well as Diemonshark. However Diemonshark enrage ability gives a high boost which may avoid those range attack.

Round 2

R2.png

Grum Flameblade is heavily wounded while Diemonshark survives and avoid most of the attack.

Diemonshark will deal the first attack and will defeat Grum, triggering another attack towards Molten Ash Golem.

Molten Ash Golem won't survive the incoming attack from Oshannus, Tide Biter and Deeplurker.

Kye and Nerissa will directly deal Lava Launcher health because of their magic.

Diemonshark on the other hand can still avoid most of the attack except for Djinn Inferni magic attack.

Round 3

R3.png

The battle continues.

Lava Launcher won't be able to survive another massive attack and Djinn Inferni might be heavily damage from Nerissa Tridawn and Runemancer Kye attack

Diemonshark won't be able to survive this round unless luck is still on its side.

Round 4

R4.png

Djinn Inferni is the next victim on the massive attack and Countess Sinash might be heavily wounded from the attack of Nerissa and Kye.

Round 5

R5.png

The same pattern of attack continues and the frontline enemies fall one by one.

The battle ends in round 6.

BATTLE LINK

Screenshot 2023-01-29 at 12.17.04 AM.png

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🔱 Final Thoughts

Nerissa Tridawn is a very powerful magic monster. Given that this card don't have any ability, the stats she have is very impressive. A high magic damage, an average speed and a high health is the proof that she is truly a proud warrior of the water.

With the addition of "Wands Out" ruleset, Nerissa Tridawn become much important monster card to have.

How do you think Nerissa Tridawn is?

Thank you for reading! See you in the next Share Your Battle Weekly Challenge!

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Want to join our awesome community? Signup to @Splinterlands using my referral code.

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7 comments
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Awesome write up. I shared it over on LeoThreads which is like a crypto twitter. Feel free to check it out some time and earn rewards in hive and leo for doing short form twitter like posts. LeoFinance.io/threads

Posted Using LeoFinance Beta

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Splinterlands is my favourite game and you have written this article so well. I like the strategy you followed.
I found this post by browsing Threads. Learn more about threads.

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Hi this is an interesting post for me as I am still finding my way around the game. As a starter I often take more time then usual to pick the cards for the battle and end up forfeiting the game.
Slowing as I read battle posts like these I hope that I would get the hang of picking up the right team and that to in the specified time.

I found this post by browsing Threads. Learn more about threads.

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