The Proud Warrior of the Water
Armed with her enchanted trident, she defends the seas, the rivers, and the lakes. She is well known across coastal villages, and they often call on her for help
Hello Splinterlands Community!
Welcome to another Splinterlands Share your Battle Weekly Challenge. For this week, we have the epic monster from the water element which is a very strong warrior dealing magical damage non other than Nerissa Tridawn
For those who are new to my post, I usually post information which is related in the Silver League Modern Format.
🔱 The Stats
First thing to look out with Nerissa Tridawn is that this card does not have any ability at any given level.
Nerissa Tridawn magic attack is very powerful considering that the initial attack starts from 3 and can be up to 5 by maximizing this card level. This is a very powerful magic attack.
In terms of speed, Nerissa speed is an average starting from 2 up to 3.
Nerissa's durability is also a good one, even though she does not have any armor the health is very high already in the base level and can be increase up to 11 through leveling up this card.
Without any abilities, Nerissa Tridawn is one of the best card to be use in back to basic and the new ruleset wands out.
Combo Cards
In terms of summoner, the best summoners that can further boost Nerissa Tridawn magic attack are Alric Stormbringer, Valnamor, Delwyn Dragonscale and Archmage Arius however these summoners are only playable in Wild format.
As of now Kelya and Lux Vega seems to be the best option in Modern format for additional speed and protection while Bortus on the other hand is against Nerissa as it will decrease the magic attack of Nerissa.
Kelya Frendul gives armor and speed buff to Nerissa Tridawn. For a more enhance buffs, Lux Vega would be the upgraded version of Kelya Frendul. | |
Bortus is a summoner that is literally against magic units as this card reduce the magic damage which will impact Nerissa Tridawn attack. This card is best to use for back to basic ruleset as there will be range and magic unit that will be use for sure by your opponent. |
In terms of monsters that is good to be with Nerissa Tridawn, there is no direct compatibility since there is no ability yet that increase the magic damage (like inspire which boost melee damage) and Nerissa Tridawn does not have any ability.
The monsters that are against Nerissa Tridawn are those with Void, Void Armor, magic reflect, phase and silence ability.
Below are the list of monsters in modern format with those abilities:
Ruleset
Nerissa Tridawn due to the magic attack and without any ability can be use in most of the ruleset. There are several ruleset that Nerissa Tridawn excel at.
We all know that when armored up is in play, melee and range units will first deal with the armor before directly doing the damage in the health. With Nerissa Tridawn as a magic monster, her attack will ignore the armored up buffs. Plus Nerissa Tridawn have been provided protection against physical attack. | |
With the back to basics, all monsters ability is disable by this ruleset. However with Nerissa Tridawn pure stats, she is unaffected by this ruleset and therefore excel in this ruleset. | |
The new ruleset which only magic units are playable. Nerissa Tridawn is one of the powerful magic units with high health and high attack. In this ruleset, Nerissa Tridawn is clearly one of the best choice. |
Below are the ruleset that are strongly against Nerissa Tridawn:
- Counterspell
- Up to Eleven (only if with Magic Reflect monsters)
- Weak Magic
🔱 The Battle and Outcome
Battle
Rules of Combat
Modifications: Taking Sides, Equalizer
Mana Cap: 60
Playable Splinters: Fire, Water, Earth, Life and Death
With the equalizer ruleset, my main goal is to provide enough damage into the frontline as well as all my monsters should hit the same target.
- Summoner: Kelya Frendul as the summoner for the speed buff for the chance to attack first as well as provide massive damage to the frontline by using powerful water monsters. Since dragon summoner which can provide high damage monsters is not available.
- 1st Position: Diemonshark in the front position simply because of its enrage and trample ability which could trigger anytime and can provide massive damage in the frontline.
- 2nd Position: Tide Biter in the second position to absorb blast damage in-case the opponent use Yodin Zaku. This card does not have higher damage and health than Flying Squid however with the equalize ruleset the health has been increased.
- 3rd Position: Djinn Oshannus in the 3rd position which plays 2 important role. First is to become the tank against magic once the Diemonshark and Tide Biter has been defeated with all magic monsters and second is to deal snipe attack. With high speed and phase ability, it may dodge snipe attack either range or magic.
- 4th Position: Deeplurker as the main damager striking the wounded monster which has been attacked by its allies.
- 5th Position: Nerissa Tridawn which brings a massive damage to the frontline by dealing a 3 magic damage.
- 6th Position: Runemancer Kye in the last position which also adds up a massive damage to the frontline. This card is set in the last position because of the flying ability which can dodge sneak attack as well as the Life Leech to gain enough health.
Let's do the battle analysis per round:
Round 1
As I've said Kelya might give the chance to make the team attack first. Since the line-up is frontal attack, all of water monsters will target Grum
Analyzing opponent's lineup gives the Yodin Zaku blast damage. However with Tide Biter in the second position, this is already countered. Also with Kelya's armor most of the attack are blocked by the armor first.
Adding up the damage from both team, Grum might heavily wounded due to the massive attack as well as Diemonshark. However Diemonshark enrage ability gives a high boost which may avoid those range attack.
Round 2
Grum Flameblade is heavily wounded while Diemonshark survives and avoid most of the attack.
Diemonshark will deal the first attack and will defeat Grum, triggering another attack towards Molten Ash Golem.
Molten Ash Golem won't survive the incoming attack from Oshannus, Tide Biter and Deeplurker.
Kye and Nerissa will directly deal Lava Launcher health because of their magic.
Diemonshark on the other hand can still avoid most of the attack except for Djinn Inferni magic attack.
Round 3
The battle continues.
Lava Launcher won't be able to survive another massive attack and Djinn Inferni might be heavily damage from Nerissa Tridawn and Runemancer Kye attack
Diemonshark won't be able to survive this round unless luck is still on its side.
Round 4
Djinn Inferni is the next victim on the massive attack and Countess Sinash might be heavily wounded from the attack of Nerissa and Kye.
Round 5
The same pattern of attack continues and the frontline enemies fall one by one.
The battle ends in round 6.
🔱 Final Thoughts
Nerissa Tridawn is a very powerful magic monster. Given that this card don't have any ability, the stats she have is very impressive. A high magic damage, an average speed and a high health is the proof that she is truly a proud warrior of the water.
With the addition of "Wands Out" ruleset, Nerissa Tridawn become much important monster card to have.
How do you think Nerissa Tridawn is?
Thank you for reading! See you in the next Share Your Battle Weekly Challenge!
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thank you so much!
Splinterlands is my favourite game and you have written this article so well. I like the strategy you followed.
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Well written splinterlands post. Good work
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Hi this is an interesting post for me as I am still finding my way around the game. As a starter I often take more time then usual to pick the cards for the battle and end up forfeiting the game.
Slowing as I read battle posts like these I hope that I would get the hang of picking up the right team and that to in the specified time.
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i really wish i had the patience to get good at splinterlands.
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