Development Log: Update on Prestige, Balancing, and Features
Prestige:
- Fixed a bug that caused too much XP to be sacrificed during prestige, and reimbursed affected players
- Prestige button now always shows with information, and is golden if you can ascend
- Prestige now starts at level 0
- Prestige bonuses are now gated between prestige levels:
- Prestige 2+ players get 5% max stash per prestige
- Prestige 3+ players get 10% extra max rep conversion per prestige
- Prestige 5+ players get 2% claim multiplier per prestige
Balancing:
- Players can't be attacked for 5 minutes after claiming their stash, preventing 0.0 Part Raids for the attacker
- If you have Charging station and Algorithm 1 with a power above 10, you get a bigger boost to your stash than normal to make attack builds more viable
- Extractors have been slowed down, and the base bonus burn is now dynamically compared to how much part was already burned, starting at 3 and scaling up to 10 at 50 parts burned.
Features:
Next event will be displayed if there is one already
Turnstile added to add bot protection
Players can now search for guild names on the leaderboard
Bugfixes:
- Fixed minimum roll bug on battle calculations
- Fixed Hive engine upper case letter issues on transfer
- Performance improvements and other bug fixes implemented.
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After attacking, you should be protected from an attack for at least a few seconds, especially if Cloudflare gets in the way and you can't claim fast enough.
No, it should be dangerous to have such a big stash after raiding.
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