A Recap of Today's Developments! Claim Multipliers!
Dear players,
We are excited to share with you some of the latest developments we've made in the game today. Our team has been working hard to improve the game experience and add new features to make the game more enjoyable for everyone.
Firstly, we've hired two players to rewrite the whitepaper, and they are doing an amazing job so far. That's why we've decided to give them the title "The Scribe". We hope their work will help bring even more clarity and understanding to the game.
Secondly, we've added new claim multipliers to help incentivize players to compete in both trophy brackets and leaderboard standings. You will now get a claim multiplier based on your trophy bracket and your leaderboard standing, up to place 200. We take a snapshot at 00:00 UTC to determine your multiplier for the day.
We've also buffed the max stash rate, added decimal places to the banked and stash values, and added an auto/force reload if there is a new version.
Additionally, we've added a maintenance mode to ensure smoother updates in the future.
In addition, we've made some adjustments to the gameplay mechanics. The minimum steal amount has been changed to 1, but the attack penalty now affects the minimum steal. We've also changed the max shard chance calculation to be more top-heavy, and we've buffed the energy cooldown calculation.
We hope these changes will improve your gameplay experience and make the game more exciting and engaging. Thank you for playing and for your continued support!
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