Fro 29 Nov.
.
Claim.
Plus
27.58 HIVE.
Today's post comes out just after 4 UK time. I will wait for that to claim before going for cards. That will be Saturday's post.
Besides wanting everything to move 100 times faster. I think we are making decent progress to be able to do more in a few months to a year.
I don't think anything choice made so far has had any negative impact on the game. Kept the goals on track too. The HIVE claimed is only used for the game purposes. However I did begin a peripheral growth to begin growing for other things. Nothing to boast about. 0.001 HIVE a day. In 3 years we will have a HIVE :) ha.
Starting little microcosms, maybe one of them will turn good or better.
With the transfer of HIVE to the exchange later today. I will get 1 Drip too. Start another little micro to bring back support. The separation of these micros from the main will only happen will be done through savings for segregation.
What I am thinking for the future is. More people will be looking for chances to get the older Legend cards and epic. The rare and common will probably be available cheap enough.
Legend cards and Epic should have a high cost to them. The cards are not in packs anymore. They are also the more limited cards. I have idea's but it is Jux choice how he can best make use of the cards for the game.
While this is a small thing over all for the game. It is a big enough thing for me. It does take up more time than I anticipated. That is my own fault though. Spending the time to write a post instead of just dropping got this changed to that moved it here and got these to buy those.
Yea, I found doing that got boring very quick.
Finding what I can write about for Rising Star is not so easy either. Too easy to just repeating the same thing over and over. I will have to think a few topics to write a series of posts on.
Other things go through my head. Like is it worth to build up to a certain amount of HIVE before a purchase.
Is it better to do one or two purchases a week. There are pro's and cons to each way things might go.
The reason I am thinking to build up the BITS before buying is for Legends. Maybe a legends a week should be a target. Legends and Epics are the cards most will be looking for later in the game.
Your thoughts?
Concept.
The concept is three easy steps.
- Build a generator.
- Fuel it.
- Let it run.
How you view or interpret what those three things mean, may differ from mine. That's the magic.
This project is acting as a proof of concept. Generator built fueled and running.
On a small scale it shows the power of people working together to improve things for everyone. Regardless of social standing. The benefits are equal to everyone. The equity is equal to input, the effort you put in, is the reward you get. (With random luck on cards selection).
Scale it up. Providing a demand for HBD and HIVE.
Support this project and @stickupmusic with a vote. Improve the value of your cards.
Both accounts support the game https://www.risingstargame.com
What is Rising Star?
A game developed around music.
The game is free to play.
You can earn crypto tokens from the game.
Trading cards are used to provide in game points.
Cards can be purchased in game packs or on various exchanges.
Beginners must level up their avatar to open new missions and then areas.
Missions provide a reward of the game token STARBITS.
Rewards can be used in game to purchase music from original artists around the world.
Rewards may also be withdrawn and exchanged on markets.
Credits.
Artwork.
@thehive and Aria (Opera browser AI).
Card Purchases and transfers are made from.
https://risingstarutils.vexy.host/cheap and https://nftm.art/inventory/star.
Support | Staked | Delegated In. | |
---|---|---|---|
@rsstarpro | - | 1002 | cardtrader |
@trentonlundy1 | - | 500 | cardtrader |
@mateodm03 | - | 70 | cardtrader |
@cardtrader | 558 | 3274 | |
thehive | - | 472 | |
guiltyparties | 275 | cardtrader | |
shadowmask | 53 | cardtrader | |
- | - | - | |
Delegation Out. | - | - | |
Ecency | 50 | - |
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