Godot Fiddling Card Game: Card Behaviour

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A little clip where I show some card behaviour in godot using Hearthstone cards as a template for the cards.

I'm not programming any game logic in here yet. My idea is to first integrate all the behaviour to make it feel as natural and smooth as possible. Once I get to that point - which is still a long road - I'll use that project as a base template for a card game.

In regard to future plans I really like auto chess / battleground games. I don't know what I'll exactly do in the future but it's fun to theorize about all the directions I could go.

Though, I think the "feel" of the game in combination with the sounds etc have a huge impact on how player's experience a game. So that's why I'm soly concentrating on getting that right before I start to think about the game itself. I know myself and I'll probably derail otherwise


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10 comments
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Great 2 see that u still use godot:) I am still a great fan off this engine
!hiqvote

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I'm still getting to grips with Godot, although I'm already familiar with JS and other Game Engines. You've done something interesting, great.

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It ain't much but it is always fun to make little things like this work.

I'm no expert on it either anything but, but it's just fun to play with if you have 15 minutes of free time. The language has lots of similarities with Python but fiddling with it and its IDE reminds me a bit of working in Action Script. The low barrier to entry is a huge plus imo

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Are you working on a card game project or just playing with the editor? That's really cool

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Just playing with the editor for now. I might try my hands at making a game one day but for now I'm just trying to make the basic logic in regard to card behaviour and stuff. So if I ever want to make something I already have the basic ready and I can focus more on game logic :)

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