End of the Year Cartel and dCity Update

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(Edited)

Great Morning to you all, I am up once again for the fourth 15 day period, consider voting for me if you like what we are doing - we are still squeezing and if you ask me I think it is setting up to help soak up a good number of SIM from the system - which I think we need. This will be my mandate!

But since the year is ending I also need to get out an update for our @cartel-dcity account, and so I want to give a really nice update including some really great material from @gerber.

Welcome to both Plebs and Cartel Members, let's learn something:

So @gerber has had a number of fantastic expositions in the discord lately; on one hand some times some of these could be seen as rants to people who don't understand, but I think this is an actual solid effort to explain just how complicated and well-thought out some of these mechanics are.

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So @gerber points out that Governance decides whether to distribute more SIM or HIVE, and this is decided by holding SIM. With the changes that have been made over the last year including the popularity multiplier decrease, the student(debt) negative change and the Sick Citizens, we have several really good SIM sinks that also serve to separate active and inactive players.

So we are squeezing, hoping to hit a deflationary episode like those that have happened twice before. The chart is starting to show it, although the slope is still positive.

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But we can still play the game profitably with the Citizen Mining (popularity) strategies with balanced population. This morning @rycharde showed up to remind us of that:

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Many players of dCity remember "how it used to be" in the early phases of the game. Some of these players think the game is broken because it doesn't do what it used to. That's okay, they can sell their cities and over time new players can buy in and mine new citizens and enjoy the game once more.

Please share this beginner tutorial far and wide!

Here is the link:
https://peakd.com/hive-140217/@ecoinstant/get-started-with-dcity-beginners-guide

I will be updating the dCity digest as soon as I have the time with this information, and will be doing a Parts 2 and 3 with the same starter city to show how a progression might go.

One possible goal for a new city might be to become a SIMclub member by having at least 1 million SIM power. Our @cartel-dcity has already achieved this goal, and we are claiming a student everyday:

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Entrepidus has our 'Millionaire Role' and does way better than I can manage for my own city. We don't quite have a full collection of all the items, and this shows up once in a while:

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Once becoming a SIM Millionaire, amassing a collection of at least one of every building can be an enjoyable task for certain types of gamers, motivated by the incentive of maximizing the Student Claim.

As a Cartel, we are supporting @ecoinstant as president, and I really appreciate seeing other names on the list come to my support. The task of creating a deflationary event in dCity takes a group of hard-elbowed people and I am excited what we might be able to accomplish in this game over the next few months if we keep our mind (and SIM power) to it.

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I'll leave it to you all to decide what a deflationary event plus a scramble for governance control might do to the price of SIM. Because we don't really know, we've tried it before - but this might just be the time that the conditions are just right to see some fireworks - time will tell.

Cast your ballots for @ecoinstant if you are still enjoying the show!

Freedom and Friendship



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8 comments
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Been on hive for over a year now, just got into Dcity last night. Getting bored with Splinterlands and hate watching my precious assets over there just continue to plummet in value. Takes a lot of my vigor out of the game. Hopefully this one will hold my interest for a little while.

I cannot overstate how helpful these posts are to a beginner. Keep up the good work!

!ALIVE

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I echo @mirroredspork's comment. These types of posts really help a lot. I've been playing the game for over a year now and I still don't really understand all the different dynamics that go into the income and the governance. I think I've got a pretty good handle on most of the actual mechanics with auctions and combining and the entry shop and loading, etc. But the way the tax rate works with income is still pretty complicated. I think that might actually increase the fun factor though.

It's kind of like hearing a song you love. You sing along and eventually learn all the words so you can belt it out at the top of your lungs in the shower. lol But after you know all the words, it starts to lose it's shine and slowly turns back into just a really good song. Where you once wished you could hear it over and over, now you just enjoy hearing it once in a while.

dCity does an incredible job of keeping things fresh while at the same time making it time-friendly. You can enjoy going in every day or you can enjoy going in once or twice a week. Either way, it's always fun to see what's happening.

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Nice, glad you are in charge of the city and the world!

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If SIM becomes deflationary maybe it will increase in value and that will attract more players. That's a good way to take the game to another level. I think you are doing a good job.

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So the idea behind the dividends is that it either pays out Hive and SIM on a balanced scale right? If it pays out a ton of SIM, it means holding rewards will drop or the other way around. I guess it is kind of weird but it makes sense.

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