dCity - who's got the power? Election season
dCity governance is just another thing that marks dCity as the most advanced token game in the world - and one of the oldest nft games in existence. Over continuous 15 day election cycles, we have mapped out some of the pros and cons with coin voting - the realities therein are interesting and logical, but not necessarily obvious for those who are new to the concept.
Currently we are in the midst of an election. @dadspardan's 17th attempt at getting elected, what we know about him is that he is a Dad, which means he has a child or more than one. We can see that in his videos, check this out, not sure if the kids want their dad to win or lose, but they don't have any coins or even a wallet so it doesn't matter.
Daddy promises to eliminate all taxes (that he can control), which would be a big change for the game, at least for 2 weeks.
@jelly13, on the other hand, has enough SIM power to keep himself in the running, he is quieter and more mysterious than Daddy, and has won a number of times in the past. His tax plan appears to be to run on maximum WAR and leave us to our tax rebates. This keeps the SIM printing relatively low, and also keeps the citizen printing at its lowest point.
Here is my simplified breakdown on the two candidates:
And this leads us back to coin voting. Jelly still has an account he hasn't used yet, about 7 million SIM Power. @cheftony is waiting on the sidelines voting for himself, as are @summertooth and @ecoinstant sitting on @eythorphoto waiting to see what may happen.
I suspect that as we get closer to 'last minute', there will be moves being made.
We also have @d-pend, who even in regular times is reluctant to use his voting power and decide for the populace. But currently I have it under good authority that he is on a pilgrammage in Spain, and won't be back until August.
But there are more SIMmillionaires than ever - will they vote in this election?
Time will tell I suppose, here is a few things about coin voting:
It doesn't matter how many accounts vote for someone.
This might even seem unfair at first, but I assure you it is the fairest thing possible. I personally run 60 cities with 60 accounts, and could easily bring 100 more to bear on this problem before even trying to get an unfair advantage.
What does matter is the amount of coins that they have. This is 'skin in the game' voting. If you want a bigger vote, get more SIM. It's just the way it is.
The theory is this, the more money you have invested in the game, the more likely it is that your opinion on the long term outcome of your decisions will be positive. I guess this might be true, although money doesn't necessarily bring understanding, it certainly does mean that you will probably take the decision more seriously.
Most people don't vote
This is not only true of coin voting, this is true of all voting. Small voting blocks can have a big, outsized effect since many people or even most people do not use their vote. This even happens in national elections around the world. Who knows what solutions can be proposed for this?
SIM printing strategies - do we know anything?
The two top candidates have exact opposite strategies for SIM printing. One wants to print the maximum amount. The other is printing, not the minimum amount but quite a bit less.
What are the results? What does it matter?
I would argue that it matters a lot, even if the game will continue either way. The price of cards balances out to a certain SIM level so the price of SIM is deterinate of the price of the assets.
Some people say that if we print more SIM, then people will invest more and the price will even go up. This is not a very convincing argument to me, as that period has likely passed, everyone knows that 100% taxes can come and eventually will, so its unlikely that lower taxes will make them forget that.
There is a 400 Million SIM sink being worked on right now, the BAGS OF SIM. There are a number of interesting mechanics being developed for this important combine card:
400 Million SIM sink represents about a year's worth of inflation at current printing rates. It could be as little as 10 days of inflation in a full on printing world. I don't think we can go backwards to an earlier version of the game, we just have to move forwards and play the game that exists now.
Luckily, with citizen mining, tech printing, entry production, events, ranking rewards and job training (did I miss anything), there is a lot to do besides waiting for SIM INCOME printing.
Give me your feedback!
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I placed my vote for @dadspardan :)
thank you for voting :) it your support that will guide DCITY to a better tomorrow
This is a brilliant piece and thank you for the accurate facts you have printed :)
Be sure to vote :D
I voted for dadspartans but it looks like he is starting to fall behind.
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Hi, so sorry to abruptly comment here. But I chance upon your dCity account, and holy gosh! Your city is so big, my laptop hung! Goodness! May I know, how did you manage to amass such a large amount of wealth there?
Also, I realised that many people are sending you Homeless card. Why is everyone so kind enough to send you those card? Do pardon me, I just started the game and I am hopelessly lost. I am trying to get new citizens but a measly 2% chance is gonna get me a long long way before I can even have a new citizen. So any advise, help, or anything, would be really really helpful.
Thank you @ecoinstant
I am happy you made a comment to me here. So happy to have new players eager to learn, because I love dCity so much.
My best strategy to grow my dCity over time has been 'buy low, sell high'. This may sound generic but over several years I have applied the strategy in multiple ways, and I will give you one very specific example.
When someone says, "I want to sell my whole city", I always make an offer. I make an offer for much less than it is worth, because it takes a lot of time and effort to sell each card on the market individually, and so in this way I can get very cheaply priced tokens and the seller can get their funds fast without having to wait days, weeks or even months for their cards to sell while the prices of cards change each day.
If I think certain cards are over priced, I will sell them (especially if I got them at a discount) - I take profits when its appropriate according to my strategy, and with these funds I can keep on hand and wait until someone else wants to sell me their entire city at a discount!
As for those accounts sending me homeless (and immigrants and students), these are just my own alternate accounts that I use for citizen mining, which is another one of my strategies that I use to make the most profits possible from my dCity portfolio. The game is really a gamified investment portfolio - take a look at one of the most cutting edge posts about the topic of citizen mining written by @jelly13 - Napkin Math on Citizen Mining.
Hey! Thank you so much for taking your time to answer my queries. Yes, I spent a lot of hive buying some random cards after watching some “guru” on YouTube boasting about some strategy. Unfortunately, it didn’t work out and I don’t really have funds to buy further cards.
If you don’t mind, I’m gonna learn as much from you as I can. By chance, any idea how to spot an undervalued card? Buying an entire city sounds cool, but earning a measly 10 SIM a day will get me nowhere. How do I spot an undervalued card or an overvalued card? Any formulas?
I get so exasperated each time I thought about that YouTuber who got me to buy a bunch of random junk that seemingly makes no sense. Aye…