My Weekend Ranked Battles #7 (Gods Unchained)

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My Weekend Ranked Battles #7

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Hola a todos los jugadores de Gods Unchained de Hive. Espero que hayan tenido una feliz Navidad en compañía de sus seres queridos.

Después de un par de semanas inactivo, volví a participar en las batallas ranked de fin de semana. Esta vez, desempolvé mi mazo aggro light, que según la página de gudecks estaba teniendo un buen desempeño. Aunque no me fue del todo mal, podría haber jugado mucho mejor.

A continuación, les comparto 3 batallas interesantes que tuve durante el fin de semana.

Batalla 1, vs Strength Steal Deception:

Comencé la partida con un buen inicio, usando Call of the Light y Empirean Pacifist en los primeros turnos. Esto me permitió controlar el tablero con ayuda de Thaeric Extorsionist.

Mi adversario también tenía buena presencia en el tablero, además de generar daño a mi personaje. La batalla se puso de su lado, pero gracias a Prayer of Armor y Holy Enchanter, pude mantener mi Empirean Pacifist con buena vida, frontline y 1 punto de armadura.

La batalla entró en su fase final. Mi adversario comenzó a invocar sus criaturas más fuertes, mientras que yo me apoyé en el sanctum para usar un The Trial Begins y colocar a Asterius, Glittering One en mi mano.

Retomé el control del tablero y me aseguré de mantener al menos 2 esbirros con frontline, para que mi adversario deba atacar al menos uno, incluso cuando use su poder. Esta última táctica me aseguró la victoria, a pesar del poderoso esbirro que controlaba mi adversario y de su intento de limpieza con Rapture Dance.

Batalla 2, vs Dragon War:

Nuevamente comencé tratando de dominar el tablero desde el inicio, esta vez con el combo Vexing Vicar – Ritual Rod. Luego, poblamos el tablero lo más posible, apoyándome en mi poder de dios.

Un Protective Benediction me ayudó a mantener el dominio del tablero. Mi oponente pasó el turno y aproveché para robar un Radiant Dawn y volver mis esbirros aún más fuertes. Mi oponente reaccionó y jugó un fuerte esbirro con frontline, pero no sería suficiente para evitar su derrota.

Batalla 3, vs Ramp Magic:

Comencé la batalla con un par de Dryder Sailweaver, los cuales sabía que sobrevivirían al menos un turno gracias a su habilidad ward. Traté de usar mi poder de dios en cada turno para así tener cartas suficientes en caso de que el mago limpie la mesa con algún hechizo.

Gracias a Holy Enchanted les di mayor posibilidad a mis esbirros de sobrevivir a algún hechizo repentino, pero estos tendrían que lidiar con fuertes esbirros enemigos. Traté de mantener presencia en el tablero, pero el mago empezó a usar todos sus removals. Sin embargo, me las arreglé para mantener esbirros en el tablero en cada turno y seguir ejerciendo presión sobre un debilitado mago.

Mi esfuerzo no fue suficiente para eliminar al mago a tiempo y, en un solo turno, me hizo más de 25 puntos de daño y redujo mi vida a cero.

My Weekend Ranked Battles #7

🇺🇸

Hello to all Gods Unchained players from Hive. I hope you had a Merry Christmas with your loved ones.

After a couple of weeks of inactivity, I returned to participate in the weekend ranked battles. This time, I dusted off my aggro light deck, which was reportedly performing well on the gudecks website. Although I didn't do too badly, I could have played much better.

Here are 3 interesting battles I had over the weekend.

Battle 1, vs Strength Steal Deception:

I had a good start hand, using Call of the Light and Empirean Pacifist in the first few turns. This allowed me to control the board with the help of Thaeric Extorsionist.

My opponent also had good board presence, in addition to generating damage to my character. The battle turned in his favor, but thanks to Prayer of Armor and Holy Enchanter, I was able to keep my Empirean Pacifist with good health, frontline and 1 point of armor.

The battle entered its final phase. My opponent began to summon his strongest creatures, while I relied on the sanctum to use a The Trial Begins and place Asterius, Glittering One in my hand.

I regained control of the board and made sure to keep at least 2 minions with frontline, so that my opponent must attack at least one, even when using his power. This last tactic assured me the victory, despite the powerful minion that my opponent controlled and his attempt to clean up with Rapture Dance.

Battle 2, vs Dragon War:

Again, I started by trying to dominate the board from the beginning, this time with the Vexing Vicar - Ritual Rod combo. Then, we populated the board as much as possible, supporting myself on my god power.

A Protective Benediction helped me maintain board control. My opponent passed the turn and I took advantage to steal a Radiant Dawn and make my minions even stronger. My opponent reacted and played a strong minion with frontline, but it wouldn't be enough to prevent his defeat.

Battle 3, vs Ramp Magic:

I started the battle with a pair of Dryder Sailweaver, which I knew would survive at least one turn thanks to their ward ability. I tried to use my god power every turn so that I would have enough cards in case the mage cleared the board with a spell.

Thanks to Holy Enchanted, I gave my minions a better chance of surviving a sudden spell, but they would have to deal with strong enemy minions. I tried to keep board presence, but the mage started using all of his removals. However, I managed to keep minions on the board every turn and continue to put pressure on a weakened mage.

My effort was not enough to eliminate the mage in time and, in a single turn, he did more than 25 points of damage and reduced my life to zero.

Music:

Weekend_Ranked.png


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A Protective Benediction helped me maintain board control

Protective Benediction is usually my problem when I am using my Aggro Nature deck, it is a good card.

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