RE: Splinterlands Strategies: Land is here, almost, maybe on the 14th?

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It may be finally here and it is a twist the ecosystem needs. On the other side, the community burned itself to the ground and almost everyone who has any sort of stake in the ecosystem left has a plot. The idea of the price of Bitcoin bringing new participants into the ecosystem, buying spellbooks, and getting involved is not exactly coming to fruition. 2-4 spellbook purchases per day in the middle of a BTC rally is not encouraging.

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The priorities once Land 1.5 is released should be clear:

  1. Bringing new people into the ecosystem.
  2. Kicking the bots out once and for all.
  3. Building corporate partnerships (and we're not talking about crypto)

We don't do those things, that virtual land you own has little value to anyone outside of a treehouse of 1,000. We have to make Splinterlands actually applicable to the real world and not some fantastical world where it operates in a vacuum. This "we're not selling out" mentality has not held up very well. Making Splinterlands the easy and fun way to jump into the Web3/crypto space requires compromising the prevailing starving artist mentality that has existed for the past several years.

The marketing and promotion of Splinterlands and Hive has been atrocious at best. The fact that it is still here is both a wonder and a testament to stubbornness and sunk costs.

You have a choice a year from now: A fantastical game that stayed true to itself and has 500-750 in the ecosystem (with a Steem Monsters team of 3 people) OR hundreds of thousands involved in an ecosystem where items produced on land have promotional tie-ins with businesses you're potentially in contact with on a daily or weekly basis?

You make the call. What Splinterlands future do you want? Land 1.5 doesn't matter much if the prevailing mentality rules out. We're raiding the DAO to hire people who would just follow the same course. Maybe I'm wrong, what do I know right? 😏



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Bringing new people into the ecosystem.
Kicking the bots out once and for all.

Oh.. I am with you on these points. I use BOT's, but if they went tomorrow I would very happy.The second stage of selecting monsters, and abilities may prove more troublesome for them, at least short term.

New people is a MUST. The base is dying, and full of hard core veterans (like me). I would prefer otherwise. The game I find stressful to play. I think it's the time limit, I don't do well under pressure.

What's above is from a land perspective. This is a whole new arena, that won't give out a lot short-term. It is a lot of fun though, and Splinterlands lacks that.

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Two questions...

  1. If bots were completely banned across the board, how would that change your approach toward Splinterlands and how would you change your asset holding strategy?

  2. Since the game is stressful for you to play, would you ever consider changing your role and focus in the ecosystem if the ecosystem grows? Maybe you just stop playing the card game altogether and focus on other parts of Splinterlands you find less stressful and possibly more enjoyable.

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If bots were completely banned across the board, how would that change your approach toward Splinterlands and how would you change your asset holding strategy?

I don't know whether it's truly possible to ban them. In 2019, I used to play manually, using 3 accounts to do the daily quests in 3 sessions (and win a lot). It required a lot less concentration then as there were far less cards. With the complexities now, there's too much to compute in 2 minutes, hence the stress.

Since the game is stressful for you to play, would you ever consider changing your role and focus in the ecosystem if the ecosystem grows? Maybe you just stop playing the card game altogether and focus on other parts of Splinterlands you find less stressful and possibly more enjoyable.

I only play Brawls now, but due to point (1), don't enjoy it so much. With each new expansion, this complexity level worsens and make me want to play less. I would rather sit back, rent out the assets and let someone else take the pain.

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