Splinterlands | Roadmap Review
First off, it's really nice to have a detailed roadmap for the short and long term so all players that are closely involved with the game are easily able to follow what can be expected. It's updated regularly and it's also possible to look back at previous roadmaps and see what actually got implemented.
Targeted Q2 Roadmap Review
While Q2 isn't fully over yet so far these were the targets and what actually came from them.
- Market: It is possible to delegate SPS but I don't think there is a rental market yet for it, I also don't think the card bundles are on the site yet.
- Ranked Battle: CP has yet to be replaced by SPS staking and it remains to be seem how successful this actually will be once it's implemented
- SPS Validators: SPS proposals have been live for a while but I'm not sure that Testnet is live yet.
- New Players: The new players experience right now is still horrible and I don't think the Tutorial has improved yet or the 1-click set rentals are there.
- New Card: This one actually did get done as it's something that directly brings in money for the team. With only 33% of them sold however, it wasn't the biggest success as the price range simply was too high and most existing players aside from some whales are getting exhausted.
- Runi: I'm also not into Runies and I don't think they are able to be combined in one way or another yet.
- Guilds: The Alliances aren't there yet.
The 5-year big burning event was not on the roadmap but was introduced as it's another way to extract money from mostly the whales in an attempt to get DEC back to Peg (right now it's at 0.72$ for 1000 DEC) which allows the devs to launch the rebellion set and earn from it as everything will be paid in DEC in case it's below peg.
So basically for far not much of the previous roadmap was completed even though there are still 20 days left in Q2, however, all the things that bring in money did get completed.
Q3 Roadmap Review
This is the roadmap of what is supposed to come in the coming 2 months.
- Land: The card staking at least should create somewhat of a supply shock in cards and some more demand for DEC as this needs to be staked on top of the cards at a rate of 10k DEC for each max level card. I have just 3 plots and while I have plenty of cards to spare to put on them, I haven't yet gotten the needed DEC and I'm sure that I'm not the only one.
- Ranked Battle: CP replacement with SPS was pushed to Q3 and it's going to be really interesting how players will react. Personally, I have enough SPS staked already ready for this change. My main fear will be that many players will aim to get to higher leagues with very limited card collections or just 1 deck renting the needed SPS which will make playing a lot less fun since you might face opponents who simply don't have the needed cards. I'm quite sure there are going to be some adjustments along the way needed.
- Soulkeep: I look at Soulkeep as a nice gimmick and got just 5 Nightmare packs way back just for the fun of it to test it out once it gets released. However, I do expect a rough launch in terms of actual adoptions and I don't think I will really get into it myself for the main reason that the time requirements for these games are just too high and it's pretty much an obligation if you really want to get the most out of your investment.
- New Cards: Yet another promo card will be released and also another Mini Set which both will inflate the already flooded card supply even more likely causing prices to go even lower.
- Gameplay: With the proposal passing, many bot owners already left which crashed both the card and rental markets. I tend to play in Wild but fear that that mode will be totally nuked and most of the rewards will be in Modern which is convenient for future pack sales from the company.
Future Roadmap
These are the things on the long-term roadmap with rebellion probably delayed until the market turns and there is actual a chance for it to do well in sales.
Conclusion
Basically everything in the roadmap is centered around the economy and potential earnings for the company which new modes or a much better new player experience continues to be neglected while it in my view one of the more important things to fix right now. I assume things in terms of card prices and SPS need to get worse before things can get better again. I do still see things getting fixed with new fun game modes being introduced in the future hopefully with a new crypto bull market causing another big adoption wave as the core gameplay look of Splinterlands actually is really good. In the meantime I just continue to grind it out and accumulate more assets.
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