Splinterlands | My Favorite Speed Deck !

From what it looks like, the Battle Mage Secrets in Splinterlands has been replaced by a Community Engagement Challenge. This week is all about your favorite Strategy.


Splinterlands Optimal Strategy

Sadly enough, right now the best strategy in Splinterlands is either to sit on a bunch of SPS as for the game to succeed SPS needs to go up in value while this isn't 100% the case for cards. When it comes down to playing the actual game, Modern is a sure way to get crushed financially as the rewards simply don't cover the expected drop in card values. In Wild, it's just best to run a bot using mainly cheap cards and Soulbound Reward Cards to milk a bit more SPS compared to the 2000 DEC Entry Cost and the Fee to run a bot. So right now for most, there isn't a thing as 'Favorite Strategies' also because when you play the game you are almost fully dictate what you need to play. If you actually want to try out a specific fun strategy, 9 out of 10 matches you will be in a situation where it's either impossible to play due to restrictions or go against the game rules.

All of this however doesn't take away that Splinterlands has the potential for players to explore and play interesting Strategies, I still play in the Brawls manually where choices needs to be made and where I tend to have a couple favorite ways to play. This is the one when getting it to work is really fun and powerful...


Death Speed Deck

Speed pretty much rules in Splinterlands especially of you can get to a point where the opponent has miss after miss. This Death Wild Deck is exactly doing this with the Astral Entity as the main Summoner which adds the dodge ability to all monsters along with reducing the Armor of the opponent and giving 1 Reborth. The Nightmare Tank with 7 speed and Phase (+ dodge from the summoner and extra speed from other cards) tends to be an excellent tank that is almost impossible to hit. It also has blast to systematically do damage to the 2nd monster of the opponent if that isn't protected against that. In 3rd placee I always my Corrupted Pegasus which increases the health of all monsters and more importantly can heal the main tank. The Spirit Miner adds Blind to all opponents further decreasing the chance for them to hit. This also is the purpose of the Undead Priest ( or the Boogeyman which is an alternative). The Ravenhood Warden helps a lot as it gives all monsters Armor and it also increases the Melee attack from the 2 tanks. In the back I tend to play another Ranged monster with the Supply Runnerwhich further increases the speed and the health.

This tends to create matches where the chance of winning is very high unless the opponent has a specific strategy to counter it with lots of Sneak Damage.


Conclusion
There is so much potential in this game to have a ton of fun creating decks with extreme strategies and trying them out. However, the game doesn't actually allow a proper way to do this which is one of the reasons that Splinterlands has lost me after 6+ years. I am however looking forward to check out some of the favorite decks from the community and might even make a computation of it for the social media post next week.I'm quite sure there are very creative ideas out there that would be fun to play and try. Splinterlands if anything needs a new game mode were things like this actually shine.




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10 comments
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Ohh I remember old good times, when I played with Almo Cambio or with Nightmare + Byzantine Kitty. That was untargetable with only speed difference haha :D
You should have a lot of fun playing in wild with those all old cards :)

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I wish I could have more fun with them but the game just hardly allows it anymore. Speed decks where you get the opponent to have miss after miss are so fun to pull off. I never owned the Byzantine Kitty to have fun playing with it though.

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You don't need to own, you can rent. Sometimes, when I played very important tournaments I just rented her to have fun and secure high places. Of course now is better to just sit in modern and play modern tourneys with chaos and some new cards.

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I've been in Splinterlands since 2018 so I guess I'm more burned out compared to the ones who came in 2021. Imo Splinterlands needs some drastic changes to make the game work for new players.

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I remember dropping out of wild due to the inability to financially compete, it's just a no-brainer for me.
Fading out card from modern after a year or two is just really unreasonable

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100% Agree, the guarantee that cards become near useless and worthless over time has been the main issue since Wild was introduced. I don't understand how they don't see this as it's so obvious and they first need the current desperate attempt to get DEC back to peg along with the marketing to fail before maybe making this connection. At that point, it might be too late already.

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