Social Media Challenge: Weakening the melee monsters
This week, I'm sharing my game in Social Media Challenge ruleset using Tarsa.
You can check out this Social Media Weekly Challenge link if you also want to participate.
Ruleset:
Up Close & Personal
Melee Mayhem
Corrosive Fog
Mana Cap: 38
Elements: Fire,Earth,Life,Death
This is an Up Close & Personal ruleset game so Only Monsters with Melee attack may be used in battles.
Choose a summoner that increases/reduces Melee attack or Mylor. Keep a monster with Shield, Retaliate or Thorns in the first position. Reach, Sneak, Opportunity help in this ruleset.
This is a Melee Mayhem ruleset game so Melee attack Monsters can attack from any position.
If you have melee monsters in the back-line with Sneak or Opportunity, those abilities take precedence. Select a summoner that increases melee attack or a summoner that reduces melee attack of enemies + a tank with Shield. Thorns, Inspire, Blast, Retaliate help in this ruleset.
This is a Corrosive Fog ruleset game so
When this ruleset is in play, all Units take 1 armor damage and lose 1 maximum armor each round.
You may also watch battle here.
Summoner: Tarsa
Abilities:
All friendly monsters gain +1 health
All friendly monsters gain +1 melee damage
Pos 1 Monster: Forgotten One
Abilities:
Immunity - This monster is immune to negative status effects
Retaliate - When hit with a Melee attack, Monsters with Retaliate have a chance of attacking their attacker 50% chance of activation. Possibility of chain.
Piercing - If Melee or Ranged attack damage is in excess of the target's Armor, the remainder will damage the target's Health
Pos 2 Monster: Legionnaire Alvar
Abilities:
Void Armor - Magic attacks hit this Monster's armor before its Health
Giant Killer - Does double damage against targets that cost 10 or more mana
Demoralize - Reduces the Melee attack of all enemy Monsters
-1 to melee attack, it cannot be less than 1
Deathblow - This Monster does 2x damage if their target is the only Monster left on the enemy team
Pos 3 Monster: Disintegrator
Abilities:
Demoralize - Reduces the Melee attack of all enemy Monsters
-1 to melee attack, it cannot be less than 1
Trample - When a Monster with Trample hits and kills its target, it will perform another attack on the next Monster on the enemy Team
Knock Out - Does double damage when attacking an enemy that is stunned
Retaliate - When hit with a Melee attack, Monsters with Retaliate have a chance of attacking their attacker 50% chance of activation. Possibility of chain.
Pos 4 Monster: Scorch Fiend
Abilities:
Demoralize - Reduces the Melee attack of all enemy Monsters
-1 to melee attack, it cannot be less than 1
Pos 5 Monster: Uraeus
Abilities:
Sneak - Targets the last Monster on the enemy Team instead of the first Monster
Poison - Attacks have a chance to apply poison, which does automatic damage to the target at the beginning of each round after the poison is applied.
The Poison ability is triggered 50% of the time. Poison does damage at the end of the turn and is not affected by shield or void.
Pos 6 Monster: Tenyii Striker
Abilities:
Sneak - Targets the last Monster on the enemy Team instead of the first Monster
Dodge - Has an increased chance of evading Melee or Ranged attacks.
+25% Dodge vs melee/ranged
Backfire - If an enemy misses this Monster with an attack, the attacker takes 2 damage
Now that Rebellion edition is here, do you think there's a stronger line up in this Game Modification? Comment down below.
You may also watch battle here.
Hope you learned something from my game and how I came up with this lineup.
What would you have done differently given the same ruleset, mana cap and active elements? Let us know by dropping a comment.
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Thanks for sharing! - @alokkumar121