Social Media Challenge: The Unkillable Wise Lurker
This week, I'm sharing my game in Social Media Challenge ruleset using Possibilus the Wise and Coeurl Lurker.
You can check out this SOCIAL MEDIA Challenge link if you also want to participate.
Ruleset:
Equal Opportunity
Weak Magic
Odd Ones Out
Mana Cap: 46
Elements: Water,Earth,Death,Dragon
This is a Equal Opportunity ruleset game so All Monsters have the Opportunity ability.
Speed and HP is the trick here: higher speed will let you target enemy's low HP monster first, opening the way for your slower monsters to deal damage to higher HP enemy monsters. Keep lower HP monsters in front.
This is a Weak Magic ruleset game so Magic attacks hit Armor before reducing Health.
Protect, Repair, Rust are useful in this ruleset. Beware the opponent could choose only Melee and Ranged monsters, so keep a tank with Shield.
This is a Odd Ones Out ruleset game so Only Monsters with odd Mana costs may be used in battles.
There are no special tricks for this ruleset, but having an idea of mana points of a few monsters helps in predicting what your opponent can and cannot use.
You may also watch battle here.
Summoner: Possibilus the Wise
Abilities:
All friendly monsters gain +2 health
All friendly monsters gain Trample ability
All friendly monsters gain Reach ability
Pos 1 Monster: Legionnaire Alvar
Abilities:
Void Armor - Magic attacks hit this Monster's armor before its Health
Giant Killer - Does double damage against targets that cost 10 or more mana
Demoralize - Reduces the Melee attack of all enemy Monsters
-1 to melee attack, it cannot be less than 1
Deathblow - This Monster does 2x damage if their target is the only Monster left on the enemy team
Pos 2 Monster: Swamp Spitter
Abilities:
Repair - Restores some armor to the friendly Monster whose armor has taken the most damage
Giant Killer - Does double damage against targets that cost 10 or more mana
Pos 3 Monster: River Hellondale
Abilities:
Resurrect - When a friendly Monster dies it is brought back to life with 1 Health. This ability can only trigger once per battle
Inspire - Gives all friendly Monsters +1 Melee attack.
Dispel - When this monster hit an enemy, it clears all positive status effects on that enemy
Pos 4 Monster: Spirit Hoarder
Abilities:
Triage - Heals the friendly back-line Monster that has taken the most damage
Heal is max health divided by 3, rounded down. Minimum is 2.
Dispel - When this monster hit an enemy, it clears all positive status effects on that enemy
Blind - All enemy Melee & Ranged attacks have an increased +15% chance of missing their target.
Pos 5 Monster: Angelic Mandarin
Abilities:
Triage - Heals the friendly back-line Monster that has taken the most damage
Heal is max health divided by 3, rounded down. Minimum is 2.
Silence - Reduces the Magic Attack of all enemy Monsters
Pos 6 Monster: Coeurl Lurker
Abilities:
Taunt - All enemy Monsters target this Monster (if they are able to)
Dodge - Has an increased chance of evading Melee or Ranged attacks.
+25% Dodge vs melee/ranged
Phase - Magic attack can miss this Monster (using the same hit/miss calculation as for Melee and Ranged attacks)
Thorns - When hit with a Melee attack, does damage back to the attacker
Has an upper cap of 2
Now that Rebellion edition is here, do you think there's a stronger line up in this Game Modification? Comment down below.
You may also watch battle here.
Hope you learned something from my game and how I came up with this lineup.
What would you have done differently given the same ruleset, mana cap and active elements? Let us know by dropping a comment.
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