Social Media Challenge: Proving the worth of Conqueror Jacek in Explosive field

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SOCIAL MEDIA CHALLENGE

This week, I'm sharing my game in Social Media Challenge ruleset using Conqueror Jacek.

SOCIAL MEDIA CHALLENGE weekly challenge

You can check out this SOCIAL MEDIA Challenge link if you also want to participate.


Ruleset:
Explosive Weaponry
Heavy Hitters
Healed Out

Mana Cap: 50
Elements: Fire,Water,Death

Game Modifications


This is an Explosive Weaponry ruleset game so All Monsters have the Blast ability.
The best strategy is to have fast monsters with Snipe, Sneak, Opportunity. For defense, Shield and Void will come in handy.

Explosive Weaponry


This is a Heavy Hitters ruleset game so All Monsters have the Knock Out ability.
Use a monster with Stun ability. There is a 50% chance that your monster with Stun will be able to stun enemy monsters, but if successful, all your monsters will deal double damage to that stunned opponent.

Heavy Hitters


This is a Healed Out ruleset game so All healing abilities are removed from Monsters and Summoners.
You can skip monsters and summoners having Affliction. Life Leech is not impacted by this ruleset.

Healed Out



Let the battle begin!

You may also watch battle here.


Summoner: Conqueror Jacek

Abilities:
All friendly monsters gain +2 speed
All friendly monsters gain Scattershot ability
All friendly monsters gain Piercing ability

Conqueror Jacek


Pos 1 Monster: Coeurl Lurker

Abilities:
Taunt - All enemy Monsters target this Monster (if they are able to)
Dodge - Has an increased chance of evading Melee or Ranged attacks.
+25% Dodge vs melee/ranged
Phase - Magic attack can miss this Monster (using the same hit/miss calculation as for Melee and Ranged attacks)
Thorns - When hit with a Melee attack, does damage back to the attacker
Has an upper cap of 2

Coeurl Lurker


Pos 2 Monster: Lava Launcher

Abilities:
Close Range - Can perform ranged attacks from the first position
Stun - When a Monster with Stun hits a target, it has a chance to stun the target causing it to skip its next turn.
50% chance of activation

Lava Launcher


Pos 3 Monster: Djinn Inferni

Abilities:
Giant Killer - Does double damage against targets that cost 10 or more mana
Stun - When a Monster with Stun hits a target, it has a chance to stun the target causing it to skip its next turn.
50% chance of activation

Djinn Inferni


Pos 4 Monster: Spirit Hoarder

Abilities:
Triage - Heals the friendly back-line Monster that has taken the most damage
Heal is max health divided by 3, rounded down. Minimum is 2.
Dispel - When this monster hit an enemy, it clears all positive status effects on that enemy
Blind - All enemy Melee & Ranged attacks have an increased +15% chance of missing their target.

Spirit Hoarder


Pos 5 Monster: Countess Sinash

Abilities:
Opportunity - It may attack from any position and will target the enemy Monster with the lowest health.
Camouflage - This Monster cannot be targeted for attacks unless it's in the first position
Swiftness - It gives all friendly Monsters +1 increased Speed.
Affliction - When a Monster with Affliction hits a target, it has a chance of applying Affliction on the target causing it to be unable to be healed.
50% chance of applying Affliction on the target
Blast - Does additional damage to Monsters adjacent to the target Monster
Additional damage is equivalent to main damage divided by 2, rounded up

Countess Sinash


Pos 6 Monster: Supply Runner

Abilities:
Swiftness - It gives all friendly Monsters +1 increased Speed.
Strengthen - All friendly Monsters have increased Health

Supply Runner


Now that Rebellion edition is here, do you think there's a stronger line up in this Game Modification? Comment down below.

You may also watch battle here.


Hope you learned something from my game and how I came up with this lineup.
What would you have done differently given the same ruleset, mana cap and active elements? Let us know by dropping a comment.


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