Battle Mages Secret: Wands Out of the Deathly Dragons
This week, I'm sharing my game in Wands Out ruleset using Quix the Devious. I just chose Quix to play Dragons.
You can check out this BATTLE MAGE SECRETS Weekly Challenge link if you also want to participate.
Ruleset:
Taking Sides
Unprotected
Wands Out
Mana Cap: 54
Elements: Fire,Earth,Life,Death,Dragon
This is a Taking Sides ruleset game so Neutral Monsters may not be used in battles.
There are no special tricks for this ruleset, but make a balanced team.
This is a Unprotected ruleset game so Monsters do not have any armor and do not get armor from Abilities or Summoner Buffs.
Protect, Piercing, Repair, Rust are useless. Focus on a tank with high HP and Heal.
You may also watch battle here.
Summoner: Quix the Devious
Abilities:
All enemy monsters lose -1 ranged attack
All enemy monsters lose -1 speed
Pos 1 Monster: Djinn Muirat
Abilities:
Void Armor - Magic attacks hit this Monster's armor before its Health
Knock Out - Does double damage when attacking an enemy that is stunned
Giant Killer - Does double damage against targets that cost 10 or more mana
Magic Reflect - When hit with Magic damage, does reduced Magic damage back to the attacker
Deals damage equivalent to the attacker's damage divided by 2, rounded up. The damage is reflected even if the attacker does not hit
Pos 2 Monster: Chaos Dragon
Abilities:
Flying - Has an increased chance of evading Melee or Ranged attacks from Monsters who do not have the Flying ability +25% chance of evading.
Scattershot - This monster's attacks hit a random enemy target
Blast - Does additional damage to Monsters adjacent to the target Monster
Additional damage is equivalent to main damage divided by 2, rounded up
Blind - All enemy Melee & Ranged attacks have an increased +15% chance of missing their target.
Pos 3 Monster: Gold Dragon
Abilities:
Flying - Has an increased chance of evading Melee or Ranged attacks from Monsters who do not have the Flying ability +25% chance of evading.
Heal - Restores a portion of the Monster's health each round
Restores 1/3 of the max health, rounded down.
Blast - Does additional damage to Monsters adjacent to the target Monster
Additional damage is equivalent to main damage divided by 2, rounded up
Pos 4 Monster: Phantom Soldier
Abilities:
Flying - Has an increased chance of evading Melee or Ranged attacks from Monsters who do not have the Flying ability +25% chance of evading.
Silence - Reduces the Magic Attack of all enemy Monsters
Void - Reduced damage from Magic attacks
Attack damage gets halved (rounded up), except attack 1 which deals 0 damage
Pos 5 Monster: Kain Hace
Abilities:
Blast - Does additional damage to Monsters adjacent to the target Monster
Additional damage is equivalent to main damage divided by 2, rounded up
Reflection Shield - This Monster is immune to all indirect, or reflected damage. That means that it will not take damage from Blast, Thorns, Return Fire, or Magic Reflect
Redemption - When this Monster dies, it does 1 damage to all enemy monsters
The damage dealt is Melee and follows normal rules of melee attacks
Pos 6 Monster: Death Elemental
Abilities:
Snipe - Targets enemy Monsters with Ranged, Magic, or no attack that are not in the first position
Silence - Reduces the Magic Attack of all enemy Monsters
You may also watch battle here.
Hope you learned something from my game and how I came up with this lineup.
What would you have done differently given the same ruleset, mana cap and active elements? Let us know by dropping a comment.
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Thanks for sharing! - @libertycrypto27