Battle Mage Secrets: Obsidian leading the Commons
This week, I'm sharing my game in Rise Of The Commons ruleset using Obsidian.
You can check out this BATTLE MAGE SECRETS Weekly Challenge link if you also want to participate.
Ruleset:
Stampede
Rise of the Commons
Heavy Hitters
Mana Cap: 38
Elements: Fire,Water,Earth,Life,Dragon
This is a Stampede ruleset game so The Trample ability can trigger multiple times per attack if the trampled Monster is killed.
Higher HP and speed are the key in this ruleset. Dispel helps to remove Trample.
This is a Rise Of The Commons ruleset game so Only Common and Rare Monsters may be used in battles.
Make a balanced team. Focus your attacks on a specific opponent's monster.
This is a Heavy Hitters ruleset game so All Monsters have the Knock Out ability.
Use a monster with Stun ability. There is a 50% chance that your monster with Stun will be able to stun enemy monsters, but if successful, all your monsters will deal double damage to that stunned opponent.
You may also watch battle here.
Summoner: Obsidian
Abilities:
All friendly monsters gain +1 magic damage
Pos 1 Monster: Pelacor Mercenary
Abilities:
Flying - Has an increased chance of evading Melee or Ranged attacks from Monsters who do not have the Flying ability +25% chance of evading.
Heal - Restores a portion of the Monster's health each round
Restores 1/3 of the max health, rounded down.
Retaliate - When hit with a Melee attack, Monsters with Retaliate have a chance of attacking their attacker 50% chance of activation. Possibility of chain.
Pos 2 Monster: Fungus Flinger
Abilities:
Martyr - When this Monster dies, adjacent Monsters get +1 to all stats
Blind - All enemy Melee & Ranged attacks have an increased +15% chance of missing their target.
Pos 3 Monster: Regal Peryton
Abilities:
Flying - Has an increased chance of evading Melee or Ranged attacks from Monsters who do not have the Flying ability +25% chance of evading.
Pos 4 Monster: Venari Spellsmith
Abilities:
Dispel - When this monster hit an enemy, it clears all positive status effects on that enemy
Amplify - Increases Magic Reflect, Return Fire, and Thorns damage to all enemy monsters by 1
Redemption - When this Monster dies, it does 1 damage to all enemy monsters
The damage dealt is Melee and follows normal rules of melee attacks
Pos 5 Monster: Goblin Psychic
Abilities:
Tank Heal - Restores a portion of the Monster in the first position's health each round
Restores 1/3 of the max health, rounded up
Affliction - When a Monster with Affliction hits a target, it has a chance of applying Affliction on the target causing it to be unable to be healed.
50% chance of applying Affliction on the target
Silence - Reduces the Magic Attack of all enemy Monsters
Dispel - When this monster hit an enemy, it clears all positive status effects on that enemy
Pos 6 Monster: Mycelic Slipspawn
Abilities:
Taunt - All enemy Monsters target this Monster (if they are able to)
Forcefield - This Monster takes only 1 damage from attacks with power 5+
Slow - Reduces the Speed of all enemy Monsters
Now that Rebellion edition is here, do you think there's a stronger line up in this Game Modification? Comment down below.
You may also watch battle here.
Hope you learned something from my game and how I came up with this lineup.
What would you have done differently given the same ruleset, mana cap and active elements? Let us know by dropping a comment.
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