Battle Mage Secrets: Immortalis don't need neutral monsters

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BATTLE MAGE SECRETS TAKING SIDES

This week, I'm sharing my game in Taking Sides ruleset using Immortalis.

TAKING SIDES weekly challenge

You can check out this BATTLE MAGE SECRETS Weekly Challenge link if you also want to participate.


Ruleset:
Taking Sides

Mana Cap: 46
Elements: Earth, Dragon

Game Modifications


This is a Taking Sides ruleset game so Neutral Monsters may not be used in battles.
There are no special tricks for this ruleset, but make a balanced team.

Taking Sides





Let the battle begin!

You may also watch battle here.


Summoner: Immortalis

Abilities:
All enemy monsters lose -1 health
All friendly monsters gain Void ability
All friendly monsters gain Shatter ability

Immortalis


Pos 1 Monster: Grund

Abilities:
Double Strike - It attacks twice each round.
Trample - When a Monster with Trample hits and kills its target, it will perform another attack on the next Monster on the enemy Team

Grund


Pos 2 Monster: Orc Sergeant

Abilities:
Reach - It may attack from the second position on the team.
Inspire - Gives all friendly Monsters +1 Melee attack.

Orc Sergeant


Pos 3 Monster: Mycelic Slipspawn

Abilities:
Taunt - All enemy Monsters target this Monster (if they are able to)
Forcefield - This Monster takes only 1 damage from attacks with power 5+

Mycelic Slipspawn


Pos 4 Monster: Queen Mycelia

Abilities:
Protect - All friendly Monsters gain +2 Armor
Amplify - Increases Magic Reflect, Return Fire, and Thorns damage to all enemy monsters by 1
Triage - Heals the friendly back-line Monster that has taken the most damage
Heal is max health divided by 3, rounded down. Minimum is 2.

Queen Mycelia


Pos 5 Monster: Spirit of the Forest

Abilities:
Flying - Has an increased chance of evading Melee or Ranged attacks from Monsters who do not have the Flying ability +25% chance of evading.
Snipe - Targets enemy Monsters with Ranged, Magic, or no attack that are not in the first position
Tank Heal - Restores a portion of the Monster in the first position's health each round
Restores 1/3 of the max health, rounded up
Protect - All friendly Monsters gain +2 Armor

Spirit of the Forest


Pos 6 Monster: Vampiric Blossom

Abilities:
Oppress - Does double damage when attacking an enemy that has no attacks
Deathblow - This Monster does 2x damage if their target is the only Monster left on the enemy team

Vampiric Blossom


Now that Rebellion edition is here, do you think there's a stronger line up in this Game Modification? Comment down below.

You may also watch battle here.


Hope you learned something from my game and how I came up with this lineup.
What would you have done differently given the same ruleset, mana cap and active elements? Let us know by dropping a comment.


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