Astral Entity being too evasive in Reverse Speed
This week, I'm sharing my game in Reverse Speed ruleset using Astral Entity.
Earth element is not active in this game so there's no threat of my opponent choosing Obsidian or magic line up.
So I chose Astral entity.
He still gives +25% from Dodge (and can be 50% if I choose Flying monsters).
You can check out this BATTLE MAGE SECRETS Weekly Challenge link if you also want to participate.
Ruleset:
Reverse Speed
Mana Cap: 48
Elements: Water, Life, Death, Dragon
This is a Reverse Speed ruleset game so Monsters with the lowest Speed attack first and have the highest chance of evading attacks.
Try to pick monsters with 1 speed because they have the best chance of evading Melee and Ranged attacks. Beware of monsters with Enrage and Last Stand, these abilities increase speed when activated
You may also watch battle here.
Summoner: Astral Entity
Abilities:
All enemy monsters lose -2 armor
All friendly monsters gain Dodge ability
All friendly monsters gain Resurrect ability
Pos 1 Monster: Chain Golem
Abilities:
Shield - Reduced damage from Melee and Ranged attacks.
Attack damage gets halved (rounded up), except attack 1 which deals 0 damage
Reduces the Thorns damage to 1
Cancel Redemption damage
Void - Reduced damage from Magic attacks
Attack damage gets halved (rounded up), except attack 1 which deals 0 damage
Pos 2 Monster: Djinn Muirat
Abilities:
Void Armor - Magic attacks hit this Monster's armor before its Health
Knock Out - Does double damage when attacking an enemy that is stunned
Giant Killer - Does double damage against targets that cost 10 or more mana
Pos 3 Monster: Usut
Abilities:
Flying - Has an increased chance of evading Melee or Ranged attacks from Monsters who do not have the Flying ability +25% chance of evading.
Bloodlust - Every time it defeats an opponent, it gets +1 to all stats
In the Reverse Speed ruleset, -1 to Speed
Pos 4 Monster: Ancient Lich
Abilities:
Life Leech - Monster's health increases each time it damages an enemy Monster's health in proportion to the damage dealt.
Void - Reduced damage from Magic attacks
Attack damage gets halved (rounded up), except attack 1 which deals 0 damage
Pos 5 Monster: Ravenhood Warden
Abilities:
Protect - All friendly Monsters gain +2 Armor
Pos 6 Monster: Riftwing
Abilities:
Flying - Has an increased chance of evading Melee or Ranged attacks from Monsters who do not have the Flying ability +25% chance of evading.
Scavenger - Gains 1 max health each time any monster dies
Backfire - If an enemy misses this Monster with an attack, the attacker takes 2 damage
Can't wait to see them in action? Let's watch the game.
You may also watch battle here.
Hope you learned something from my game and how I came up with this lineup.
What would you have done differently given the same ruleset, mana cap and active elements? Let us know by dropping a comment.
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Thanks for sharing! - @alokkumar121