Battle Mages Secrets: Stampede & Poison
I hope yall having a wonderful and peaceful Sunday, an opportunity I would be using the write up about my less-than-usual participation on the weekly challenge. This time regarding one of my favourite abilities in the game:
Stampede
- Trample will retrigger infinitely as long as the trampling unit keeps killing other units.
Possibilus the Wise will obviously like this since it gives ALL monsters this ability and the possibility to proc it into infinity, well, into the end of the battle
My goal would be usually capitalize on playing opportunity monsters that can more likely proc the Trample ability and capitalize on the Ruleset.
Another monster that can would have a good time using this ability is Venka
No wonder, with such insane combination of abilities, it costs at 250 bucks a level 4 Venka !
Without further ado, let's get rolling!
- MAX MANA Cap
- Earth, Death, Dragon Elements available
- Stampede + Noxious Fumes Rulesets
With this I have decided to go with this specific team:
Summoner
Ability: -1 Magic & -1 Health
Death, the king of debuffs, is deployed in this battle using the Chaos Legion Summoner that would nerf my enemy's Magic Damage & Heath, a crucial element in the Noxious Fumes Ruleset
Tank
Ability: Thorns
My main tank, providing a great sustain against the enemy team's damage besides the noxious fumes rounds! Moreover, Thorns would inflict a significant damage against enemy melee attackers!
2nd Position
Ability: Close Range + Headwinds
Another beefy secondary Tank is up to the field, having a massive health pool that can sustain enemy fire and Poison, Close range allowing to fire its shots from the tank position and lastly Headwinds that nerfs any upcoming Ranged damage from the opponent!
3rd Position
Ability: Shield + Immunity
Having this monster put on the 3rd position away from all the upcoming damage and immune to poison is a safety card played in case things turn south. Moreover, it can sustain plenty of Melee/Ranged damage thanks to Shield
5th Position
Ability: Flying & Scavenger & Backfire
A great monster used in Poison Ruleset! It got the Scavenger, the longer the battle, the longer the victims and the more health it gains. Moreover, it will benefit from a very nice boost from the Weapon training that would be cited below
4th Position
Ability: Martyr
But before we talk about the weapons trainer, he's a straight up buffer to both Harklaw & Riftwing!
Harklaw will find its Damage and tankiness buffed while Riftwing will go on steroids and be ever more lethal !
6th Position
Ability: Weapon Training + Life Leech
Here's the trainer that would be the Rift damage and makes it an S Tier Monster during this battle field! On the other side, with decent damage, Life leech would lead to gaining at least +2 Health per attack allowing it to resist some of the Noxious Fumes round !
Here's the Link to The Battle
Pre Round 1
Pretty decent team comp I'm facing while still a bit underlevelled but that Speed Buff would give it a decent advanatge, let's see how the battle unfolds!
Round 1
- Not looking good since Cursed Windeku couldn't withstand all the upcoming damage and felt victim to the Thorns from the Enemy Djinn Chwala
- On the otherside, my damage was split between their tank and taunt leading to both of them surviving this round. So let's see what happens after the poison round :
Round 2
- A lighting attack from the Riftwing takes down the enemy taunt and gains an additional Health point!
- Queen of Crows was powerless againt the Djinn Chwala attack and we lost the nerf on the enemy's ranged attack that already did lots of damage !
- Harlklaw fresh into the battle takes down the Beefy Dragon Tank giving my team so room to breath!
Round 3
- What a fortunate Poison Turn, Both oppressive enemy rangers got eliminated from the get-go while my Martyr monster buffed both Harklaw & Riftwing making them even more relevant in this battle
- PS: +3 Health for the Riftwing
- Enemy Harklaw is getting his health reduced slowly but still more than half total HP
Round 4
- Finally Enemy Harklaw health got put down to Null after a successful finisher from the Weapon trainer Zyriel
- A lonely USUT will get its health consumed by the next Poison Round !
With this my VICTORY is secured and earned my sweet 0.888 SPS!
Here's the Link to The Battle
After Battle Commentary
- As I always highlight the importance of Speed, you would notice how my opponent with the speed advantage was able to best me in early rounds
- But become his team comp wasn't adapted to the Noxious Fumes, it was the reason of his loss!
Thank you for reading till now and Good luck Have Fun on your Splinterlands Battles!
Make sure to take part in the Weekly battle Mage Secret here
Wanna take part in these exciting Splinterlands battles: Join me here
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