Battle Mages Secrets: Magic is Lost
I hope you all having a wonderful Sunday and having a nice resting day, since I only have some time, I should net be missing the great opportunity the splinterlands offering us!
Lost Magic
- Magic units may not be used in battle.
- Units with 2 types of attack (which include magic) cannot be used.
In another words, There is no pesky Magic attackers thus a big up for Armor that will block any type of attack during this round
In fact, using the Shield ability hinders the opponent as it puts up a huge barrier against both Melee and Ranged opponents
Reflection Abilities are a big Plus as
- Thorns Counters Melee
- Return Fire counters Ranged
Enough of the theory talk, let's get rolling :
- High Mana Cap 45 Mana
- Only Earth, Life Elements Available
- Lost Magic & Close Range Rulesets
With this I have decided to go with a mixture of Damage dealers:
Summoner
Ability: +1 Ranged Damage
This summoner is used for my Life Team Monsters, although I'm going with a Mixed Damage composition, The Ranged Damage boost would be much needed during this battle
Tank Position
Ability: Protect + Halfing + Forcefield + Enrage
What a cocktail of abilities regarding this huge Promo Card: Arkemis The Bear: Protect is almost a must have in this ruleset as it block all sort of damage, Halving would put the opposing Tank at a huge offensive handicap while forcefield reduces 5+ upcoming damage to 1
Last but not least, Enrage further boost Arkemis Damage to 6 Melee !
2nd Position
Ability: Flying + Close Range + Deathblow
This Monster fits as a secondary Tank, not only it got its damage boosted by Sloan +1 Ranged but also can fire from the first spot with Close Range Ability
Flying helps with the attacks evasion against low speed monsters while Deathblow blasts any last stand monster!
3rd Position
Ability : Tank Heal + Dispel
The first Support Card that joins the Roster. Because of Sloan Buff, it can fire 4 Ranged Damage in addition to the Dispel that removes any positive effect on the Tank Enemy.
Tank Heal would keep the Arkemis The Bear alive as long as possible, that massage 12 Health would make Healing it worth than ever !
4th Position
Ability: Double Strike + Flying
This Monster would be used for its Insane Raw Damage, an already buffed 4 Ranged Damage besides the Double Strike Ability leads to a net 8 Damage per turn!
The Flying should not be neglected at it gives a higher hit chance against enemies flying monsters! (aka Uriel, Pelacor Conjurer etc...)
5th Position
Ability: Switfness + Strenghten
A Fan Favorite in Diamond+ games as any slight Speed advantage determines the winner! Being a Neutral card that already got its damage buffed by sloan would make it a must have monster on the team!
6th Position
Ability: Shield + Giant Killer + Inspire
Probably not the best way to idiolize on its abilities but the Shield will counter any sneak attacker while the Insipire would boost the Arkemis' attack damage and Enrage Damage!
Here's the Link to The Battle
Pre Round 1
A pretty solid team I'm facing and an ideal use of the Weapon Training ability on both decent attackless monsters! Let's see how the battle unfolds!
Round 1
- Well Drybone Barbarian didn't last for 3 attacks, mercilessly defeated by Arkemis Strike! FIRST BLOOD but won't go down without a fight as it retaliate before its last breath !
- Ulundin Overseer what a beefy chunk of health !
- Forcefield in action! Zyriel attack got reduced to 1
- An Enraged Arkemis is evading shots like a boss 4 shots evaded
Round 2
- Ulundin Overseer is no more! a couple of shots from the Enraged Arkemis & Supply runner were enough to defeat it!
- Gargoya Devil puts down in a single shot its devil compatriot Zyriel!
- Euvelyn Auvera is pretty tanky tho at its absorbs Arbalest's Double Strikes
- That Dispel isn't good on Arkemis...
Round 3
Arkemis The Bear on a massive run, takes down the Evelyn Auvera for that Triple Kill!
Gargoya Devil coldy defeats the Venari Crystalsmith while the Allied Crystalsmith heals the Bear
Pelacor Arbalest got the honor to deal the finishing blow and Claim the Victory for my team!
A Juicy 0.84SPS & 40 Trophies were earned for my performance
Here's the Link to The Battle
After Battle Commentary
- Arkemis The Bear, What a Beast when no Magic is involved in a given battle! It got everything to counter the Opponent!
- Protect for the entire team
- Halving to annihilate the enemy offensive tank
- Forcefield countering any heavy damage
- Enrage = Damage + Evasive
Thank you for reading till now and Good luck Have Fun on your Splinterlands Battles!
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